The second world in the game is the one with the most plants to unlock, and should be one
of the first most players should complete, as some of these plants in this world will help them a LOT
in other worlds. The plants will be ranked based on use in Pirate Seas, other worlds,
sun-cost effectiveness and how well they hold up against similar counterparts. Let’s start.
At the bottom of the list is the Spring Bean. My opinion on this plant has been controversial;
to say the least although back then I didn’t know about its combination with the Blover
that can kill virtually every zombie on the map. However, that got patched shortly after
the newly-renamed ‘Arena’ was introduced and so it’s still at the bottom of the list.
Regardless, is it effective in Pirate Seas? Sure, indeed, to eliminate single high-health zombies.
Elsewhere? No, that’s what the Chard Guard is for considering there’s no water to bounce
zombies into so you might as well get the knockback effect there.
To make matters worse, you gotta protect the numpties in Save Our Seeds.
Number 7 is the Threepeater. On the Ancient Egypt list, I compared the Repeater’s use
to using two Peashooters, and I'd say it’s pretty effective to use the Repeater. However, that
ISN’T the case here... The high sun cost leaves you scrambling to get enough sun to
use them, and yeah... might as well just use a Peashooter in each lane. It can be handy
if planting space is an issue, or using the 1-3-5 formation, but for the latter you might
as well use something more powerful, like the Melon Pult. It is decent enough when you get it
in a Pinata Party but I rarely actively choose to use this plant.
Number 6 is the Kernel-Pult. The obvious comparison is to the Cabbage-Pult; while Kernel-Pult
is generally weaker, if it flings enough butter it is the better of the two. However this
can’t be relied on, and therefore I find to use KPs to their full potential, you should
use two of them. In Pirate Seas it is particularly useful because its butter can kill Seagull
Zombies and Zombie Parrots in one shot. But even then, the Blover is probably the better
option there. Furthermore, it’s a pretty bad choice in Ancient Egypt and Dark Ages
because it may waste butter on the graves. Overall, a good plant early on,
but later on on it’s easily outclassed.
5 is the Spikerock. This is a VERY controversial ranking as it’s below the Spikeweed, but
I’ll get onto that later so stick with me. This plant is nonetheless versatile, working very well as
a support plant and for rolling zombies, namely Barrel Rollers and Pianists, as well as the
Hamsterballs in Arena. It can also be used to stall a Gargantuar because it takes three
smashes. However, it suffers from being cost-ineffective if NOT using it for the aforementioned threats;
when both on level 1 it costs 2.5 times as much as the Spikeweed, yet only does twice
the damage. Although if gathering sun’s not an issue for you, it should be fine but nonetheless, that's why it places maybe lower than it should do.
4 is the Coconut Cannon. The hairy old man is introduced via the Cannons Away stage,
and after completing the second one you unlock it yourself. Although pricey, it can be a
good counter to numerous zombies, such as groups of Seagull Zombies, Imp Cannons and
many tough zombies like the Far Future machines. I find it to be better than the Citron due
to its splash damage and manual fire that prevents wasted shots, even if it does have
the weaker Plant Food. Its cooldown time may be detrimental in some cases, it’s often the first
manual plant players unlock, so is a great gateway plant in a way, though it’s not
one you should completely ignore later on.
Three’s the Spikeweed. Here we go with why it’s 2 places ahead of the Spikerock:
for just 100 sun (and even cheaper as you upgrade it), you can stop rolling zombies
in their path AND it’s an excellent counter for Chickens. Even better than the Lightning
Reed to be honest because the chickens are dead as soon as they step on it.
It’s also good for slow moving zombies and
for Imp Cannons if they DON’T show up on plankless lanes. Other uses include Glitter
Zombies, Prospector Zombies in the Big Bad Butte if you’ve not got any backward-firing
plants yet, ‘Don’t let the zombies trample the flowers’ levels if the flowers are in
the middle of tiles and easy offense against Imps thrown by Gargantuars.
In short, never underestimate Groucho Marx.
2 is the Snapdragon. While this plant isn't that strong on its own, barely killing
a regular zombie at level 1, it is one of the strongest conjunction plants in the game.
Its range makes it superior over the Phat Beet and other similar plants and due to the nature of plankless lanes
in Pirate Seas, it particularly shines there. It is also a great support plant for Seagull
Zombies if you’re not using Blover or if your primary offensive plants aren’t yet
strong enough. Although it has been 1-upped by the Cold Snapdragon, the OG still beats
it in terms of Plant Food power, which is arguably the strongest part about this plant.
Of course, when you use entire columns of Dragons and not just in the 2nd and 4th lanes,
it gets better still!
Ranking at the top is the Cherry Bomb. This is inevitable if you watched my ‘Best
Plants’ list and that’s because completing this world is THE most rewarding thing you
can do in the game, even more so than getting the Winter-Melon at the end of Wild West. Killing clusters of zombies
in a 3x3 area is always beneficial, even for zombies that survive it like the Gargantuar,
and its lack of delay means you can get the best strike every time. Like the Snapdragon,
it may be superseded by premium counterparts, but those are premium, let’s not forget
and these vids are only for plants unlocked in worlds. Also, the Bombegranate is, in my
opinion, one of the most pointless plants in the game. Due to its overall versatility,
I recommend that players complete this world first.
Thanks for watching this video, here’s a link to another one in this series. Bye!