[retro video game music]
>>Hey Chris, got a second?
>>Not really.
>>You died, Lawl.
You died lawl lawl.
>>What's your question?
>>It was about the new map engine.
Maps 2.0 on Orion, but I can come back.
>>Oh no, I have time for that, I have like 15 minutes.
Pull up a seat.
You mind if I stream this?
Need a few more subscribers.
>>That'll work.
Yeah, I mean these are basically just follow up questions
to the live episode.
>>Okay.
>>So this was, "How do you create a map from scratch?"
>>Got it.
>>"How do you put maps onto a view?"
>>Okay.
>>"How do you build a NOC view?"
Sorta maps and maps, nested status, a lot of candy.
>>Okay.
>>And then the last one was,
"What do you do when you put objects on a map,
and they don't automatically connect?"
>>Oh, we can do that with dependencies, that's easy.
>>Alright, cool.
Oh, look you just got another subscriber.
>>Sweet.
Okay, so let me log into that lab environment.
>>You have all the lab environments.
>>Yeah, I have a lot of labs.
Okay, so what was that first question?
>>The first question was,
you've never created a 2.0 map before,
where do you start?
>>Okay, so most people are familiar with accessing maps,
through one of the node details,
or interface details pages.
So, let's start there.
On those node details pages,
you always have a maps sub view on the left-hand side.
And, by the way, have you seen this function before?
>>I have feeling you're about to show me
a keyboard shortcut.
>>Yeah, so if you hold down ALT
and mouse over one of these entities,
you get a couple options,
we can remove the thing from the screen.
We now open performance analyzer,
with a default set of metrics.
We drill into the node details page,
or interface details.
Whatever details page it is.
And, my favorite is merge this entities map.
Basically, everything that's directly connected,
pops onto the map.
So, we can do that on this node for instance.
And, we'll see here,
a brand new thing we found connected,
in lab veer f1.
So, it's found that those two devices
are connected via network connections.
We have these little pills that pop up,
with the traffic,
bandwidth, and utilization.
>>I think this is based on the amount of traffic
and then color coded whether it's an alert sticker or not.
>>Yeah, so you asked how you create a new map,
this is how you would enter from this one.
Now, you can save it here,
or you could just jump over to the map editor.
Now, in the map editor,
we have that inspector panel on the right-hand side
to look at more details about whatever you're clicking on.
And, the map editor much like Network Atlas or Perfstack.
We've just got all the entities on the left,
so you can start dragging stuff on.
>>Now, that also applies for availability groups.
So, that's the groups of groups where
you have a map that is a lot of sub groups.
So, how do we do that?
>>So, my dashboard and then home and then Orion Maps.
Now, this is gonna list all of your existing maps.
In the top left, you can create a brand new map.
>>Okay, what about if you want to do maps of maps?
Where you basically are representing a set of statuses,
that are a roll up of statuses of a bunch of objects.
>>Oh I see, so you do that with groups,
groups are the effective way to group things together,
and group groups.
So, you go through home
and then groups, we can take a look at,
for example, any of these groups.
And you go into the sub view.
That maps sub view always follows you around.
So, you always have the visual relationship representation
of that entity.
Now, for a group we pull on all those things,
automatically if you have groups in this group,
those will also show up.
So, we got one of those I think under summary screen.
Let me pop over there
and we got a couple of maps sub views here.
I'll jump into this virtual infrastructure.
So, particularly when you're trying to summarize
all of your infrastructure,
groups are a great way to do that.
So, this map contains five different groups,
and, you can drill into them,
and then look at their maps sub view for instance.
>>Got it, so that view before we've seen MVPs
and some other people in the THWACK community
actually build sort of custom representation
of a set of status buttons across the top.
In this case, you're just doing it with a map,
and you've added that map into the view.
>>Yeah, that's right.
There were some limitations before
with how calculated status.
Now it's much more performant the way we do it.
>>So, you don't have to worry about having too many
deeply nested maps or maybe if you have it in view,
it's going to take a long time to load.
>>Yeah, that's all solved.
>>All right, I guess the next thing would be,
you've created a map.
How do you put a map on a view?
>>Yeah, so you jump over here to settings
and then you jump all settings.
And, like any other view,
you can stroll down here and select "add view".
"Add New View".
Now, we'll just create a summary view here.
And I'll name it NOC View Two.
NOC view @, I like that.
That's a great one.
[laughs]
We'll just name that NOC View Two.
And click submit here.
Now, once I'm on this screen,
we'll need to go in and add a couple of things.
First enable the left hand navigation.
>>So, that's going to be the little orange dots in NOC view,
each one of those represent one of those tabs.
>>Separate pages, that's right.
So, maybe we have a tab that's specific to my network,
kinda like putting that one next.
Put that on the tab here,
we'll add a new tab specific to my application.
Also important.
They call them apps now, let's call it apps.
>>It's the new coolness.
>>Okay, so we've got that set up.
We need to enable NOC view.
This is going to be going every,
let's call it five seconds here.
We are really agile. >>Alright.
>>Once I got that done,
I'll navigate over to that view.
So, I found my NOC view two.
We'll start with the network
because that's the most important thing in technology.
We'll edit that.
So, here we need to add the individual maps.
So, maybe I'll add a couple of resources here.
We'll add a couple of those.
And, we'll say Done and go to NOC.
Now, here I've got all my NOC views showing up,
Now see I'm on the first screen, right?
But, I need to edit and select the thing.
So, the first one was overall, the summary.
So, maybe we'll add
the critical business services to that one.
On the second screen which was about my network.
Maybe I'll add critical infrastructure.
And then on the third one,
the third one I don't have on the map.
>>You didn't create one.
So, I got those two and that's it.
They'll pop up and show up there.
>>That's really cool.
So, their going to cycle through,
the orange dots going to tell us
which one we are on, and that little setting at the bottom
of how many seconds to rotate,
that's gonna determine how many you're on.
So, we definitely recommended
that they don't log in as an admin
in the NOC view on the main screens, right?
So, create a guest account
and then a lot of times you choose Windows authentication
for that box that you're displaying that off of,
and then it'll automatically set that as your
default homepage of the browser,
the browser full screen.
Bring up the box,
and your view will start rotating through it.
All right Chris, so the last question we got
after when we showed this on Sullivan's lab was,
what do you do when you drag an element on to a map,
expecting it's going to magically get wired up
and nothing happens.
What causes that?
>>Yeah, okay so, the trig get magically wired up, right?
There's a whole bunch of places we detect relationships,
from topology all the stuff in AppStack.
Whole bunch of different places.
But, there are times we don't.
So, a good example of that is a VPN connection
where you're not monitoring that other side of the VPN.
So, the way that you solve that is through dependencies.
You can manage dependencies through Settings
and, then All Settings
in the top right here, you have Manage Dependencies.
So, it's two types of dependencies,
manually generated and automatic.
In this case,
we're saying automatic is not going to do it for us.
Let's create a manual dependency.
>>And most of the time,
it's gonna automatically create them.
This tends to be an exception rather than the rule.
>>Yeah, yeah.
So, in this case,
we were working with that lab-sw2 before.
So, let me make that the parent, I've selected that.
And, I click Next here. It's saying
now I need to choose the children.
Let's say that this brocade is actually,
connected directly
or somehow dependent on that.
So, I've selected that here,
and then I'm going to Next.
Now, I can name that whatever I want.
I'm just gonna leave it as
lab-trans-sw2 dependency.
Now, that dependency is in the can.
So, let's jump over to one of those nodes.
I've transit switched to.
And that writes directly
into that relationship database, right?
So Perfstack and all these different features
that depend on those relationships
and allow you to walk through them
are now informed of that dependency.
So on this map sub view, you'll see here
it just pops up with that node,
right here.
>>I think you made an interesting point there
is that this is the same data
that is connecting all of the elements
inside of the Orion Platform.
And the more modules you are using
the more date you're going to have.
But by creating that dependency
that's going to be useful for more than just maps
right? You're going to be able to do alerts?
>>Alerts, yeah, that would be the big one.
>>Alert suppression, it's going to show up in
Appstack, Perfstack, and anywhere else,
the dynamic maps, pretty much anywhere else.
>>Yeah
>>So fixing that dependency right here
anytime you're interacting with
either one of those two endpoints
it's going to automatically be available.
>>Yeah, it's a great example of why you want a platform,
something that multiple different technologies
can use to create a consistent behavior
in your IT environment.
>>That's awesome.
>>So, that's about it right?
We covered everyone's questions.
What did we see?
We saw, creating maps from scratch,
we saw adding maps to views,
and a refresher on NOC views,
and we saw dependencies,
>>Which we haven't covered before.
>>Yeah, so the feedback is great on this.
Everyone should be watching the What We're Working on post
on THWACK to see what's coming next.
>>Cool, well thanks for taking the time to go over it
>>Sure, no problem.
[retro video game music]
>>Do you die a lot on this?
>>No, no.
>>Lunch?
>>Yeah.