hello summoners and welcome to the only
jungle macro guide that you will ever
need we know you guys have been
requesting it so here it is it's pretty
obvious what we're gonna talk about
today in this video but specifically
we're gonna talk about some basic
strategies and macro play concepts that
you need to know being a jungler like
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said let's explore the jungle like we've
said in our other videos remember that
all this information is subjective our
hope is that your main takeaway from
this video is an improved mindset and a
better understanding of macro concepts
from there figure out what works and
what doesn't work for you while we're
going over general guidelines they're
just that guidelines not everything is
going to be correct 100% of the time and
you need to be able to use your best
judgment in every situation jungling is
easily the most complex roll in the game
and there's so much information that we
need to cover through everything just be
patient it's a lot to learn and you need
to put in a lot of work in our other
macro guides we've always mentioned that
players need to not focus on just their
own matchup but also consider the jungle
matchup well guess what you have to do
triple the work as a jungler you need to
consider every lanes matchup so
engagement during champion select is the
most important for junglers look at
every matchup and assess the following
you need to be able to understand which
lanes have priority which lanes can
snowball the easiest your team's win
condition and if you can fight your
opponent if so when or how based on all
of this information you should have a
general idea of which lanes that you
want to focus your pressure towards
remember to be adaptable things can
always change as the game progresses the
most important resources for a jungler
are tempo and information tempo is a
pretty broad term generally referring to
how quickly
you can initiate a play a tempo
advantage means that you're able to
start a play faster while being behind
on tempo means that you are likely to
react to something instead this resource
comes directly from efficiency and your
recall timers in the early game junglers
are the biggest playmakers on both teams
by playing optimally you can save time
and be the first one to push for vision
gank or start an objective specifically
the information that you want to know is
the enemy junglers location or at least
knowing where the enemy jungler is not
knowing where the enemy jungler is will
help you make vital decisions throughout
the entire game based on your matchup
you need to decide whether or not you
want to proactively avoid your opponent
or play for efficiency as a jungler you
need to think about your pathing in two
ways one dimensionally and two
dimensionally the simple part is the one
dimensional thinking your champion and
what's efficient for them if you're
playing Kane or Master Yi you know that
a full clear and a hard farming early
game is what's best for your champ you
don't have very strong gank potential
early on but if you happen to see an
over extending enemy on the side of the
map that you end on you can definitely
capitalize and gank
conversely if you're playing a ganking
of jungler such as Xin Zhao or Jarvan
you need to consider what your best
windows to gank are you want to go for a
level 2 gank with your power spike or
instead look for a quick level 3 clear
into a gank since your strength is in
ganking you'll want to play towards the
strengths by farming for the sake of
hitting power spikes as fast as you can
then immediately spam ganking the next
step is to consider it two dimensionally
considering your enemy strengths and
adjusting to it if the enemy jungler is
a strong duelist or counter jungler such
as oh dear nunu or Leeson this adds a
level of threat to your own specific
jungle clear there's definitely a
possibility that your opponent could
invade your jungle so you need to make
adjustments to your pathing to avoid
this you might need to skip a camp to
secure a buff or solo a buff and hide
which side of the map you started on to
make it more difficult for your enemy to
invade you against heavy farming
junglers you can be the one to
proactively invade them and fight them
while you're still stronger to combat
junglers who want to gank you can skip
some camps and attempt to mirror your
opponent's pathing considering both of
these factors you need to decide what's
more likely to be the best play think
about things like this how hard do you
in your teammates scale as opposed to
your opponents who when your team needs
resources the most because sometimes
it'll be you how safe is it for you to
attempt the play that you want to mate
let's give you a pretty good example
we're playing Xin xao jungle vs. Master
Yi jungle in our lanes we have an ASUS
top lane lissandra mid and a Caitlyn
Morgana bottom Lane since we're playing
a much stronger ganking jungler we want
to be proactive and apply pressure
somewhere on the map in the case that
the enemy top laner is a mobile we allow
our Caitlyn and Morgana Lane to be
self-sufficient and focus on NASA's who
scales very hard with enough resources
he can take over his Lane and we'll be
free to focus pressure on the bot side
of the map later on or continue
snowballing his lead by pressuring for
rift Herald in the case that the enemy
jungler were also a gank heavy jungler
like V it would be a better play to play
towards bot side since Nasus is weak
early taking to v2s could lose us the
game since will likely just lose instead
we should only gank top if we have
vision of the enemy jungler or look
bottom where our lanes dominance will
make any 3v3 winnable by winning through
bottom lane we can push for deep vision
in the enemy jungle and look to help our
top laner by either braking bottom lane
turret and then rotating or ganking top
when we see the enemy jungler sitting on
our deep wards while deciding on our
best course of action one thing that
will inevitably come up is splitting the
map the jungle is split into four
quadrants blue team top side blue team
bot side red team topside and red team
bot side in a standard map the jungle is
split between the two teams with the
river dividing which quadrants a jungler
can farm blue side gets their two
quadrants and red side gets there's a
split map refers to the jungle being
split by the mid lane rather than by the
river in this orientation junglers two
quadrants are either the top two
quadrants or the bottom two quadrants
most games will have a standard map but
you need to be ready for games where the
map can be split there are two reasons
why the map can be split you initiate
the split or your opponent does before
we talk about how to split the map let's
talk about why you would want to do that
you want to split the map because of
wind conditions or efficient jungle
pathing splitting the map creates
immense jungle threat for that side of
the map but creates the exact opposite
scenario on the other side by doing this
whichever side you're on will be able to
farm more easily and also be the lane
that you're able to gank whichever side
you leave will inevitably take some
losses but if the side that you are
playing on scales or snowballs harder
this will ultimately be a benefit to you
more than it hurts you another thing
that it does is it can be more efficient
for your jungle clear the most
reason you would split the map for
jungle pathing is because you went for a
level two gank
after ganking the adjacent side lane to
your first buff your lane should have
priority and you're also already near
the river if you wanted to path towards
the opposite side of your own jungle
this would not only waste a lot of time
but you would also take a huge tempo
loss and it's a bit risky this is
because while you're traversing the map
your opponent is farming their camps
they'll finish their camps first and
then have the opportunity to recall or
gank to cut your losses you would split
the map and use this positioning to walk
into the enemy jungle
since the lane you gank should have
priority they can push in their Lane and
help you invade another topic that comes
up from splitting the map is what to do
when your opponent initiates the split
map when this happens you can either
agree to split or stop it when agreeing
you allow the enemy jungler to take your
camps on the opposite side that you
started from and then trade back the
enemy camps adjacent to you this creates
the split map scenario where one side
reaps the benefits while the other
suffers for each team stopping the split
means that you don't allow the enemy
jungler to split the map and adjust your
pathing to quickly reach the quadrant of
the jungle that's actually being invaded
the biggest loss in this situation is
that you'll have to adjust your pathing
and you'll likely still lose at least
one camp if your opponent splitting the
map negatively impacts your biggest win
condition such as a scaling hyper carry
or a snowballing split pusher stopping
the split is still the best option you
don't want your most important teammate
to be denied of all resources so you
take the loss for them in order to
ensure that they can get out of the
early game let's talk about a hot topic
which is ganking ganking isn't something
that can be taught in full because it's
simply assessing risk versus reward if
you can clear jungle on that side of the
map ganking the opposite side is safest
since there isn't anything for your
opponent to safely counter jungle you
also need to assess how much you can
lose off of a gank versus how likely it
is to succeed ganking a three oh Darius
might be hard but ganking for your
Mouser Harmon who has flash can be
really easy you may only even need one
ability when committing to a gank think
about the routes that your champion can
take some champions such as Lee sin or
garages can hop over walls to avoid
common wards in the river bushes by
doing so they increase their odds of
catching enemies by surprise and
therefore have a better chance of
securing takedowns what you do after I
gank also matters a lot
the ultimate goal after any successful
gank is to either take the turret or set
up a freeze if you can you should
always opted to break the first turret
following a gank when you can't manage
the wave so that it freezes if the wave
is already pushing towards your laners
turret and they're healthy enough to
manage the freeze themselves you can
immediately leave and do whatever jungle
things that you need to do when they're
not healthy enough or the wave is
pushing towards the enemy turret you
should assist your team and fast push
the wave in crashing a wave will set up
the next wave to push to the opposite
side so ironically fast pushing a wave
will eventually create a freeze the
reason why setting up freezes to a
teammate is so important is that you can
repeat a gank ganking lanes that use
their summoner spells is much easier to
execute and it also allows you to play
with your stronger teammates if those
enemies want to continue farming they
put themselves at risk of feeding you
more kills in the case that they respect
you in play safe well of course
sacrifice a ton of farm when one side of
your map is winning or has priority you
should apply pressure on that sides
neutral objective with a winning bottom
lane they should be able to push in
their wave and pressure their lane
opponents under the turret which also
allows you to start a free dragon a
winning top side does the same thing
with rift herald in either case you can
also look to see if you can gank or dive
those lanes first before you start the
objective if the opportunity is there
pick up some free kills first and then
take the neutral objective with a big
numbers advantage when all of your lanes
are losing one thing you can do is play
reactively if the enemy team starts rift
or dragon you can sneak to the other
side of the map if you do have vision
control when you don't you can instead
make a play on the opposite side of the
map counter jungle or gank the lane away
from the objective that the enemy
jungler is taking in cases where you can
choose one of the other you should
prioritize rift herald / dragon in the
early game rift Herald creates a big
tempo advantage and a gold advantage
which will allow you to snowball games
dragon buffs are better for later stages
of the game but act as more of an extra
reward for having a winning bottom Lane
the mid game starts roughly around the
time the turret plating falls off around
14 to 15 minutes based on how we're
doing this is when we really want to
start impacting the map we need to
reassess our goals here plating has
fallen so any successful play will
result in a turret your main goal as a
jungler during the transition period
into the mid game is help somebody break
their turret and also take rift Herald
or dragon off the map take a look at
which lanes have the best setup and then
just play off of them if your team is
instead much better off scaling and
farming you should prioritize vision
control and instead react to any plays
that your enemy
makes use any opportunities where your
teammates can take Lane priority to deep
ward and locate the enemy jungler do
your best to mirror their passing and
stop any plays that they try to make the
first thing that we want to talk about
for the mid in late-game is this never
be a lone bottom when Baron is alive the
only times that you should go bottom
while Baron is alive is to take dragon
or gank a split pusher when your team
needs to alleviate the pressure in
either of these cases you still need to
ensure that you have a good vision
control of Baron before going for these
plays Baron is the most important
objective in the game and it allows you
to pressure every Lane in aids in taking
turrets teams that take Baron buff will
have significantly higher win rates than
teams that don't the greatest mistake
you can make as a jungler is randomly
showing bot side in forfeiting a baron
no matter what champion you're playing
there are two universal rules every
jungler has vision control and being in
the right part of the map the main focus
of the mid to late game is to take
objectives Lane allocation determines
how you execute these roles there are
three allocations for the later parts of
the game
1:31 group is for and group as five in a
one three one two players on your team
are strong split pushers play four
inhibitor pressure by pushing when it's
safe and eventually taking the turrets
during 131a junglers role is to help
their support take a vision control and
also to position themselves based on the
situation help your carry take a Lane
priority and then walk into the jungle
with your support although you're part
of the group of three you can take
vision control on one side and then
hover one of your laners you can then
commit to any flank opportunities if you
find them and if the opportunities arise
you'll get your group of three and
enable one of your split pushers to take
the turret grouping as four is when one
of your teammates can side lane if you
need to you'll set up a slow push in one
side Lane then group with your team
after that your goal is to support your
split pusher by fighting for priority as
a group of four and then taking vision
for them
the hardest part here is avoiding
engages by the enemy team you'll need to
position safely continue to clear waves
and then attempt to disengage any
attempts by your opponent just like in
131 continue to help your support tank
vision with Lane priority grouping is
four means that you're supporting your
split pusher do whatever you can to help
them get the inhibitor that they're
going for again you can hover between
your group of four and your side laner
to look for any opportunities to
collapse grouping is five is the choice
when your team is unable to match a
split pusher or simply can't sleep push
that effectively you're looking to take
any
favorable teamfights engages pics or
dives while grouping with your team your
team needs to pull the trigger in these
situations unless the enemy team is also
grouped as five grouping this five also
means that you'll be forcing plays and
trying to create number advantages
afterwards you assess which objective is
the safest and best to take no matter
what the situation is know that your
goal is either inhibitors Baron or
dragon no matter which Lane allocation
you decide to go with play for those
objectives that is a lot of information
today so let's quickly recap during
champion select you need to assess every
Lane matchup figure out a game plan and
decide on how you want to play for it
the early game is the hardest part you
need to choose an optimal path and
adjust based on things that occur during
the game proactively split the map when
it favors you and attempt to stop it
from being split when you need to
remember the importance of repeat ganks
and following successful ones you should
really try to capitalize on summoner
spell cooldowns as an effective and also
safe play once the mid and late game
come around focused heavily on turrets
and neutral objectives play towards your
team strengths and figure out how to
secure them once Lane allocations come
around help your support take vision
control and make sure to hover any side
laners if you see a potential gank or
dive opportunity that's gonna conclude
our jungle macro guide thanks for
watching and again you can check out our
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on the rift and we'll see you all next
time
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