Everyone knows that Okuyasu Nijimura's "stand", "The Hand", is one the most broken
"stands" across the land, man. But the problem with it,
was that it wasn't Okuyasu-friendly. It's easy to call Okuyasu dumb,
as it's done across Diamond is Unbreakable. However, the difficulty is making the
"stand" so easy that it carries Okuyasu. You might say, well Kaleb, (my name is Kaleb btw),
all you have to do is max out the stats and on some more stuff.
And see, I thought the same thing, but that's not hard, or makes sense.
What I am going to establish is an equivalent exchange system.
So for every positive change, I must make a negative change to balance it out.
Let's start this up with The Hand's "stand stats." Stand stats get a bad rep for inconsistencies.
I feel like it makes a lot more sense if the idea is that it's specific to each stand.
For example, an A for one stand is still not the same level of "A" for another.
It's not 100%, but it makes more sense that way.
Let's pull up The Hand's stand stats. Looking at it now, The Hand had way
worse overall stats than I remember. He has a "B" in power, B in speed,
D in range, C in Stamina (durability was apparently a mistranslation), C in precision,
and C in developmental potential. So, what can we do here? Well,
when you have a character with a lot of damage but a low learning curve, they have specific
archetypes already attributed to them—for example, tanks, grapplers, and bruisers.
I don't see Okuyasu as a tank, but a grappler/bruiser should work for him.
So, let's degrade his precision and potential. You don't need that much precision when you're
mashing IRL. Now, we have two points,
and I'm going to sink that into range and speed. Not only would we be increasing his combat range,
but we can also imply that we've increased the distance that "The Hand" can swipe.
Since he can remove the space between him and his opponent, it's similar to a hook
that grabs someone from a distance. Once that space is gone, with his
bonus point in speed, he should be able to box out more characters than before.
The reason for that being broken, well, imagine a grappler with outstanding frame data.
You can't escape, and trying to fight them in a 1v1 gets
you beat up because they're somehow faster. That's terrifying! But with these current changes,
is that enough to change Okuyasu's position in the story.
Well first there's Josuke vs. Okuyasu. With an additional point in speed,
Okuyasu should be able to stop the flowerpot from bashing him in the face, right? Well, Okuyasu was
already fast enough to react to that. He just... didn't.
Also, Josuke isn't allowed to lose this fight as that would mess up the rest of DiU.
Ok, well, at least there's the Akira Otoishi fight.
Except, a few problems here. Akira is trying to get Okuyasu angry,
which clouds his thinking a good bit. For example, Red Hot Chili Pepper
rolling away from The Hand. If Okuyasu were to hit him
where he was going to be instead of where he was, it would've been a lot more effective.
But that's an Okuyasu problem, not a "stand" problem unless you're faster.
He is now, so that might work at swiping a large portion
of Chili Pepper, but unless he gets the headshot (which you know doesn't often happen in fiction),
there's still the heavy wiring underneath. Because of that, the outcome should end up in
the same result of Okuyasu losing. But it's ok.
He does get the final hit on the boat. That counts as a dub for Okuyasu, 1-0.
That's more than Vegeto!
Man, I am killing it on these resolutions. Anyways.
The Rohan fight. Since we have to establish
that part of Josuke's backstory and hit home on the "don't you make fun of my hair" point,
that means that Okuyasu has to lose the fight there.
Against Shigechi, well they didn't lose to him necessarily.
They can't just cap him because that would be insane, but yeah.
Against Superfly I...
No. No Superfly.
And finally, there's the Kira fight.
See, here's what's funny here, this is Okuyasu already using his "stand" correctly.
He doesn't need any buffs in this instance because he saved the day!
So, let me level with you. Yes, we get told that Okuyasu would be
a lot more evil if he wasn't so stupid, but this is Okuyasu, not the final villain.
Okuyasu isn't missing a lot of potential realistically because doing what people would
want him to do wouldn't make any sense. "Okuyasu can swipe someone
down the middle and annihilate them." Now, why the hell would he do that!
He's not Vanilla Ice! He's on our side! Maybe if Okuyasu were a Part 5 character,
then he'd probably be about capping people like that, but that's not our guy.
Do you want to see the missing potential? Sasori had lore that talked about taking down
small nations, yet we only had one actual fight with him against his exact counter.
I'm doing so good. Thank you all for watching!
Hopefully, I'll see you in the next one. Until then, peace out and godspeed.