hey this is Kev with blender binge in this video we're gonna build this key
using a few of the tools that I've taught in previous videos so ready here
we go now really quickly all I did to get this in here was I found this online
I saved it as a PNG to my desktop I dragged it in here inside the or through
orthographic view and the key picture shows up as an empty then I just turn
off selection so I can't stupidly go ahead and select it and ruin the whole
video and then I go to for the empty here and I go to the object where is
this object data and I just turned the transparency down so that you could see
it better because that's like glaringly bright you're not gonna see me do
anything so I turn it to about 50 or whatever and that's cool and then I also
turn on this little show transparency show objects show whole scene
transparent so you could see through the objects set on building now the first
thing I do when I go and I try to model something is I look at the shapes I'm
like what can I get for free well I can get this big circle for free so that's
where I'll probably start so I'm gonna do is an add mesh I'll say circle and I
choose vertices at about 50 that gives me enough around that I can start
extruding when I need to all right so I'm gonna go ahead and move this guy up
and I'll hit s to scale them and scale them a bit and it's not perfect and I
don't care for this all right that's fine it's good enough and you'll notice
it's not a face it's just kind of a loop so what I can do to make it a face is I
can hit tab you see it selects all this and hit f4 face now it's a face now what
I can do is that I have my circle alright I can start going ahead and
extruding this so I need to figure out which edges I want so I'm gonna go ahead
and select some of these edges and that's probably got about good I'm gonna
extrude those down I'm going to hit keyboard I'm gonna hit enter because I
like to do this with the mouse and I'm just gonna pull that guy down alright so
that's pretty good and then what I'm gonna do is I'm going to just select
these ones and I'm gonna hit E and do the same thing all right click and pull
it down alright good enough now I'm gonna start
looking at where I can extrude and where these where these extrusions will happen
and see this is like flat and this is raised so how do I do that now first
thing I'll do is I can start moving edges over so I can start aligning my
edges so I'm gonna say this edge and this edge can move over a little bit and
this edge and this edge can move over a little bit and this edge can move over
just a little bit and I'll try to maintain this nice curvature but I'm not
going to be too too concerned with that and then I want to cut in and kind of
like bring this in too so what I'll do is I'll hit ctrl R for loop cut and
slide all right bring that up about here and I can hit s and scale it and being
as flat it's just gonna scale in nicely and then I can bring in these guys too
so I can just click and drag them on the move tool click and drag and bring that
in and I'm starting to get this shape and then I want to also let's see this
this edge comes out too far so let me grab this edge and pull him in through
about there and maybe do the same on this side all right
and that's probably pretty good for now and I can go ahead and I can grab these
vertices kind of bring them down
all right and shape that out just like that and the next thing I can do is I
can just start cutting in here for where I want these cuts to be so to do that I
hit ctrl R and I'll say I want one there control our I want one there control our
I want one there and then it probably won't work here too so ctrl R for there
and I think I can start bringing these in so control art here
control art here which all are here and I can start bringing these guys in so I
can just grab these edges and start bringing those in edged here I can bring
this edge in a little bit here I don't have to worry about making it too
symmetrical it's it's fine
maybe I need another one control our get one more in here pull this guy down and
there we go alright so now we have the shape of key so now we have to figure
out what to extrude so the first thing I'm going to do is I'm going to make an
extrusion because there's is there's depth on everything here so I'm going to
go and extrude this II enter and pull it up just a little bit okay and that will
give me that nice flat area of the key alright so now I need to figure out the
parts that stay low versus the parts that stay high and I need to select the
parts that stay high so to do that I'm just gonna go into flat why I'm gonna
hit a to make sure i deselect everything I'm gonna hit B and I'm just gonna
select this whole top layer of polygons and you can see I selected all the top
layer there and now I just need to deselect the parts that I want to stay
flat so those are the cut out key parts right so I'm gonna hit shift and I'm
going to go ahead and get as close as I can to just deselecting the parts that I
don't need without selecting anything that I do need and I'm going to turn on
this box select hold so I don't get those tools in the way that that so let
me go ahead and do this I'm going to pause the video and then I'll come back
when I'm done okay so now I've just gotten the parts that I want to keep
extruding so I hit a on the keyboard enter the move tool and just pull these
guys up even further
and now I got a nice if I turn this off and I hit tab you can see here that I've
gotten the shape of this key out pretty quickly all right that didn't take too
long and now we can go ahead and start punching things in so I can go ahead and
let's see I have this this piece so I need to cut this hole in so what I can
do is I can use boolean that gets kind of messy so I'm just gonna use the
polygons that already exist here to do that I'm gonna hit tab again I'm gonna
select this face and I'm gonna go underneath hold down shift oops maybe
hit B underneath and just select both of those so I just have those two faces
selected and I can go ahead and I can do let's see inset faces okay
drag it down they're nice they're flat they're against the top and then I could
just hold G move it up maybe hit s a little bit bring it out and then make
sure that it's not see it came up a little bit so I'm gonna go to the scale
tool here and just make it nice and flat against itself so I go scale and I just
pull that back down make it nice and flat against itself and then I can
extrude that so I go extrude II and click and then I can scale that down
toward itself and just keep going don't cross it but just keep going until it
doesn't let you anymore and then you can hit delete faces done I'm not going to
worry about connecting that right now and you can see here that if I turn this
off and I hit tab we have that key shape
and you can go and angle these things in a little bit more so I'll pause the
video and I'll go in like I'll do one with you here so I could take this edge
over here and maybe this edge alright and maybe this guy and this guy and I
can pull these guys back a little bit just on the move tool
alright angle them a bit so yeah you can just go ahead and and make a bunch of
different you know cuts and things that make it a nicer looking and then when
you're done you can go ahead and add a modifier subdivision surface and then
you can do a bevel and put the bevel on top and now you can start getting a
nicer look and then you can control you know the angle you can control fall-off
you can control a bunch of things and once you put the shader on here things
are gonna be different too so that's about it I don't want to go too much
further with this I can go into shading this in a further video but that's kind
of how I would go about modeling things and there's quite a bit more that you
can do but if you want to really just rough out a quick shape those tools that
I showed you here are very very useful for that so if you got anything out of
this hit like subscribe share hit that little Bell notification and I will keep
going to make it more thanks talk to you later bye