Hello everyone, welcome back to PJ Chen Design Channel. What we like to do today
is talking about specific on this petal, and how we're gonna making into this
surface. Are you ready? let's get started!
if you'd like to know how to build a stone, and or how to set this stone. I'm
going to give you a list on the description of my previous video talking
about stone setting. I also have a course talking about stone setting specifically.
on the right top corner click on that you will get a link for that. Today we're
going to talk about the surface editing specific for this petal, so we're kind of
starting like this, we are going to lock these the setting right here. It is
just for reference, and you can design any shape that you like for the petal, so
I happen to already have my shape jaw like this. Sometimes you were thinking
about how we going to create this surface. The option one, we could go to
the Surface from Planar Curve, however, when you do surface from planar curve
and you want to turn on your control point there's not much for you to do. It
only have 4 points right there. So we cannot get the ripple effect in the
middle. You were thinking about maybe you can rebuild the surface, and then once we
rebuild the surface, we can do for example 20 and 10 here, and then we'll
have this. We have a lot more control point now. the problem is all the line is
aligned into that grid type of a surface. So it's not in the radiation, if
this is happen right in the middle, I can pick up those control point and then
I can kind of move it up a little bit, so we'll get that one bump there, but if it
is coming in to this orientation, for example, I need to get something like
this. There is no point to select, even though
you say, okay, when I build a rebuild this surface I may want to rebuild a lot more.
Maybe I want to do 40 instead of 20, and then I want to do 40 here right. So that
gives you a lot more point but it's hard to select to the
straight line so this is what happened when you're creating the surface with
this way. The other way that we are going to build a surface is we have to build a
surface in the way of a radiation. What that mean is I'm going to draw a line
right in the middle right there, and then the length is over the tip of my petal.
We are going to use the command is under the surface you have Revolve. With this
one, I'm going to snapping into the center as my axis, and coming into the
front of you holding my SHIFT, and going from the top to the bottom, so the
surface, instead of grid, if we rebuild the surface we will have more of
a radiation right here, and that may fit into the surface that we wanted to have
this ripple effect. Let's use this curve outline, and we can trim everything off
right there. Let's turn down the control points, and you're gonna see a lot
more point there that you don't need. so we need to have one more command
it's called ShinkTrimSurface for that surface, then we'll get it into as
close as possible, so now what we wanted to do is we want to pick up those
surface by holding the SHIFT and you can pick one by one, so that's one way to do.
The other way that we want to have a quick selection so under here. We have
the selection tools so you can select those points, so what I like to do is I
want to click everything close to the point, so this one this one this one this
one and maybe this one as well and this one and that's usually commands call
select V, so you will select everything aligned with the point we just picked
We don't want anything close to the bottom. We want to make sure the edge
is as flat as possible, and we do not need anything that is over.
so I'm going to deselect those points. Let's giving a try. If we
moving up like this, we will get something look like this. If that is what you
want that's great. Another way to moving all this points is
we can have the commands called Soft Move, and then you want to come to the
top view, and select where possible the highest part that you want it, and
what is the distance, the radius you want them to go, and then you can go like this
Once you click OK, you notice that it gives you more of this. The
center is higher, and gradually changing down to the side or the boarder.
Depends on what kind of design that
you like, whether is move everybody up, or move something like this. Okay so now
we have this one, we can go ahead to making a copy to creating the thickness
here. I cannot use the offset because once we offset, for example, you may have
the surface cross over right here, and then for rendering, it's fine, but if
you're going to print this, you're going to have the problem. so what I like to do
is actually just making a copy. We need to create a wall in between, so we
are going to use the duplicate edge. We're gonna select all the edges and make sure
you join together. Once you join them, this will be the rail. We're going to
create a cross section over here. so we're gonna use the command Sweep 2 Rail
and this is our cross section, and then we will create a wall like that.
Don't forget to join them. Double make sure right now this is a close solid polysurfaces.
Now we have this one. This look really stiff. I do have the
bumps for what I want, but I do want to have an edge right here it's not as
thick as body. so what I try to do is use the commands called Cage Edit
With this Cage Edit, I want to have a bounding box XYZ for 4 of them as
preset, and I'm gonna go over here to choose anything close to the edge right
there, and using the 1D scale to scale it down like this. So that way, it will give
me a little bit thinner on edge, and if you'd like to make it even more thinner,
you can choose a certain point that you want to make it lower. Make sure you are
not making like a knife edges. Right now we have this one, and then to make it
even more interesting, we could do a twist on it. so we want to go from this
point to here, and we can come over say we want twist a little bit like this.
Okay so now we have this one. Let's do the Polar Array, and see how it look. I'm
going to have a five of them, and before I click OK, make sure I Record History.
I want to rotate it 360 degrees. So if this is like too far away, and you
can kind of move in have them tuck in a little bit, if it is not enough
for you, you can go ahead to rotate it. So then you will got this peddle over here. I
hope you enjoyed the video please like and share and comment below so that
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