- It's Console Wars D-Day, ladies and gentlemen.
We've got both the PlayStation 5
and Xbox Series here in the studio.
We've got all the launch games you care about,
and we are running HDMI 2.0 into an 88-inch OLED TV.
It's time to put these consoles side by side
and see how they perform mano a mano.
Well, they're not human, but you get it.
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(electronic dance music)
We've already heard a ton
about the super-fast loading speeds
on both next-gen consoles, thanks to their SSDs.
The Xbox Series X's SSD
has a raw throughput of 2.4 gigabytes per second,
while the PlayStation 5 more than doubles that
to 5.5 gigabyte per second raw.
So you might expect the PS5 to beat the Xbox
in every test by a wide margin, right?
Well, hold on a minute.
Both booting the consoles cold and waking them from sleep
are faster on the Xbox by a few seconds,
and even when it comes to loading games,
the consoles trade blows.
In Assassin's Creed Valhalla, loading a game from the menu
was a bit quicker on the Xbox, while in Dirt 5,
the PlayStation 5 pulled ahead by a slight margin.
And of course, if the game needs to connect
to an online service before dropping you back in,
that's going to inflate the load times,
no matter what constantly you're planning on.
If you're loading a game from a console sleep state, though,
the Xbox is always faster, at least in our tests.
It seems that the faster SSD on the PlayStation 5
might be being bottle-necked by its slightly slower CPU,
meaning that in almost every backwards compatible game
or games that aren't optimized for either system's
I/O architecture specifically,
the Xbox will likely load faster,
and that's without even mentioning
the Xbox's Quick Resume feature,
which drops you right back into the action
instead of into the game's start menu.
It is sorely missed on the PlayStation 5.
But, considering next-gen load speeds absolutely decimate
the minute-plus wait times of previous consoles,
it's hard to complain
about a few extra seconds here or there.
Now let's compare some game visuals
starting with multi-platform titles.
Wow, these are remarkably similar.
That's because the consoles are architecturally similar
with AMD Zen 3 CPU's and RDNA GPU's, though the Xbox
has a slight advantage in both cases, at least on paper.
In practice, the image quality between the consoles
is very similar, but differences can emerge,
depending on the situation.
Our friends at Digital Foundry have pointed out
that while playing on the favor frame rate mode,
the PlayStation 5 actually adds more background foliage
in Dirt 5, whereas in favor resolution mode,
where the resolution remains locked at 4k
in for looser frame rates,
games either felt slightly smoother, perhaps because the PS5
doesn't have variable refresh rate implemented just yet,
or pushed closer to full res more often on the Xbox,
letting small details
like the car's grills look slightly better.
Some games are more of a toss-up though.
NBA 2K21 looks truly next-gen on both consoles,
except for the visible aliasing.
On the PS5, it's slightly smoother,
but the depth of field effect
and extra per object motion blur on the Xbox
deals with it in its own way.
How about next-gen exclusives, though?
Well, the Series X doesn't have any, which brings us then
to Spider-Man: Miles Morales on the PS5.
While the game looks great, it feels less next-gen
than I had hoped, looking better than the PS4 version,
but not really that much better, which,
if you think about it,
is really just praise for the incredible optimization job
they did on the two-year-old PS4 version.
On the PS5 though, the addition of ray-traced reflections
make swinging through a frozen,
glassy New York feel brand new,
although ray-tracing is locked into the 30 FPS mode.
Once you switch to 60 FPS,
you're probably never gonna go back to ray-tracing,
even if it uses less attractive screen space reflections.
The PS5 has global settings like universal toggles
for game difficulty, performance priorities,
and accessibility options.
Like the Xbox's Quick Resume,
they're just nice to have things.
Strangely though, the thing I found most exciting
about my experience on the was actually the controller.
Yes, the DualSense has been upgraded with a mic,
USB Type-C charging, and resistive triggers,
which make the Xbox triggers
feel dull and boring in comparison.
Until today, I gotta say, I never really imagined
feeling directionality in the vibrations of a controller.
The experience was something totally new,
like hearing a stereo recording after a life of mono.
In conclusion, you can't go wrong with either choice.
Each console offers a compelling set of reasons
why it's the best console.
Xbox has power, speed, backwards compatibility,
and the value with financing and Xbox Game Pass.
But, while Sony doesn't have a real competitor to Game Pass,
they do have some proven studios
making amazing exclusive games right now.
They've got a non-proprietary storage upgrade solution,
although you can't quite upgrade just yet,
and they've got an all-digital console
that packs all of the firepower
of it's more expensive sibling for a $100 cheaper,
making it look to me way more compelling
than the Xbox Series S.
Man, these guys are really not making it easy.
What do you say, Colton?
Should we just get both?
- [Colton] Oh, yeah.
- Oh yeah, just get both.
Probably hold off a little bit for more exclusives, though,
but eventually, we'll get both.
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If you guys enjoyed this video,
maybe check out the other gaming video we did
on LG's 88-inch OLED trying it out with an RTX 3090.
Pretty flipping unbelievable.
(electronic dance music)