Hi everyone, I’m Ryan “Reav3” Mireles, the Lead Producer of Champions team
and with Sylas, The Unshackled, just hitting live servers
a Champion that finally delivers on the long-requested ability to steal
and use other champions abilities, we thought it would be a great time to talk about
some of Champions team's plans for the first half of Season 2019.
Let’s start off with League's Twin Angels, Kayle and Morgana
I talked a little about Kayle a few months ago.
As I mentioned before this will be a full VGU, where we build her art, audio,
gameplay from the ground up, to truly deliver on the Holy Angel fantasy
that Kayle embodies.
While all her abilities will be altered or changed in some way
we do want Kayle to still have the same overall feel as live Kayle.
For one we will be keeping her an Auto Attack focused Champion, and building her kit
around a core Auto Attack pattern.
We also want to enhance the feeling of starting as a melee range champion and
then ascending over the course of the game into a ranged hyper carry.
We also want to preserve Kayle's supportive side, so expect to see some
form of a healing and invulnerability on the kit, even if they work
differently then current Kayle.
Expect to see Kayle in full light soon, but every light casts a shadow
which brings me to my next topic.
In the last Roadmap I mentioned that we weren’t sure if we were going to do any
gameplay changes at all to Morgana.
That being said we still wanted to take this opportunity to explore if there
were any small changes we could make to Morgana’s kit to make it feel fresh.
The goal of the changes will be to make it easier and more rewarding for
Morgana to make plays with her ultimate in the late game, as currently it can
feel like using her ult in the late game can be very risky and often times
just leads to her own death.
Morgana is a Champion loved by many players and we wanted to give her new
visuals, vo, animations, to really make the Fallen Angel theme shine
when she finally steps out of the shadows later this year.
But now it’s time to talk about stuff that hasn’t been announced yet.
We have been hard at work on a whimsical new Support Champion
It’s been a long time since we've
released a more traditional Enchantress support, the last release being Nami.
Given this we thought that it was be a puurfect opportunity
to make a new Enchanter, one whose personality and theme
will be a complete 180 from our last support, Pyke.
While the New Champion will be a more traditional support
it won’t be completely by the book, so as always
expect some new mechanics to get attached to as well.
So now that that’s out of the way, let’s take the roadmap
somewhere a bit more malicious and way more metal
That’s right, if you haven’t guessed it I am happy to finally announce that we
will officially be giving Mordekaiser a full VGU.
This means we will be completely building him from the ground up
with new visuals, new kit, new VO, the fully armored package.
Mordekaiser is a Champion that has been highly requested by players
for a full VGU for a long time, and in all honesty, he needs a lot of work.
So expect him to have a heavily updated gameplay kit.
That being said we do want to preserve the core identity as an AP Juggernaut,
where we will be primarily targeting him as the solo laner
as after much discussion we felt like the core fantasy of a brutal,
Armored Warlord of Death, felt like it matched that of a solo laner
doing things by himself, rather than a Champion working with a partner in a duo lane.
I mean, at the end of the day Mordekaiser would rather send everyone
he meets to his underworld kingdom, rather than, you know, give them a shield.
Stay tune later this year for the next roadmap
where I will go further into detail on Mordekaiser, as well as talk more about
some New Champions we have in development, including a new Assassin
we are in very early stages on.
I can’t say anything more on that yet, since we are pretty early on,
so make sure you check out the next Roadmap if you want to hear more.