Captains!
Are you ready to see the most unbelievable warship show in the world?
Are you eager to witness the most daring experiments and crazy records?
If your answer is "yes," then Rico/Chet is for you!
The show starts right here, right now!
Guns, guns, guns!
Big guns, small guns, medium guns!
Power, force, and big BADABOOM!
Do you know what I like even more than BADABOOM?
When an armor-piercing shell explodes right in the citadel!
"BADABOOM in the citadel" sounds awesome!
But don't forget about armor!
Sturdy and reliable, it is almost impenetrable—
especially if it's hit at an angle!
Impenetrable, you say? We'll find out right now!
Guns against armor, and armor against guns!
Battleship vs. battleship!
That's a great plan, as reliable as Kitakami's 40 torpedoes!
The first one tries to score some citadel hits,
while the other has to withstand these blows and respond in kind.
To make the picture complete, we get to witness the power of their secondaries!
Who will win in our Rico/Chet standoff?
You'll find out very soon! First, let's present our challengers!
A recognized veteran of our game— a battleship straight from the legends!
The incredible Yamato!
Nine 460-mm guns!
Maximum armor-piercing shell damage: 14,800.
Maximum broadside salvo damage: 133,200.
Her citadel armor is 410 mm thick!
Her opponent was designed under the sunshine of the French Riviera!
A ship so fast that she's the envy of all cruisers.
Battleship République!
Eight 431-mm guns.
Maximum armor-piercing shell damage: 14,500. Maximum salvo damage: 116,000.
The citadel's armor protection is 552 mm in total!
To maintain the integrity of our experiment,
we'll carry out the tests without upgrades and Commander skills.
The first test—Perfect Shot.
Yamato begins.
His targets are four Républiques some 5, 10, 15, and 20 kilometers away.
Fire!..
…Wait-wait. There's an important point—
we're firing an experimental single shell.
Its characteristics are similar to those of the standard Yamato shell,
but the dispersion mechanics do not apply to it.
A shell like this always hits the aiming point!
The battleship that fires
will always aim at the hull's center at the waterline level.
First, a commercial break before the firestorm.
From the creators of Detective Klebero and Two Knights.
The legends were true! Hordes of underwater monsters have awakened!
Based on unreal events.
Hey… are they b-b-biting into our flesh?
Like a knife through butter, buddy— one bite and you're a zombie!
I don't want to die like this!
No! We won't die!
We'll fight together, because we're a family!
But there are too many of them!
We're the team's last hope! To battle!
"Team's Last Hope," only in cinemas. Coming soon!
The first target is 5 kilometers distant.
A shot—that's a citadel hit!
10 kilometers. Fire!
Whaaaat? Overpenetration… 1,480 damage.
How about 15 kilometers?
A shot! Penetration? 4,884!?
République is taking the punch!
The last distance—20 kilometers! Non-penetration!
What a twist! I can understand overpenetration—
the shell is 460 mm after all! But the next shot…
That's République's armor in play…
Ok, you convinced me!
Now, it's the Frenchman's turn to send armor-piercing packages to Yamato!
The first shot—14,500 damage and a citadel hit, of course.
10 kilometers now.
Woohoo! Another one!
15 kilometers. Citadel hit!
20 kilometers. The shell is in the air!
Penetration! Incredible! A citadel hit!
République wins!
So, 1:0.
We didn't appreciate her… We treated her like a thing…
And nature is punishing us for it…
Fuso has disappeared from Random Battles…
Captains, you still have a chance to save the world!
Research Fuso and take her into battle!
Fill World of Warships with new battleships!
This video was prepared with the support of the Fuso Preservation Society…
The next test in Rico/Chet is Combat Salvo!
Only now we will select one of the Tier X battleships as a target…
Let it be…
Mooontana!!
Why Montana?
Because she's a decent battleship, and is often seen in battle.
An ideal target!
Ok, let's go with Montana. Distance—no changes.
But this time, a typical main battery salvo, just like in a regular battle.
The aiming point is the same spot.
The losing Yamato starts.
5 kilometers! Nine guns! Fire!
45,732 damage! Five penetrations and one overpenetration.
Two citadel hits!
10 kilometers—one overpenetration; four penetrations; and 40,848 damage.
Fantastic!
15 kilometers! Salvo!
Aaaand two citadel hits!
35,520 damage; four overpenetrations; and two penetrations.
It's high time to test the armor penetration at 20 kilometers!
Shells are in the air!
14,208 damage; three hits; and three overpenetrations.
Yamato's total damage is excellent!
Of course, there are hits to the casemate, deck, and superstructures
due to dispersion.
However, the lion's share of damage went to the citadel.
Although Yamato is a veteran of our game,
she's still a very dangerous opponent, capable at any range…
Blah, blah, blah! Let République show you who the real threat is!
The French ship is ready to fire her first salvo!
Four penetrations! 20,590 damage! Heh! I thought there would be more.
That's ok, we'll see.
10 kilometers.
44,850 damage; five penetrations; two citadel hits!
The next range is 15 kilometers.
11,000 damage; two penetrations; and two overpenetrations!
Could it be that République has forgotten how to knock out citadels?
The final salvo in this test. 20 kilometers!
4,785 and one hit!
In the "Combat Salvo" test, Yamato won by a long shot over…
…Montana! Ok, ok, just kidding! The score is 1:1!
The score is 1:1. And a new test!
Penetrate if You Can!
A training room created to fire at ships without any hindrance.
We have 12 targets. All of them are standing at certain angles.
For example, the first République is at a very sharp, almost "zero," angle.
At the same time, the side of the "last" French ship
is at a 71-degree angle relative to Yamato.
Firing from all available guns!
I say "available"
because Yamato can't fire all of her main guns at the closest four targets.
The battleship cannot move, and there's no turning the hull!
The objective of the competition is to score citadel hits.
Yamato did 51,356 damage to the first seven targets,
but there were no citadel hits.
At first, only six guns could fire,
and their shells would hit the superstructures and ends very often.
The Japanese ship causes the first damage to the eighth target,
which is 13.4 kilometers away and at a 50-degree angle.
Yamato showed the best results when firing at the 10th target,
which was at a 62-degree angle.
The Japanese ship scored 19,852 damage with that salvo.
Firing at targets 11 and 12
earned Yamato neither high damage numbers nor citadel hits.
A maximum of 19,000 and no citadel hits!
Heh! And I truly believed in good old Yamato.
It's République's turn.
The first seven targets hardly lend themselves
to the armor-piercing arguments of the French ship—only 17,000 damage.
On the other hand, she managed to penetrate the citadel
and deal an unbelievable 25,000 damage to the 10th target,
which is at a 62-degree angle.
The 11th and 12th targets
added a little over 15,000 damage in total to the French ship's score.
It's worth noting that Yamato has a vulnerable area
between the barbettes of the forward main battery turrets.
Here, high-caliber shells from battleships and some cruisers
can penetrate the citadel's armor.
And several French shells hit it precisely because of the dispersion.
In any case, the goal is achieved!
Despite the fact that Yamato caused more damage in total,
République wins in this competition,
because the French ship managed to penetrate the citadel more often.
Sooo, the score is 2:1 in République's favor.
Yamato still has a chance though…
Ladies and gentlemen! Today we're choosing the best Dasha Perova!
Please vote in the comments— which Dasha is better?
You need to choose between Italian Dasha and British Dasha!
The winner will get…
The Power of Secondaries.
It's time for the main battery to rest! Let's have some fun!
Yamato's 12 dual-purpose 127-mm mounts and two 155-mm mounts
versus République's eight 127-mm mounts and three 152-mm mounts.
First, without modules and Commander skills.
The battleship that sinks a destroyer 5 kilometers away wins.
In the second case, Yamato and République will fire at each other.
We'll repeat both experiments but with fully upgraded secondary batteries.
So, destroyer Shimakaze is the target; it's République's turn.
Off we go!
The French ship needed 31 secondary battery hits and 2 minutes 59 seconds
to turn the Japanese destroyer into scrap.
Now, it's Yamato's turn.
Shimakaze sank 2 minutes and 54 seconds later,
after 26 hits and one fire aboard.
It's time to pit two battleships against each other.
The distance is the same—5 kilometers!
I've been waiting for this since the video started!
République wins in this confrontation
by sinking her opponent in 5 minutes and 5 seconds.
République scored 155 hits and set Yamato ablaze five times.
The Japanese managed to hit République 142 times;
set her deck ablaze four times; and deal almost 90,000 damage.
In the competition of secondary batteries without upgrades,
each of the battleships won one of the nominations, so they both get a point.
And the total score in our Rico/Chet is 3:2 in République's favor!
Let's repeat this test
but with fully upgraded secondaries on both battleships.
Only 38 seconds, and the destroyer is in the Port!
28 hits! That's a great result!
Now it's up to République to repeat or improve on the Japanese ship's result.
52 seconds and 26 hits!
Well, "grandma" Yamato and her secondary battery
score the second victory in our duel!
Now let's find out whose secondary battery is more powerful!
Are the battleships ready? Is the audience ready?
Let's go!
République! Vive la France!
2 minutes 50 seconds! 306 hits and seven fire instances!
As for Yamato, she scored 243 hits;
started four fires; and dealt only 67,328 damage.
Well, in this test, Yamato and République scored one point each again.
The score is 4:3,
which means that the French battleship won the first episode of Rico/Chet!
Let's not forget about the random factor and player skills.
In battle, it's not the vehicle that wins, but the person who controls it.
So, continue improving your skills, Captains!
And we'll continue to supply you with new episodes of Rico/Chet—
the show where two ships determine which of them
has stronger firepower and more reliable armor.
If you like the show, tell us in the comments
what ships you would like to see in the next Rico/Chet!
Don't forget to like this video like a true Captain
and subscribe to our channel!