In this last session, I will talk about some design technologies that appeal to everyone, young and old alike.
I work at Autodesk, which develops 3D design software. One of the largest software companies in the world.
Let me explain, if you wonder what 3D design is and why it is a big and important industry.
Today the human-made world surrounding us is actually designed by using computers.
From the seat you sit in to your watch, from this building to the car you drive...
from bridges and highways to industrial plants, or even metropolitan areas ...
are designed, modeled, analyzed, simulated and then realized.
Because modern production techniques require this kind of a workflow.
If any product that you buy is not explicitly marked as "hand-made", it is certainly made by a computer.
This is not only for physical objects, but also for many scenes that we see on screen - be it TV, cinema or a tablet.
Because it is more economical and powerful. On a computer you can create scenes which is impossible to produce in real life.
For instance, when you read a magazine next time, please pay attention to the spectecular watch photo in the ad.
Or an automobile ad, where every piece of the car shines glamorously.
Although it looks like a real photo, these are mostly generated on computer because it costs less with a better outcome.
Therefore, all manufacturing and production techniques have changed accordingly.
These works were traditionally carried out on special computers called workstations.
This continued throughout 1990s and 2000s this way.
But we are living in the cloud age now. There is a concept called cloud computing.
At the same time we live in the mobile computing age.
We all carry smartphones, tablets and we are connected to cloud services all the time.
For instance if you're using Gmail, Facebook or Twitter, this means you are a cloud user
and you can access the same information from all devices.
Design and engineering couldn't have stayed out of this, and Autodesk is one of the pioneers focusing on this field.
Ms. Ufuk presented different ways of using fingers in the digital world.
I'd like to show you briefly how design is done by fingers.
This is a conceptual building design tool for architects.
Since you're connected to cloud services, you can bring in the satellite image as a background.
Or you can get the sun-shadow status. You can see from the outset where will be sunlit or dark.
You can complete the conceptual design in such an intuitive way and switch to desktop for further steps.
Because everything you do is integrated under your account on the cloud.
This is just an example of many similar tools. It is a free app which is available for Android and iOS alike.
This has led to another development. A new age of design is beginning not only for professionals but for everyone.
Everybody now has a chance to be a maker or a designer.
You see a 3D printer on the screen. Maybe you don't have a particular interest in 3D printers...
but you will still notice the increasing amount of news around 3D printing on the mainstream media.
For instance massive objects are made by 3D printers, such as an airplane or a house as we heard a few weeks ago.
Below you see different objects made by students in similar workshops around the world.
Can everybody buy one for home? Maybe not yet, because they still cost a few thousand dollars.
But there are other options too. For instance you see a service named 3D Hubs.
When you sign up for it you can locate the 3D printer owner closest to you.
You can make a direct deal with the owner and get your 3D model printed and delivered.
Of course the maker culture is not limited to 3D printing.
We also observe an increasing interest in robotics competitions. Students are much more engaged.
Or in electronics, student clubs and groups are formed around the mini platform called Arduino.
I studied electronics engineering. When I was a student 20 years ago, such interests would be considered a bit nerdish.
I mean students were not used to deal with such things. It was a different time.
But now, we see that making something and sharing it has turned to be cool.
This is not only about 3D printing. There is a site named Instructables on the screen.
It receives about 20M visitors every month. You can find there anything from making cupcakes to metal armors.
You can comment on others' designs or share your own projects.
Let's move forward, the next step is nano-biological design.
You see a liver tissue in this picture. It was printed with a 3D printer.
Last January we heard the news about a company named Organovo which produced a living liver tissue for the first time.
For now it is not possible to print an entire organ, but it is currently used in drug tests.
To eliminate the toxic drug derivatives at the beginning, before clinical trials.
In a future not so far, we will see entire organs being fabricated for transplantation.
Another example is from Autodesk's research team. It is called Project Cyborg.
I was really excited when I first read it, because it will allow us design on a nanometer scale.
It is still in research phase, not public yet. But it will be possible to design or even print a DNA ribbon.
The DNA of a virus can be printed today.
When this reserch project is completed, it will be an open, cloud-based system which is accessable for public.
Of course we need tools for a world where the community of designers and makers are growing in such scale.
Autodesk is indeed a pioneer in this field. We develop a variety of design tools and present them to end users.
Almost all applications that you see on the screen are free of charge.
For instance SketchBook, which lets you paint by your finger on a tablet. It has been downloaded 25M times.
Or Pixlr. With it you can takes photos and apply filters on them.
With HomeStyler you can decorate your home in 3D without being an interior designer. I personally enjoy using it.
There are a couple of applications in this family, which we believe can contribute to our education system...
particularly to the Technology & Design course.
These are the group named 123D family. On the left hand side there is 123D Design.
It lets you design pretty much anything by using primitive objects as well as complex blocks.
It works on a tablet, a PC or Mac desktop or directly on the web browser.
Later you can get a 3D print of your design. This is a printed robot with movable joints.
Or, with a sister application you can generate slice sheets of the model for a laser cutter.
By assembling the slices you can build real models from scratch, such as this octopus.
We believe such tools will help students develop their skills on imagining, designing, making and assembling in 3D.
This is another interesting application. You don't have to design always from scratch.
Here the father takes photos of his son from different angles.
Then he uploads these photos to the cloud where a model is generated from these photos.
Let's watch the rest.
There are several steps here. First the model of a real object was formed.
This technology is used for much more complex projects
such as modeling existing buildings or an entire city in 3D. What you have seen is the limited usage of this technology.
Later we saw how a physical model was formed with fabrication methods such as 3D printing or slices.
The kid was also able to merge different objects in order to form a centaur model.
This is another example I'd like to show you shortly.
Here we saw a real-world electronic design being converted to digital.
Normally test boards were used for such work but now you can design this circuit digitally and share what you've done.
Let me refer to my student days again, these were not the things that we used to deal with.
Because we had neither such opportunities of sharing, nor easy-to-use tools like that.
From Autodesk's perspective these are the results of the programs that we've been realizing across the world.
We work in close cooperation with education institutions.
Students and institutions also have free access to our professional design software which I mentioned at the beginning.
In this context we have also signed protocols with the Ministry of National Education of Turkey.
Besides we have online learning resources that are open to everyone.
We have a ready curriculum for STEAM education - Science, Technology, Engineering, Art and Maths.
This is currently in English but we are exploring the opportunities to get it localized in Turkish.
And we are continuously delivering train the trainer programs.
We don't want to miss any opportunity of cooperation with educators and enthustiastic students.
So please contact us if you are interested in this subject. Thank you for listening.