thanks to the likes of scanline luma pictures
industrial light and magic wetter digital and rise vfx the vfx internals are
incredible so get your hat and your coat and some laser beams and let's take a look
industrial light and magic developed the majority of deviants for this movie including two of three
stages of the main deviant character crow the design of the deviants is based on different apex
predators like tigers bulls and eagles however whereas apex predators belong to different species
the deviants all belong to the same one this meant that every deviant had to be unique in shape and
size in the manner in which they moved and at the same time have the coherence and appearance
indicative of different versions of the same species the deviants are made up of dozens of
closed surfaces some are free to move like the tendril structure and others are fused together
like muscles they have three basic material properties one is the outmost layer of translucent
skin under that they have the iridescent metallic colour that is then shaded with the thin long
gold tendrils these thin gold tendrils are used throughout the movie to represent celestial power
and in this case they represent the celestial energy trapped within the deviant's body
crow took almost a year to build because thanks to his evolution he had three different bodies
with different anatomies that had to be distinct enough to be identifiably different and still
remain recognizable as the same character this had to be continued in animation as his unique gait
and manner of movement had to remain recognizable throughout his evolution the actual aesthetic for
each of the eternal suits was provided by marvel studios art department but how these suits were
formed on the characters was a collaboration between luma pictures marvel and the director
olivier dumont who is a senior visual effects supervisor at luma pictures told us that this
involved a lot of tuning and throwing between themselves and the director because they had
to establish a visual language between all 10 characters so that the audience could understand
the character's different powers since each character's suit had its own distinctive linear
symbols luma used these as a guideline for forming the suits these lines would then be made up of
thin gold tendrils that represent celestial energy and the signs on the wall would then connect these
celestial energy lines to the characters as if they were 3d painting the symbols on the suit from
these symbols multiple layers of effects span out revealing the rest of the suit scanline dealt with
most of the comic scenes in this movie including the big bang montage ajak and cersei's meeting
with arisham and the world forge the design of the world forge still was clear even after principal
photography had finished the initial idea was to use multiple copies of the domo spaceship as a
base for the environment and therefore hinted the possibility of there being more eternals out there
the director wanted to use bold colours based on jack kirby's original illustrations to capture
his spirit within the environment once they had the design more or less locked down they could
then do a pickup shoot with the actress playing cersei and the correct lighting for their world
forge environment scanline developed the look and models for all the celestials in eternals
these models were built with enough detail to hold up in close-up shots but for extreme
close-up shots of arusham's hand or face they projected more detail onto the model using 2.5 d
projections to help sell the enormous scale of the character and to add believability
wetter digital took scanline's time-out asset and did a similar thing to it for the final emergence
and battle scene for the camden fight scene various copies of cersei and sprite had to be made
scanline sent their track data to the additional vfx supervisor who oversaw the motion control
shoot he then sent back multiple elements where the lighting was matched to the original camera
and shoot plates once placed into the shot these additional characters were rotomated
so that they could render the shadows they cast onto the location plate as well as the shadows
they cast onto all the characters on screen real or computer generated all the characters in the
background and middle distance are digi doubles with cloth simulations to mimic the movements
of sprite and cersei's costumes please give us a like if you enjoyed this video don't forget
the links to the music used in this video are in the video description and be sure to let us
know in the comments as always which movie the effects you'd like to see behind next
you