Let's get real.
There aren't a lot of franchises that have a pedigree
that can stand up against Nintendo's fairytale fantasy,
The Legend of Zelda <3
The franchise has been going on since 1986
and across dozens of installments in the series
Nintendo hasn't been afraid to experiment with their golden triforce
They've completely changed the series graphical style
Framed the game play around looping time mechanics
and plot the player in the middle of an ocean
without a second thought
But perhaps the single biggest way the zelda franchise has evolved over the years is through the way that we the players
Control [link] newer consoles like the Wii 3Ds and [wiiu] have offered up whole new ways to play Zelda
But is that really any better than the old school analog controls [should] [we] be stabbing?
Swinging and slingshotting our way through hyrule or should we just all be leaving that to the a button?
Ladies and gentlemen of the internet, welcome to DeadLock
(cool intro plays)
Fight Bobby his friend. You're not ready for this
Let's turn this off
Easy ready the classic controls in the legend of Zelda are a well-known
Established control scheme the legend of Zelda Franchise has been going on for nearly 30 years
That's an insanely long amount of time and for the first 20 years of this three decade run the Zelda games
Had consistent controls that felt like second nature you [have] pick up a zelda game your thumbs settle in for the long Haul
And you're immersed in hyrule one button attacks [other] buttons for items simple
intuitive, so intuitive in fact that a lot of times the zelda analog controls became the industry standard just look at
[z-Targeting] [in] Ocarina of time [it's] pioneered an elegant solution for combat in a three-dimensional space
It's Brilliant Regi
Brilliant Truly Brilliant
well Thanks [next] then why fix lame broken
Twilight princess [on] the Wii was the first time we really started to see these motion controls start to creep into these games
waggling our way to victory, [but] if something works
then why reinvent the wheel well the thing about it franchise for the long history is that as a
Player you should be doomed to keep repeating the [same] thing
the same way you need [to] use what's great about the series to make it even better [fresher] more immersive and
at Nintendo one way
We do this is through our control systems new control inputs means that all our developers
[zelma] included can come up with new [and] interesting ways to design puzzles or battle scenarios and that would have been flat-out
Impossible in over [system's] older games, and yeah on other consoles if you want an example from Zelda look no further
Zoom with the one controls offered by the weave [motion] plus
Nintendo was able to design enemies that could only be attacked from specific Angles. They were able to incorporate doors
That would only [open] if you move your controller in a specific way those sorts of innovations would have been impossible
Just 15 years ago
And it allows Nintendo to give more control to the player than ever before that's good change not
Sure, and we're talking about what it's done right, but the problem with a lot [of] this is that it feels
imprecise you cannot [beat] the accuracy of classic controls
I push the button boom [it] happens on screen
You say the goal is immersion
But nothing takes me out of the game faster than when you try to input something correctly and it just doesn't work
Whether it's cause my battery's running low a glare on the sensor
Or just my body being too frail to
Waggle Correctly plus rumors pressing a button and swinging the sword in the same motion every time for engaging in a real
Montolo, [Sort] Battle with a Skeleton iron thing on
Top of a desert ghost ship pet Paddle wow that's really cool
And if we're talking about accuracy look no further than Super Mario
So we have gamepad and touch controls pave the way for games that have allowed us to do things that you have never
[do] a rock controller can you imagine design the level of Super Mario maker with just a [four-way] controller and a b button
And it's splatoon
You'd be hard-pressed to find a serious for 2 player who doesn't aim with the gyroscope
Sure with tough game that they call them, but with Zelda convinced me reggie
Convinced me the human body is not ready
It's an inaccurate machine your arms can shake your hand eye coordination might not be the best
And we aren't surgeons here, so our heads aren't always going to be steady enough to pull to pick the [wide] arrow shot
Input technology like motion or touch that relies on these sorts of things can be infuriating
Many a time if I struggle to hit that clay pot with an arrow simply because the crosshairs on the screen were too jittery
Gross Movements work well like sword fighting
But fine aiming it can get tough it can get really tough any response [reggie]
Yeah, good. Matt gang dude
Wow, that's the way it's gonna be the gloves are coming off
Let's talk about lag shall we older controllers were wired meaning that there was less input lag
Every gamer knows that their biggest enemy wherever it comes from is lag and motion controls [slowed] the gameplay experience
Way down
Way down Reggie Matt?
They're clearly reaching if you're missing attached that's on you not
ControL and most controllers haven't been wired for the better part of the last decade
Nintendo or other what?
Time but so many people with use motion controls or inserts and arbitrarily in games in what comes off as a gimmick
[or] worse just don't make the games because it's too difficult to figure out how to use these new controls properly
What do you do then reggie?
There's always going to be a learning curve with these sorts of things as people and developers adjust and adapt to a new [way] twins
but the great thing about motion and touch is how many more options are available and open to us simply because
you're no longer limited by physical buttons a
[touchscreen] can be literally any
number of buttons at any time and Skyward sword was one of the first times you had the ability to move [your] sword and a
Precise angle in wings that would be simply impractical or impossible
with traditional
[what] are you missing the forest for the trees there are still opportunities to innovate with [Zelda] while still using classic controls?
just look at the critically-acclaimed link between world a game that for the most part had a traditional control scheme the
Innovation there came from how the dungeons use the death and wall mechanics?
It's a great game very unique and still no need to mix it up with
unnecessarily complicated controls
but think about the bigger picture of your map well use a
Battle-Hardened game erm a look at the old-school controller and be able to pick it up
No problem
think about those who are
Unfamiliar with video games to want to give a shot a new gamer wants to play through [Ocarina] of [time]
Why not no one begin with instance the forestry proc controller alright?
I'll concede the point I've known dozens of people who gave up on Gaming would [have] made the jump to 3D
Because there are just too many button inputs
It's easy for us today to just assume that these things are intuitive because so many of us grew up with a controller in our
hands
But each button you add each dimension you include you change the game for everyone exactly
[and] on the other hand controllers like the Wii remote and the Wii U gamepad far more approachable
Because they look like everyday items that are already lying around the house the TV remote or attack
What's more they're incredibly intuitive to use if you're running around skyloft with your sword and shield and you swing your remote of?
Course [Lincoln's] going to swing the sword just like you do it makes all the sense of the world
Nintendo believes in the future of game by creating games that are inclusive and give everyone a chance to learn and I totally respect
And appreciate that I think that what nintendo does for the gaming industry is scuffled so important
But my fear quite honestly is for you and the health of your company reggie
You create these fantastic games that are fun and bright and inclusive
but I worry that they just get hampered down by the need for non-traditional control schemes your emphasis on fun and
inclusion and Innovation are all things that I
Personally believe in and I want you guys to be around for a long time to come but I don't want motion control to be
The thing that ruins otherwise good game
You yourself matt have said in your videos the importance of innovating with the time not just doing the same thing over
And over again, and we can figure out new ways to immerse the player by giving them new controls
Why wouldn't we do after 20 years?
Would you really want to another Zone the game?
That's just more of the same
But would you want something that dares keeper you mentioned the success of Zelda a link between worlds?
And while part of itS success
was the new Gameplay another key part of it success with us being willing [to] shake up the Zelda Formula by
Opening up the world and making it nominally and as a result
It's consistently ranked as [one] of the best-selling titles across the [franchise] and system
Not just my websites and reviewers with my fans
Fans here on YouTube and we're doing again who some believe
What's great about self Breadth of the wild is we put the power in the players hands for then to explore this vast?
World any way they want it's an opportunity for you to do what you want in this room agamous world
That's living breathing teeming with [dimension] is innovating [a] risk. Yes, always
Where are we willing to take that risk in order to deliver better games the gamers everywhere?
absolutely
Ladies and gentlemen on the internet we have reached
Deadlock now the decision is in your hand how shouldn't endo continue with the zelda series should they continue to innovate?
Finding different and interesting ways to change up the series moving forward or rewind back to their roots and create a new game with
Traditional controls click on one to twos or tell us what you think [is] [a] [comment] below?