Construction
complete new construction options
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have you ever played a game before where
it was so
slow in terms of fps that it felt like
a still motion film where you flick in
one page at a time.
Well over 10 years ago there was a game
called
Command and Conquer 3. And I remember
playing this with some of my mates,
and we had some really good hardware at
the time
but there was always this one scenario
that you would come into and that was
when you were versing a heap of other
people and everyone had these
massive battles going on at the same
time you would just see
all the units approaching each other and
you'd be like
uh oh here we go and then all of a
sudden
bam it hit your screen locked up and i
remember the
first time this happened you're
wondering is my computer frozen
but then all of a sudden you just see a
slow bit of movement
and then almost it was like all the
units disappeared
this was commanding conquer 3 on massive
battles
and you'd be talking to your friend and
usually you didn't use any
voice chat software on the pc because
there was no discord at the time and
there was only skype and if you use
skype then your
pc probably would crash and probably
would blue screen
so you're on the phone and you're like
dude are you seeing this
and their response would be uh "i think
the question you should be asking is
what am i not seeing" training, but this
got me wondering
now fast forwarding over a decade later
we have the new Zen 3 processors
and we're going to be using the 5950x
and we've also got the RTX 3090
and when we combine the two what kind of
fps can we expect
in command and conquer 3. let's get
straight into it
and give you guys the answer if you want
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links in description below what i
thought would start out as a
straightforward journey
ended up turning into a world of
complications
and what i mean by this is that the game
itself commanded conquer 3 was actually
limited to
30 fps and since then they have this
on origin and also released it on steam
which costs a lot more money than it
does on origin
for some odd reason but since they've
done this they have made it so that you
can't even mod
the game to go up to 60 fps where back
in the day a few modders were able to
make this game
run at 60 fps however one big
complication that did come from this was
that the game's speed
was tied to the fps it was actually a
flaw and as the game developers quote
they made a mistake when they were
coding the game and they didn't care so
much so when you did make this game
60 fps it essentially increased the
speed of the game
two-fold however since skirmish did have
a way of slowing down the gameplay
itself
you could then set the gameplay to 50
and you had a real-time 60 fps
in skirmish however this mode didn't
exist in either the campaign single
player
or the multiplayer online though
skirmish was one of my favorite options
and moving into the first test i managed
to
have seven brutal opponents versus me so
they would make a heap of different
units
and then hopefully spam the map full of
units however initially the ryzen 9
5950x was
easily handling this and the rtx 3090
was actually down clocking itself to one
of its lowest states so
and even at 4k max settings just really
was giving
this system nothing to sweat about
however i wanted to give this system
something to sweat about i wanted to
give this
all it had if this game was going to
make some fps
choke it was going to happen today so i
then set about on a mission to download
the world
map builder for command and conquer 3
and i set about making myself a custom
map
which in itself opened up even more
problems where getting the maps to work
i had to download a custom regedit hack
on a forum
which was only a problem that came from
ea releasing this game on origin
and i mean don't get me started on eam
problems with games
the list goes on forever but somehow we
managed to get the world builder working
eventually
where we had to save it in user maps and
so if you have a problem saving command
and conquer games
it's probably because you're trying to
save it in the system maps section
and not the user map section but after
we save this game in user maps
called it our custom name made it big
enough
and got through all the problems
actually editing the map itself where
the world builder just crashed
continuously
we eventually got a usable map that i
could have a bottleneck on
where it was me versus seven brutal
opponents with pretty much
unlimited resources and they would just
keep sending the units
and it was here that i was finally
satisfied where i could zoom the camera
out even to the point
where it was kind of a bug in the game
but i was satisfied i had the
map filled with units filled with
glorious units
that would make this 5950x feel the
wrath
of the old school single threaded
bottleneck
however this wasn't the case at all the
5950x was just
handling it with ease i was actually
kind of surprised
that it came down to this i was hoping
for more
but then it hit we got there we got the
0.1 percent low
to three this was the best i could do we
dropped it
and at one stage we actually managed to
get the fps
below 30 consistently in the mid 20s
so i had accomplished something but what
does this accomplishment mean
well i guess in hindsight that games
have come
very far since 2007 in terms of
optimization but
another thing that really surprised me
was back in the day no one really
cared about 30 fps too much myself
included
when i was playing this game i actually
never really bothered to
notice that rts wasn't so bad at 30 fps
but i think with the massive transition
to fps twitch shooters
the demand for higher frame rate gaming
became very apparent
though ultimately these tests have left
me unsatisfied i'm going to go
to one of the most popular cpus in
history and that is the sandy bridge
architecture
with our little i5 2500
i need to know if we can bottleneck a
2012 cpu
with this game oh god
i got it this time okay good just leave
it
still it'll leave
[Music]
no they're fine
yes
and our next test subject right behind
me is the i5
2500 eight gigabytes of ram
and an hd 7750 something that would be
considered
a bit of an upgrade from that pc that
was made back in 2005.
and the good thing about this is we
managed to do it
we managed to get it to completely skip
out
while we were testing this same scenario
now as we said before with the ryzen cpu
it is much more this time than i ever
did in the past
but at least we got the ryzen to drop
down to a 3.1 percent low
and in this case with the i5 2500 we got
it to go to zero
one percent and 0.1 percent low so my
job here
is done though besides my excitement for
getting a
single threaded game to i guess
plonk out on one setup and then get
really low 0.1 percent and 1 lows on
another setup
i do look at this game and i do see
one thing and this was really a shock to
me personally and that was
just how good the graphics can look from
a game from 2007
but on the rtx 3090 we saw that
this was just not using any gpu
utilization
hardly at all the card wasn't even going
above a thousand megahertz
but what we were seeing is that at 4k
this was a gorgeous looking game like
for a game that was made in 2007 i was
really surprised
and in fact i was just having a lot of
fun besides all the
map editing mistakes and all the errors
that we had
throughout getting this process to work
the way i wanted it to work
it was still a very exciting game even
in 2020
and so that really goes to show that i
guess games coming out in 2020
for some reason they're just so
graphically intensive
but i'm not really seeing the graphical
improvements in a lot of the cases
but doing a test like this although it
shows that
the latest and greatest hardware has
come a long way and it's an immense
improvement over
what i was playing with command and
conquer back in the day on
it does sort of leave one thing open to
me and that is
the game mechanics games like command
and conquer 3 will
forever be legendary titles and the
reason being is because
it's the mechanics the way the game
plays out the strategy involved
and the actual gameplay itself and i
just can't help but feel like when i was
playing this game
besides the terrible optimization on
the game being capped at 30 fps and the
single core
thread dependency it still played
really well i could still enjoy myself
especially at 4k
and although i went through a lot of
hoops and hurdles i just found myself
getting attached to this game again and
realizing how much
fun pc gaming was over 10 years ago
and when i look at games nowadays coming
out sure there's a lot of games coming
out that are a lot of fun
but they miss this real balance of unit
composition
upgrades technology trees and all that
stuff
exists in this game and you jump into it
and you just really appreciate
what the old stuff has to offer even
though the newest hardware
can do it like no other anyhow guys i
hope you enjoyed today's video
if you did then be sure to hit that like
button for us and also let us know in
the comments section below
if there's any games you want me to test
out and then make custom maps for
and test beyond the realm of normal
because
after all those bumps and hurdles and
all the map editing bugs that we came
into
i must say it was a lot of fun this
whole process
and we've got the question of the day
here which comes from normal person
and they ask is it worth deleting an
x5675
my temperatures have a variance of 10
degrees from the worst to the best
core and to answer this question
directly i don't
think the uh x5675s
had pasted on them i think they were
actually soldered i believe the lga 1156
mainstream first gen processors like the
i7 870 for example on x
54 50 they were
using pace so you could delid them as
opposed to the
six cores on the x58 they're actually
soldered
so if you try to de-lid that without
specialized gear and knowledge you will
damage your cpu unfortunately so
i wouldn't risk it i'd just be happy
with what you got and try and overclock
that 5675
to around 4.5 gigahertz hope that
answers that question i'll catch you
guys in another tech video very soon
peace out for now bye
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you