Hi everyone, this is Lee.
Welcome back to the channel.
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If you follow the channel, you know I have been making my first turn-based strategy game
named Dungeon Slayer as a solo game developer.
The steam page has been published.
If you are interested in the game, you can add it to the wishlist.
I will appreciate your support.
In the last video, I add the enemy spawn feature to keep giving the pressure to the players.
However, the player can use the hero to stand on the top to block the enemy spawn.
It doesn't cost anything for the player to do this.
So I decide to make the hero lose the action point or movement points in this case.
Then the player needs to consider this when to plan the strategy.
I make some changes to the behavior when the heroes attack the explosive barrel.
Now only the wizard can trigger the explosive damage and fire by the fireball.
The knight can break the barrel.
But it won't cause any explosive damage or fire.
As the knight mainly use water and ice to attack the enemy.
I think it makes more sense.
In the last video, I mentioned that I add the hostage character.
Initially, the hostage will follow the heroes randomly.
Now I decide to make them follow the heroes who save them firstly.
Then the player can plan the strategy, like which hero shall take care of the rescue,
which hero shall take care of the enemies.
I like to see a player use some environmental elements during the battle.
I decided to add some water to the field randomly.
Remember, I say the knight is good at using the water and ice to attack the enemy.
Now when the enemy steps into the water on the ground, the knight can trigger attack
to do more damage.
I got one feedback about the hero's ability, like adding some gasoline or oil elements
into the game.
I like this idea.
If you have any ideas or suggestions regarding the interactive elements, please leave a comment
and let me know.
Or you can always reach me by joining my discord server.
There are over 160 members who are interested in game development.
You can also share your work there and get some feedback.
I would like to see you there.
:)
One of the feedback is about the view of the game is too dark.
I took some time to change it like this.
I still try to improve my design skills.
I add the knockback mechanic to the game, which means the player can use it to make
some instant kill, like knock the enemy into the trap or fire.
But I found it is difficult to figure out the distance and the direction as I am using
the hexagon cell during the game.
I decide to display the knockback range when we put the mouse on the unit.
Then the player can figure out where to move the hero properly.
Do you like these changes?
Please leave a comment and let me know.
If you like this video, don't forget to subscribe to my channel and turn on the notification.
Your support means a lot to me.
It will motivate me to make more videos and games in the future.
Thanks for watching it.
This is Lee.
I will see you next time.