Hello everyone, it's Jen from Olde Tinkerer Studio
In this tutorial, we will be learning about the Tools, Gizmos, and Popovers in Blender 2.83
So, let’s get on with the tutorial
The tools are located on the left-side of the viewport in the tool bar
The select tool allows you to select an object in your scene
You can also use the select tool to select multiple objects
Simply hold down your left mouse-button and drag - you can box-select objects
The 3D cursor tool allows me to left-click anywhere in the scene and move the cursor
If you accidently move the 3D cursor you can use SHIFT + S to bring up the pie menu for the cursor
The move tool allows you to use the manipulator and move the object along any of the three axes
In addition, there are three plane-like indicators on the manipulator
that allows you to move in two of the three directions
For example, if you hold down your left mouse-button over the blue plane,
you can only move the object in the X- and Y-Axis
The rotate tool allows you to smoothly rotate the object
The scale tool allows you to use the manipulator and scale the object along any of the three axes
In addition, there are three plane-like indicators of the manipulator
that allow you to scale in two of the three direction
For example, if you hold down your left mouse-button over the blue plane,
you can only scale the object in the X- and Y-Axis
The transform tool is a combination of the grab (or move), rotate, and scale tools
The annotations tool allows you to quickly write down any annotations you need in the viewport
You can hide and unhide these in the overlays
The measure tool allows you to measure a section of the mesh
All you need to do is left-click on a vertex and drag to another vertex
Blender will then show you the measurement
(you can change your measurement units under the scene tab)
If you select anywhere along the measurement line and hold down your left mouse-button,
you can then drag the line out and determine the angle of an area
In order to delete the measurement line, click on the very end of the line and hit the delete key
If you are in edit mode, there are many more tools that you can use to model a mesh
These tools include such things as extrude, inset, bevel, etc.
The tools will change depending upon the workspace
If you have the extrude region tool selected and click on a face you will notice a new gizmo
By simply left-dragging the gizmo you can now extrude a region of the mesh
When you have the inset tool selected and click on a face
you can now simply hold down the left-mouse-button and drag to inset that face
This can also be used on multiple faces
With the bevel tool, all you need to do is select an edge
and hold down the left-mouse-button and drag to add a bevel
If you keep your mouse-button held down,
you can use the middle-mouse-button to add additional loop cuts
The loop cut tool adds a loop cut to the mesh which you can immediately slide to a new location
by holding down the left-mouse-button
To add more than one loop cut, you simply go to the header and change the “Number of Cuts” field
The knife tool allows you to add edge loops between to edges
without the need to add unneeded extra edge loops on the mesh
The Poly Build tool allows you to make meshes on-the-fly or for retopology
Holding down CTRL + left-mouse-button allows you to add vertices wherever you want
Once you have the vertices you simply select the vertices and add a face
You can also delete, move, and extrude parts of the mesh
The spin tool allows you to spin a mesh around a central point
The smooth tool smooths the selected vertices
The edge slide tool allows you to select an edge loop and move it along the mesh
The shrink/fatten tool moves selected parts of the mesh along their own normals
The shear tool shears the selected parts of the mesh
The rip tool allows you to choose an edge and create a hole in the mesh
Popovers contain settings and tools properties settings
if you add a UV Sphere you will notice a popover in the lower-left corner of the viewport
If you open the popover you will have the option of changing the properties
of the UV Sphere such as segments, rings, radius, etc.
As soon as you click away from the object (in this case, the UV Sphere)
the popover will disappear, and you cannot make changes to the properties
In the next Blender 2.83 Basics tutorial we will be exploring Multi-Object Editing, Materials, and Rendering
If you are interested in learning more about 3D art and animation,
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Thanks for watching
Have a good day