Hey there guys!
This is Reckles with WTBGold and welcome to 60 days til BFA.
In this series we’re counting down what we know about each profession first and then
we’re gonna move on a little bit later to how to farm each new item we have one by one.
But today we’re looking at skinning in Battle for Azeroth.
As you may have guessed, the basics of skinning are still the same.
You pull as many things as you can handle, aoe it all down, loot it, and skin it.
Right off the bat though, I have to say that the goldmaking potential of this profession
is going to be pretty nuts the first week.
In Legion, for the first 5 days I was selling as much stonehide leather as I could farm,
for 160 gold a piece.
That’s each.
Not per stack. 160 gold each.
We’ve had some decent inflation so I’m expecting 200 to 400 gold per leather for
the first full week of BFA.
If you’re on a high pop realm with enough buyers, that’s a million gold every 4 hours
spent farming.
Enough hype.
What’s changed with skinning?
Well first, we’ve got new skins.
The new leather in BFA is called coarse leather and there’s a rare version called Tempest
Hide.
These both come from land animals.
The new scale in BFA is Shimmerscale and the rare version is Mistscale.
This common and rare versions may seem kinda mundane and obvious, but it’s actually the
first time we’ve ever had this in WoW, at least for skinning.
Mist of Pandaria was close where we had Magnificent Hide.
But that, you got Magnificent Hide from both crabs and goats.
This will make it easier for us to judge farms as guide makers and gold makers and viewers.
Rather than youtubers arguing over whether something's 1500 leather per hour or 3000
leather per hour, we’ll be able to say that it’s either 50 or 80 tempest hide.
I like that.
There is one thing that’s really going to shake up the game, and that’s meat.
Blizzard is expanding on the idea from legion of using all of an animal.
Rather than getting unbroken teeth and unbroken claws, every animal will give blood-stained
bones, a secondary crafting mat for making armor, and there’s even a rare version of
that called Calcified Bone, which...I don’t know, seems a little redundant.
Whatever.
But besides the skin and bones, trappers IRL get a lot of meat that they use for cooking,
and in Battle for Azeroth Blizz is bringing that mentality to WoW.
Meat used in cooking drops when skinning animals, and more importantly, it ONLY drops from skinning.
So you aren't going to just loot meat.
So, what does this mean?
If Meaty Haunch, which is used in the max level feast and drops from big game and bears,
if that sells for 5 times the price of thick paleo steak from dinosaurs, then the best
farm might be bears, even if farming dinosaurs and raptors actually gives you more leather.
This also means that the best spot is going to vary by server, too, depending on how many
raiders are on your realm using feasts.
I absolutely love this change.
With mining and herbalism, I kinda just want to go to one route and mindlessly farm, but
with skinning, it’s inherently more active, and as bored as I am with falcosaurs, I’m
glad they’re making the profession a little more dynamic.
The last thing worth mentioning, and it might sound kind of weird, it's that they nerfed
tailoring.
Earlier in the Beta, Tailoring used to follow the same rule, where you need profession knowledge
to get an associated crafting material.
Tailors were the only ones that could loot cloth for most of the beta.
But they just changed that so everyone can.
This means they might do this with meat also.
Honestly I hope they don’t.
I hope they revert the change to tailoring.
Blizzard, please, revert the change to tailoring so only tailors can loot cloth.
It’s things like that that not only make markets more interesting and profitable, but
it gives gold makers pride in their profession.
That’s all for me right now though, thanks for watching.
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Thank you so much for watching.
Have a great day guys.
Good luck and happy gold making.