Hello everyone! When Shadowlands launched I had this whole schedule set on when I wanted to cover
all the little things, but then that kinda flew out of the window and before I knew it,
we were in 2021. I’ve finally found a bit of spare time so figured why not? It might be a bit late,
but for the sake of completion..let’s talk about the side quests...starting today with Maldraxxus!
Mixing Monstrosities At the house of plagues we get a
quick introduction to the wonderful work they’re doing. Though, as we found out during questing,
the physical House of Plagues is lost, the knowledge contained within was not. There
are survivors here that continue to research and develop new horrifying weapons. In time they will
restore the house and rise to even greater power, unleashing creations and plagues never before seen
upon their enemies! We get to help with that, filling up a small batch with different materials
collected from oozes nearby. Graduating from that gives us access to bigger mixing pool. You can
drop in materials gathered from the red Viscous Oil, blue mephitic goo or the yellow miscible
ooze. The combination you make decides what kind of creature will emerge and the rare itself has
different loot like a neck, trinket, cloak or pet. The one most will be after is the Violet Mistake
whic hhas a chance to drop the slime-covered reins of the hulking deathroc. Apperantly the
fastest way to make that one spawn is to add 15 blue mephitic goo and 15 red viscious oil.
Mixing Monstrosities - House of plagues, mixing shit, plaguefall dungeon
Wasteland Work – Bullshit side quest bringing in bulls and stuff.
Archival Protection In the center of Maldraxxus
there is the Theater of Pain. You might have gone through the dungeon already, but outside
in the openworld is where the action happens. On the side at the Wrangler pit we run into
Dundae the tauralus wrangler and Caleesy, mother of bonetooth. The bonetooths are the backbone of
Maldraxxus's armed forces. Those that have been trained well are in demand amongst all of the
houses and they always need more to train, so we bring back some of the younger ones while hooking
up Dundea with some tauralus. He’s been finding a lot of tauralus corpses lately, and he knows it's
all because those bonetooths Caleesy loves oh so much! We need to get rid of the one responsible
for the slaughter without letting his queen known about it. Then on the inside, the arena itself,
it’s where challengers of all houses come together to test their mettle,
prove their might, earn their glory in glorious combat. Not just anyone can enter and fight,
we’ll need a manager. Lucky us, there’s Louison willing to show us the ropes.
Starting us off with a bit of gruntwork at first. Collect weapons of the fallen,
douse challengers with a flask of team spirit, slay some bloodtusk but soon enough they see
the truth. They see we’ve been around the ring once or twice befor. The other challengers are
nothing to sneeze at. Gunn Gorgebone takes us to the gunshow while Rencissa the Dynamo wants
the biggest rock we can find. Scrapper Minoire doesn’t really want anything from us at first,
but soon enough they have a little job to do. With the fall of the house of plagues, her connections
to arena performance bolsterers has gone up in smoke. The brokers do have such potions for sale,
but they don’t like her face so perhaps we could pick one up for her. Scrappers use of enhancers
creates upredictable betting implications which is quite unhealthy for their profits.
The broker Au’larrynar can provide us with a "special" enhancer that Minoire will not
be able to resist: a potion that turns the one who imbibes it into the ultimate combatant...
and teaches them a lesson in restraint, as well. Minoire will no longer clutter up the fighting pit
with their juicing habbits. It’s the brokers here that make for the interesting lore bit.
Right from the beginning people noticed how there were naaru and demons in the shadowlands,
even though it was said that those beings don’t go to the shadowlands. For example demons are
supposed to go to the twisting nether, so what’s up with that? Well, we can thank our
brokers here for that. As we get to experience ourselves, these brokers have technology which
allows them to travel to different worlds and pick up...or i should say kidnap...pretty much anything
the arena needs to provide a good challenge, provide some amazing betting oppertunities
to make those profits. We even get to bet on ourselves for a healthy chunck of anima. Best
to make sure that we actually win while taking on creatures like Xantuth the Blighted, Unbreakable
Urts (giant), Azmogal (pitlord), Ti’or (darkened naaru), Mistress Dyrax or the Genesaur Devmorta.
Also a good chance for the brokers to see how we fight. Speaking of brokers of maldraxxus,
there is another interesting quest chain to be found which might be related to...
Archival Protection – At the sepulcher, maldraxian knowledge of war
“Zovaal must not reach the sepulcher.”
That’s part of the warning left behind by the primus and while the location of this sepulcher
is not explained, there is one to be found right here in Maldraxxus, the sepulcher of knowledge.
After the primus disappeared, the Sepulcher of knowledge was magically sealed. It’s there
where we run into the broker Ta’eran.. They’re worryed that the knowledge stored within will
be lost to the devourers, ravenous creatures who feed on the energies they find. With our
help they could enter and salvage key military knowledge before its lost forever. Getting in
is not that simple though. The Primus has placed guardians in the area around the Sepulcher to
protect the knowledge within. Each embodies the virtues of one of the five houses and by using the
correct emote at the runestone connected to each house, we take on the Echo of the Hero, the Spy,
the Chemist, the Magus and the Crafter. And while doing that, we also make sure
to take out a far chunck of the devourers. Now these guardians are not the only protection.
An elaborate magical lock was created to seal the door. To open the pathway, the two obelisks which
control the lock must be fed anima. A mini-game to guide the anima from the empowered crystals all
the way to the obelisks in order to open the tower door. Within this treasure of knowledge we soon
discover that even inside the battle is far from over. While dodging traps and magical assaults,
we gather as many tomes as we can, the one on how not to lose will be especially usefull.
With the path cleared, our broker friend feels comfortable enough to join us on the final leg
of the journey to the secret archives. The place where they keep the rarest volumes,
all the way at the top of the tower. Protected by an entity called the Archivest.
Their last words are a clue on how to find their greatest treasure, the volume of victory.
“Victory only belongs to those brave enough to fall.”
On a hunch, we take that quite litteraly and jump out the window. Luckily we were doing the
right thing, ending up just where we need to be. The entire collection is picked up for Ta’eran,
a most profitable venture indeed. This being the sepulcher the primus warned us about or not,
we still handed over some valuable information to the broker. All that for a bit of coin, for the
next quest complete, but when you step back and look at all the things the brokers are gathering.
Volumes on victory, Ve’nari with her stygia and artifacts from the maw,
Artificer Xy’mox filling their pockets with artifacts from Nathria. All that combined,
if the brokers ever turn hostile, we might be in for quite a fight...
Time will tell I suppose, for now you’re up to speed on the story of the side quests in
maldraxxus that earn you the achievement. So for now thank you very much for watching everyone!
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aaand until next time...see ya!