I think we can all agree that Nvidia has lost their freaking mind when it comes to
the pricing of their GPU's. But you didn't click on this video to listen to me complain
about the price of the 4070ti, so let's get in to it's VR performance shall we?
Usually. I like to start with the easy to run games and work my way up to the more
demanding ones. This time around I figure why not start with the big boys and then go from there.
The most demanding VR game I own is Microsoft Flight Simulator and
as this game always does this game gave the 4070ti a very nice work out.
With the render resolution in the Oculus app set to 4128 x 2096 and the in game
settings set to what you see on screen now, the 4070ti churned out a pretty solid 90fps
in my favorite training flight over Sedona, Arizona. As you can see on the performance
headroom graph we were right on the edge of the 4070ti's capabilities here so once
we switched over to New York City we weren't able to maintain that frame rate any longer
and the compositor dropped our frame rate in half in order to keep delivering frames at a
consistent interval. Performance fluctuated quite a bit here as you can see with the
frame rate dropping into the 30's at times and jumping up into the 80's at others. For the most
part though the frame rate stayed around 45fps which for Flight Simulator ain't all that bad.
The 2nd most demanding game I own and love testing with is Lone Echo 2. My favorite
resolution to run PC VR games at with my Quest 2 is 4704 x 2384 because it delivers sharp,
crisp visuals, and the 4070ti has just enough horse power to run this game at that resolution
at 120Hz with all the in game settings other than anti-aliasing and the resolution
scale set to their maximum values. This game is gorgeous and the 4070ti handles it like a champ.
Next up is Assetto Corsa. With the great performance I saw in Lone Echo
2 I decided to try this one at the same resolution and refresh rate, once again
with all the in game settings maxed out. For the most part the 4070ti gave us a solid 120fps
throughout the entire in game benchmark, but there were some situations it wasn't quite able to keep
up and our frame rate would drop down momentarily. As for what I experienced in the headset,
I honestly didn't notice the frame rate drops. Had I not had the performance graphs sitting
right in front of my face I'm pretty sure I would never have known it happened. Since we were right
on the edge of the 4070ti's performance capabilities at these settings I lowered
the refresh rate to 90Hz and as expected the game was rock solid and silky smooth.
Three years after it's launch, Half Life Alyx is still the best VR game I've had the pleasure of
playing. Visually it's stunning and gameplay wise, I've yet to see it's equal. The 4070ti
delivered an absolutely fantastic experience in this game. I was pretty well able to max
everything out. I set the render resolution to 4704 x 2384, the refresh rate to 120Hz and the
games Performance setting to Ultra Fidelity, and as you can see the game looks absolutely amazing.
Just as a quick side note, even if my PC is capable of it,
when I'm actually playing games and not benchmarking them I never run them at
120Hz. I always set them to 90Hz because to me that's plenty good enough. Also when
running games at 120Hz with the Quest 2 you burn through your battery in like an hour,
and who plays PC VR for only an hour, come on? But for those running other headsets capable
of higher refresh rates than 90Hz and of course to see just how far I can push a particular GPU,
I test at 120Hz and let you know if that GPU can do it, which as you've seen the 4070ti can.
Obviously the 4070ti can't deliver all this performance on it's own though,
so for those of you wondering, paired up with our Gigabyte RTX 4070ti Gaming OC is
the Ryzen 7 5800X3D and 32GB of DDR4 3600MHz CL16 RAM. For these tests I'm
using Nvidia's 531.79 driver and Resizable BAR has been enabled.
In most areas of the game the 4070ti had no problem at all running Red Matter 2. There
are a couple areas I know of though that have some more complex lighting effects going on in
them that I've found really push GPU's to their limits so naturally those are the places I go to,
to see exactly what a GPU can do in this game. This area with these rockets is the first one I
go to and as we approach this window you can see our performance headroom very quickly drops down
where it's fluctuating between 10 and 20% or there about. And when I activate the laser scanning tool
that pushes things a little bit further and right here I was able to get it to drop below zero and
effect our frame rate a little bit. The other area in the game that taxes GPU's quite a bit
also involves a window and the 4070ti handled this little test really well at the settings I used.
The Walking Dead Saints and Sinners is the first game I tested where the 4070ti was
able to completely max out all the games settings, except for anti-aliasing at 4704 x 2384 at 120Hz.
In the games we've looked at so far I was able to max out most all the settings but wasn't able to
bump the in game render scaling up more than one or two notches. In this game though I was able to
throw the pixel density slider all the way to the right and still get very good performance.
Like Red Matter 2, Saints and Sinners has a few places I know of that push your GPU harder than
others and that's here in the bus when looking at the map and at the swamp skiff here at night.
One thing I've noted about this game in other GPU reviews is almost every time
you encounter a walker, no matter how powerful the GPU is, the frame rate drops in half for
awhile and then comes back. As you can see the 4070ti was no different in this regard.
While I haven't played it much recently, Contractors is still my favorite VR shooter.
If you like Call of Duty and want to play it in VR, Contractors is where it's at.
Contractors isn't all that difficult of a game to run and the 4070ti effortlessly
delivered 120fps with all the games settings maxed out and anti-aliasing set to high.
The next few games you could pretty well run on a potato and as expected the 4070ti handled them all
without any issue. Vader Immortal was no challenge whatsoever for the 4070ti. Beat Saber with all the
in game settings maxed out looked amazing and ran great. And Pavlov... same thing. The game looked
fantastic and ran at a silky smooth 120fps with all kinds of performance headroom still available.
The easiest game to run by far just so happens to be the newest game of all the
ones I tested. Breachers is a game I've been having a lot of fun playing lately
and it's pretty obvious to me this game was originally designed to run natively on the
Quest 2 because the 4070ti had no trouble at all with this game. Like all the other games
I ran it at 4704 x 2384 at 120Hz. The only graphics setting you can change in the game
is the anti-aliasing and because of the way it makes things look blurry I like to turn it
down or completely turn it off and in this game I left it at 2X. As you can see we had a ton of
performance headroom left in this game so yah, the 4070ti is a little overkill for this one.
If you feel spending $800 for a 4070ti isn't making Nvidia rich enough then
there's always the $1200 RTX 4080 which you can check out in this video. Or if
you're just curious how the performance of a 4070ti stacks up against the 4080
you can watch the video and see what kind of performance gains you get for that extra $400.
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