Hey everyone.
We all have those games where you feel like you dont have a jungler and its impossible
to win lane as you keep getting ganked.
Learning to play around the jungler and recover after getting ganked is an important part
of the game and will help you climb.
So today, Im going to break down a lane phase where my jungler literally isnt there and
dced before they were done their camps, and I die to a jungle gank but still smash my
lane.
Im playing Syndra vs Karma in gold, but the concepts will apply to almost any champion.
So, lets get into it.
At the start of the lane, the first thing I do is use a Q on Karma when she walks into
range.
This is for 2 reasons.
First, you dont want sit at full mana.
This is just a waste of mana regeneration.
So at the start of a lane you should always throw 1 ability pretty quickly.
The second reason is I want to start pushing.
So I wanted Karma to be on top of her wave when I used the Q. Pushing is how you win
most lanes, especially in low elo.
So if I can harass and push with one ability, thats maximum efficiency.
After that, I make sure to focus on my own last hits, and try to hit karma again when
she walks up.
I want to be looking for these Qs when shes going for last hits, so this one was a little
early as the minions werent that low yet, and thats why it missed.
Now, this next Q, she isnt going for CS, but shes way too far up and not moving properly.
She needs to be wiggling back and forth to try and bait out my abilities, but she just
walks up and stands still so I take the free Q. Something a lot of people dont understand
about skillshots is, if you just put your mouse on them it will land if they have bad
movement.
if you watch it again notice I didnt lead it or overthink it, I just put my mouse on
her.
After this, when shes walking up for a last hit, I hit her with a Q and auto attack.
This would normally be bad because she has 3 ranged minions up, but because I have such
a big health advantage right now, I can afford to take a sub-optimal trade.
Then I use phase rush to kite away a bit, then go back in when my Q is up.
This is only because I know my Q will kill at least 2 of these minions.
If not, this would be a hard griefing trade and I would just lose.
4 minions is no joke in these early levels.
Now the next wave is here and both waves are even in the middle.
I know Im 1 minion off from level 2 which could be a kill chance here with how low she
is.
So watch how I am auto attacking down 1 minion, and positioning so that Im ready to go in
as soon as I hit 2.
Sadly karma Q hitbox is weird and I get hit but it doesnt matter if I hit 2 first.
And on top of this Karma is playing extra scared and isnt trying to kill any minions
to potentially hit 2 before me.
As the minion gets low, I run up and hit karma with a Q.
This is to prepare for my level 2 all -in.
I know my Q is only a 4 second cooldown, so I can get some poke, then hit 2, level up
my E and stun then Q again.
Sadly as I walk up to do my combo, Karma also hit 2.
So far the only reason Karma has survived this long is because her Q does way more damage
to the wave than I thought.
Shes been keeping up with my push just throwing Q at the wave over and over.
But if I went in there she could easily turn it on me and kill me so I just backed off
instead..
Untill she turns around and starts walking at me like this.
So now I use the stun with the ball on the floor, and hit her with Q and an auto attack.
If I have elctrocute she probably just dies here.
But I have phase rush so I just start backing off and she flashes anyways.
Now that I got her flash, I need to be careful of what she does next.
She has TP while I have ignite, and the wave is puhsing to her.
If she Tps back in here I could be in trouble.
So Im going to push untill I see her again, which lets me know Im safe from her TP.
Now Im just looking for more harass since I have the minion advantage, but she uses
her Ult and W here.
I should have stunned her and pushed her out of W range but I was afraid I was getting
ganked, and if Im geting ganked I need to be able to stun the hecarim.
But now Im focusing on getting the wave cleared and pushed in so I can reset,but shes standing
right behind a ball so I stun and combo her, but I wasnt in range to ignite so I back off.
And thats actually why I dont like running ignite on syndra.
I almost get the kill thought using phase rush to dodge her Q and weave in and out of
tower range, but I couldnt get into range to ignite so she lives.
Now, I should have reset 100% here with the wave crashed.
Its completely trolling to stay.
But Im in low elo so I overstay my welcome all the time, and this time it gets me run
over by the horse..
Its really important I dont flash here though.
When youre getting ganked, you have to know when youre dead and dont waste flash.
Just accept the death because the summoners might save you if you get repeat ganked or
make you win the 1v1 when you get back to lane.
But, how am I going to recover?
Well when I get back to lane, Im going to clear the wave on the tower first...
Then.. this next part is important.
Im going to only last hit.
This is because she just pushed the wave in mid and reset when I got back.
So if I start pushing she would get back in time to catch the entire wave on the tower,
especially with it being a cannon wave.
So if I just last hit, I can deny a few minions before she gets back.
From doing that, she lost 3 melee minions, which is pretty good.
She almost lost the cannon too.
But now I have a pretty big minion wave with me, which means I can be aggressive here.
Thats how laning works really.
If you have a big wave and youre not insanely behind, you can be aggressive.
I go for a Q and miss, but I had full mana so I wanted to get my mana regen going.
But now Im going to use Q on the minions here to set up a combo ahead of time.
So I know if I clear these I will have a huge minion advantage and she will have nothing
to help her fight.
If I put a ball down and use that to stun, she wont see it coming and I can follow up
with my W and Q for free knowing it will land.
So as she walks up, I use E which clears most of the Cs, stuns her, and lets me go in for
a huge chunk of damage as expected.
She runs to tower then turns to me and uses her ult W, but since that heals for missing
health and because my wave is hitting her the entire time, Im going to win the trade
hard.
Sadly, I get rooted on the very edge of tower range which evens out the trade a bit.
Karma is still being aggressive though and this is where she makes a big big misplay.
She uses her E here when Im not using anything yet.
When youre going against champions with sheilds, you always want to wait out the sheild before
doing damage.
It sounds obvious but in low elo you guys never do this and just watse your damage.
So Im going to wait out the sheild, and she hits me with a Q while Im waiting.
Im not going to panic though because I know she just used W and Q, and can only kill me
with auto attacks now.
With this much health, I can eat 2 autos at least, and I have a cookie so that would make
it 3.
Im holding my W, my Q is up, and my E is coming up in 2 seconds.
So I know if I land my stuff I will have the damage over her, especially with ignite and
this huge minion wave.
So I keep fighting, making sure to auto constantly, then slow her and ignite, then Q and E to
stun and auto to finish her off for the kill.
Remember it was only this close because I was rooted under tower like a scrub, but with
this huge minion wave she never ever stood a chance fighting me, minions are way too
OP this early.
And Im sure some of you are thinking, what if you got ganked by hec again?
Well, I would keep doing the same thing and keep trying to track him.
But even if you are getting ganked you still want to be pressuring.
You dont want to just concede your lane.
Obviously you want to avoid dying to the enemy jungler but learning to survive ganks is really
important.
If my stun is up Hecarim can never kill me untill level 6.
But now Karma is extra screwed since she died to me before level 6...and I crashed the wave
before resetting so its going to push back to me.
Now I can basically zone her off CS and if I can chunk her a bit I can easily kill.
But she has a big minion wave, and like I said, thats super important in laning.
So the first thing I do is trim this wave down with my Q. Not only am I thinning, but
Im setting up a stun combo like I did before.
So I focus on grabbing some last hits after I trimmed it, then when she walks up I look
for a stun and sadly miss.. but land a W and Q for some poke.
I know I only need to get her to about 60% to all-in.
Also notice I made sure not to get the wave pushing back to her.
I killed just enough minions to thin it but make sure its still pushing to me.
I only want to do this for a little bit because like I said before, I want to push and pressure,
but sometimes good chances to freeze show up which makes them have to make a decision.
Does she overstay and try to crash the wave, or just back off and miss CS?
Anyways, when she walks up to last hit these minions, I hit her with another Q which brings
her into kill range.
So as soon as my stun is up shes dead if I land it with my ball combo.
But since my tristana ADC is here to gank for whatever reason.
I just bait by walking at her and letting her W me, then run back to pull her away from
her tower.
And because she didnt have flash from earlier, its a free kill.
But to be honest, she was dead 5 seconds from then anyways.
The wave was in a terrible spot for her and she had no way to crash it or fix it, the
lane was doomed.
She needed to not die before level 6 and she didnt rush any MR so it was free.
But as you can see guys, even if you die early on, the lane isnt over and you pretty much
play the same as if you didnt die.
You still want to pressure and follow the standard concepts and rules for your trades.
I had a huge minion wave when I got back and I used it to bully her despite taking tower
shots.
But thats going to bring us to the end of this one.
we hope you enjoyed it and thanks for watching!