Hey guys, salut mes amis och hallå gubbar, Maxim here. Exactly a year ago the new Inferno
was released. In this video we will be looking at the updated
and refined version of the most iconic map of the game, Dust2. I'm super excited to show
you, but without talking too much let's go into the map and see how it looks.
So I'm going to take you around the map starting with T Spawn. T spawn is now super-wide and
feels much more detailed and colorful. Long entrance and middle have similarities with the old version.
You can jump on top of this now which is a very new and interesting part of the map.
T plat is also much bigger now. As we walk towards tunnels, the entrance seems much more daunting as it has
that narrow feel to it, the upper part of the tunnel is sealed so that no nades can
pass through it. I know that some of you guys were expecting that you would be able to smoke
B site. But seeing as it is right now you won't be
able to do that and the skybox here doesn't really allow it as well.
Going down lower looks like this. But dayum, these tunnels are T H I C C. Grenades will
be very effective. Continuing through tunnels we get to B site. So the site itself has a
completely new appearance with rich hd textures. I love the details in the background, so much
orange colors with very old buildings and it just gives the map, more saturation and
feeling. Gameplay wise it feels the same, except the
back of site, now you can hide behind the box much easier. The new models and the new
props on the map really brights up the site in my opinion. For the record you can't boost
anyone up here. The new doors are the same as the previous
ones in terms of wallbanging. This was one of the things that I really wanted to change in the
rework, however the doors are a bit smaller than the previous ones so it kinda compensates
that fact. Holding B feels a little different now that
the tunnels are not as wide as they were before so it's going to be interesting to see how
it plays out. Moving ourselves down, here's CT mid. Now
this is something I really like, they've removed some of the cluttered objects/models that
were in the way in the old version so you can see things a lot more clear now. Oh and
this position might be very useful. Here's Middle doors and here's middle. The
biggest change here is that X box is easier to jump on and you won't be able to jump from
the corner anymore. Here's top mid, you still can't boost anyone up here, and apart from
that it feels very much the same, well except that they've moved the pole forwards and left them out of the barrels.
Now let's go to one the most iconic parts of the map, long. Going out long has a different
vibe to it now that there's doors and market places (stores) everywhere but I kinda like it. It
feels more like a real street. This part where you could stand on to peek
site has been removed, which is a good idea in my opinion because it was a powerful position
to play from if you had an AWP on the T side. This part has also been lowered down which
means it's not such a powerful position anymore for after plants.
This is one of the places on the map that I really wanted Valve to change and I think
they really did a good job doing so, no more annoying and cluttery objects in the way once
again, it's now a very simple yet clean position to hold from and this one of the best things
about the map in my opinion. And here's A site. The site hasn't changed
much, except you now you have much more backspace near goose and there's actually a goose now.
Here's short. Most of the crates have been simplified just like some of the other crates
on the map. This crate has been lowered down so you get a better view if you're coming
from both ways. Especially from T's perspective. And last part of the map is CT Spawn. So the
biggest changes on the map is basically that some of the cluttered/annoying objects that
were in the way in the previous or old version of Dust2 have been pretty much removed or
they've simplified the idea by making crates and stuff much easier to locate and much easier to "understand".
The atmosphere of the map has changed a little bit but the layout is still the same and it's well polished.
Another I noticed really quickly is that the middle gap is now smaller.
Anyway, now you might wonder if I'm getting any decent
FPS on the map? Well, with 9 bots including myself I'm getting this FPS right now and
I have all my settings on high just to test it out, and here's the old Dust2.
If you want to try out the new Dust2, right-click
on Global Offensive in Steam, Properties, Betas and select the latest beta. I have some
128 tick servers up if you want to try out the map, check the video description.
Also, make sure you check out Yamzu my new sponsor which is a unique game and tournament
platform, where you can play or set up your own eSport tournaments and win real money!
You can follow me on Twitter & Instagram if you want to see what's going on behind the
scenes, I'll see you guys in the next video, go bananas!