now for a lesson in how not to play
Crossfire out of sheer desperation or
perhaps merely stupidity the British
commander has decided that he's going to
charge these tomies out of this wood
over the railway line over that wall
across that field to attack these
Germans here this is very foolish
Crossfire is set in the days of accurate
automatic weapons and the British have a
very low chance of getting to their
target but let's watch them try so the
Germans can see the British in this wood
they can see into the wood they just
can't see through the wood if you like
um this amount of wood this patch of
Woodland here represents the amount of
wood required to block
site this wall here is not a sight block
the Germans however are at a wall using
it for cover so they can see the British
and as soon as Tommy starts to move they
could react to him they could open fire
right now but the German player decides
no I'm going to wait for them to come
out into the open I think that's uh I
think that's what he's going to do he
seems that stupid I recognize The Gleam
in his eye so they move to there and
nothing happens now the commander here
of the British decides that he's going
to order a group move up to the wall
here so they go up to the wall that's
easy enough again the Germans Sly foxes
that they are just stay waiting and
polishing their weapons and calibrating
their sights the next move action the
British commander says right everyone
it's a group move let's charge them over
this wall and as soon as the first stand
steps over the wall the Germans are
ready to unleash leaden hell now rifles
do three D6 normally you're rolling two
D6 because normally people are using
cover like sensible people but these
fools are charging across the open so we
get to fire all three at them and there
are three count them one two three
stands of German Riflemen and a
commander to coordinate them all the
commander can see all his stands and the
commander can see the Target right he
says let them have
it and the first rolls a pin 3d6 we're
looking for fives and sixes that's a pin
but they all get to shoot the second
rolls a pin as well so they're merely
pinned and the third rolls aha a
suppression it was bound to happen so
the British first over are suppressed
they've gone to ground they're no longer
receiving orders they're throwing
themselves onto the ground shouting Oh
by Cy that's effective fire I don't
think I'm going to obey the full orders
given to me and instead I'm just going
to try to bury myself in the ground very
quickly perhaps I have wounded to attend
to but it was a group move the next lot
also get to move even though the first
ones were suppressed by the fire but
maybe they'd prefer not to we get a pin
with the first response we get get a pin
with the second response I'm trying to
work the dice and camera here at the
same time and we get ah nothing with the
third so these guys are merely
pinned so there they are I'm going to
mark them with a little pin marker that
just say a man lying on his front
whereas this man with blood all over his
belly is showing that they're suppressed
you don't have to have such fancy pin
markers and suppression markers it was a
group move including the commander so
the commander now steps over what
happens to him he gets shot once for a
pin and twice for a
pin and he's got he's got pin pin pin so
he's also
pinned so now that's the situation
initiative will now swap because the uh
Germans have caused a suppression here
so the British are not responding to
orders as as uh desired so at this point
the initiative swaps now all that
shooting was reactive shooting the
Germans were shooting during the the
British initiative it is now the German
initiative so what's the German going to
do well perhaps he'll um shoot I mean
it's not often he gets quite so many
Targets in the open so three lots of
bangs
one
two three and he didn't cause anything
worse than they were suffering already
at which point initiative now swaps back
again one thing I like about this game
is that you can play it with a rather
Natty Russian vintage chess clock now
what can the British do well they could
start shooting back but they've only got
one stand to shoot with because the
other one's suppressed uh or they could
try rallying something well rallying
from suppression seems like a good idea
it's 56 normally but we've got a plus
one officer immediately next to it so
456 to
Rally oh okay so the British didn't
rally and now straight back to the
Germans what will the Germans do oh how
about shoot bang oh my goodness
bang and there we get it another
suppression a suppression on top of a
suppression is a kill so now what does
the German do uh well he could um I
don't know fire again as long as he
keeps hitting things he can still keep
shooting so he's got three bases to
shoot at these guys bang one he causes a
pin two oh look at that three hits
instant kill
and we're going to leave it there just
with one pinned commander on his own so
there you go how not to play Crossfire
you're going to have to use tactics
you're going to have to suppress enemies
before you advance on them you're going
to have to use smoke you're going to
have to use artillery you're going to
have to use the uh covered lines of
approach that the terrain gives you you
can't just charge the enemy because you
will get moan
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down
Cindy
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be