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but this was only a start and uh after a
while advanced Dungeons and Dragons
started coming out and U and we got this
one this was the players's handbook um
as you can see it's considerably thicker
and the print the print is micro beding
scopic you really have good eyesight to
read this um and um this wasn't
particularly
cheap and it wasn't complete either we
uh for somewh played sort of
semi-advanced Dungeons and Dragons
because we had the players handbook and
we had white dwarf episode 13 um episode
Edition number 13 uh which had the
attack tables in it which are lacking
from here and so you could play a
version of advanced dragons which we did
for a while until the dungeon Masters
Guide came out which was tremendous ly
expensive and as you can see is thicker
again and still has microscopic print uh
then of course you'll need a monster
manual weren't you because this has got
the stats for all the monsters so
here this has now become
this and these are only the core Rule
books and this had an adventure in it as
well no adventures in this
um you don't need this many rules you
don't need this much detail this number
of words this of book or this price of
book to play a roleplayer game now um
something I did was I looked at this
other game called run Quest and I
remember thinking well what is why
should I buy another system why should I
spend money on buying another expensive
rule book because what does it matter if
you want to hit something you roll this
shaped die rather than that shaped die
the game's basically the same isn't it
well I'm very glad to be able to report
that I did despite my um misgivings by
Rune Quest now then this as you can see
is considerably thinner than those other
Rule books and has much bigger print and
very
um very unsis very unpretentious that's
the what I was looking for very
unpretentious language it's just quite
straightforward it's well written and
after I had been reading this for about
half an hour I
realized oh yeah yeah this is how to do
it Rune Quest is an enormously better
system than Dungeons and Dragons um I
don't want to spend ages saying why but
um let me just say it makes sense it it
reflects the world as it actually is for
instance in Dungeons and Dragons you
have these abstract Concepts like class
there are classes of people so some
people are for instance thieves and they
can use these weapons but not these
weapons so a thief can't use a long
sword he just can't just can't pick it
up it just won't stay in his hand he
can't use it because he's a thief does
that make any sense to you doesn't make
any sense to me uh um and it has uh
Armor class Armor class is um this weird
abstract concept which determines how
difficult you are to hit fair enough
some people are more difficult to hit
than others but someone wearing lots and
lots of armor is more difficult to hit
surely someone wearing lots of armor
would be actually easier to hit to be
slower wouldn't he um and when you do
hit someone who's wearing armor he takes
the same amount of damage in Rune Quest
however you roll to see if you hit
someone he then rolls to see if he has
parried or dodged or you know somehow
defended himself um and if you hit and
he fails to defend himself then he takes
damage you've hit part of him and then
you subtract from the amount of damage
you do to him the amount of armor he's
wearing which makes perfect sense it's
completely straightforward it's it's
there's nothing very abstract about that
it's it's direct simulation of real of
reality there are no character classes
in Rune Quest you can do what you
blinking well want and you end up with a
much more interesting world as a
result