Alright, now we're going to look at something else that comes with unreal
studio which is incredibly cool, and it's the substance the free substances that
come with it the kind of substance plug-in and access to free substance
materials and if you've ever used these before you know they're sort of awesome
and getting them with Unreal Studio for free getting a bunch of architectural
substances I believe there's a hundred of them that's pretty cool and it's just
included with the beta when you go to your Epic Games it'll say down here in
library and your epic games launcher substance plug-in install to engine if
you install data Smit if you installed 4:19 preview then this should be just
installed with it so inside Unreal Engine you will have to go to your edit
plugins make sure that substance is enabled and it will reset and then you
can go to substance source here which will bring up this and you'll have to
log in and then what you do is you just right here it says included with unreal
studio just 112 actually okay and you just go through there's all these
architectural materials so what I just did was I grabbed this one and hit the
download button and that now says owned that's in my assets now okay I've got
this spotted concrete floor and this leather touch fine okay so I'm still
inside Unreal Engine and I already put the Spotted concrete floor down in this
little interior here I want to put this leather touch fine on my chairs so let
me show you how cool this is and how easy it is to use get my chair selected
okay go to the static mesh component of the chair it's right here that's a
little bit different than before because it brings in this little kind of a dummy
object for the pivot so that everything pivots in the right place okay so what
you want to do is select the chair make sure you're adjusting the static mesh
component of it I will find my fabric which is right here and I'm just going
to drop this into there and we'll put my leather on there it already looks pretty
cool now the only thing I might have to adjust is the UVW mapping a lot of my
things in max were done with real-world scale which isn't what
substance materials want to work with but that's okay we just have to make
some adjustments to it to make it work so what we can do is kind of look at
both at the same time my materials kind of really compacted so what we would do
is just add a texture coordinate here if you even have this problem depending on
how you mapped it in Max it might just work
oh and then of course you have to string all of them to it so all your UVs for
all your maps and you see that these substance materials just have all their
maps all set up they're all available using a PBR material workflow okay so I
got to get my tiling right over here still doesn't look right I'll mess with
that get it right and then I'll show you the the coolest thing about the
substance materials okay this one for this particular chair because of how it
was mapped again I actually went to four and four for the tiling I think that fit
a little better okay that looks good too how I want it so let's close this down
we've got it saved already now but what we want to do is look for the touch fine
substance graph instance okay so you can see my spotted concrete instance is
already there I want to find the substance instance for the leather and
what that does is bring up a list of parameters because these are parametric
materials and you can change all the different parameters of it and it will
just update right here it's really quite cool gives you very good results so I
just up the resolution down to five twelve you can change the random seed
random so you can click the button there and it will change the pattern obviously
leather color you can adjust to any color you want basically by using these
sliders or you can reset it back I really like the color it is already so
I'll leave it there leather roughness okay that's gonna make it either more
glossy or more rough maybe somewhere right around there it's nice details
density okay so you get the point you can kind of create various different
types of materials now we're looking like pleather probably I set that back
and turned down this a little bit I might go back and change the tiling a
little bit too the point is you can change everything about this material
with sliders and parameters and that also means that you can create various
different types of materials so this leather could look really quite
different than this just by changing the parameters here okay you can do hue
shift so you can do all these adjustments to this you can well you can
basically make new material from it you can make it look however you want so
that is a really powerful tool and these are very photorealistic
physically based materials that have all these high-quality Maps generated and
the coolest thing is that you can parametrically change them so that's a
really good-looking leather I'm gonna go ahead and put that on the rest of the
chairs well so that's the that's the substance source the substance plug-in
that is available with Unreal Studio and you get those 100 substances and they're
specifically designed for architectural visualization plus I think there's some
additional ones that are more for games that are also free to you so that's a
huge asset that comes with the new unreal studio beta stuff this is
probably one of the cooler things that comes with it these substances so that's
how they work go ahead and check those out experiment with them I think it's
going to help your scenes a lot