So this slide is your broad overview of the pipeline we're going to start at the place
that we have a final script so we're not going to talk about how we get here we're just going to say
we have a final script there are three different tracks in the pipeline that happen at one time
basically simultaneously so let's start though with talking about what we do with the design team
so with the design team when we have final script we create what's called a breakdown we break down
everything that we're going to need to design for that episode we usually start with pre-design
and so pre-design would be rough drawings like rough line art that we then feed to the store
board so the storyboard artists they need to know what things look like right if they're
going to visualize the script into their drawings that they create and then we move from pre-design
into designing kind of everything else that we determined we needed from that breakdown and so
at the same time your store but artists and your director they're doing their sort of own breakdown
they're breaking down what kind of shots they want what type of compositions like you know
what type of action if there's portions of the script that maybe they want to plus for comedy
or whatever they're figuring that all out and what we call storyboard roughs so after the rest phase
the director the producers they make notes we go to queens and then those cleans go to our editor
our animatic editor who then edits together a timeline of those drawings so you can see them
play in real time going back to the design team we need that animatic and we need to be able to
review it because like we broke down the script at the beginning we're now going to break down the
animatic and make sure that some of the designs that we've been drawing we've been working on
haven't been omitted or that things haven't been added so if things have been emitted
we stop working on them if things have been added we start working on them so we move from
the rough designs into final clean drawings which is literally just really beautiful like line art
and then from there we move into color or bg paint so color styling is for
the characters and the props and then bg paint is obviously for the backgrounds and then once
we reach our final color we send that down to checking is an old term it comes from like the
old days of when we actually were doing animation on cells and it was usually like people who were
very detail-oriented they probably were directors at some point but maybe were getting like
close to retiring but still wanted to be a part of the industry so they would literally review the
storyboards that you had the designs nowadays that sort of quote checking is done through
our breakdowns and is done for your collaborative process with production people so your production
assistant your production coordinators your directors your art directors so it's not just
like so heavily reliant upon like one person and their ability to be detailed oriented and then
we get to final animatic just through iterating with the director and storyboard revisionists
after we watch the animatic play through there may be notes from executives and things like
that so we just keep iterating until we reach what we think is great and the final product
we want to keep producing let's go back to casting so those two things are happening
while casting is doing their version of the script breakdown so they're breaking it down now
though for voices and then they're going out to talent agencies and they're asking for auditions
so that we can determine who we want to cast in those voices and then we're going to record
and then the dialogue is being edited by dialogue editors because in our normal speech patterns we
tend to make like clicking like kind of noises or smacking noises with our like when we open them
and so dialogue editing is going to take all those sort of imperfections out and make it sound
really great so timers they used to literally time out like every frame of action like every
frame of speech that's not something that we do so much anymore because we have animatics
so that's kind of also sometimes you may do it on like a very traditional
pipeline but usually we have animatics now so we don't normally do that anymore
so your dialogue exposes x sheets which again we'll talk about and those timing sheets
they then go into like a final x sheet which then would go to the checker which again has been
integrated into more of a production collaborative process so once you get all those things together
and all those materials are completed then we go to the final materials shipping to
our vendor studio and the vendor studio they're normally responsible for the like physical
animation so physically animating whether it's in harmony if it is in harmony they're going to be
building rigs like you would in a cg show kind of comparatively and then the materials come back to
us at nickelodeon for the post-production process testing test it one two three
we're gonna dive deep into the world of storyboarding 2d animation pipeline or
act structure this is everything when it comes to character design
this session is for you all we want to be as helpful as possible
now you must acquire a taste for free-form jazz
okay spongebob you ready