Hey there, guys!
This is Reckles with WTBGold and today we're talking about Inscription in Battle for Azeroth.
So, there's lots of new stuff here, but if you've been playing a scribe for a really
long time, it'll all seem pretty familiar cause we're essentially reverting to how the
profession worked in mists of pandaria and before.
So, old things that are making a return are Tomes.
We're got Vantus Runes back.
Glyphs are back but right now the only new ones are druid glyphs.
Off hands are craftable by scribes.
And darkmoon decks are back.
As far as new things, inks are technically new this expansion.
We're also getting scrolls back, and a new craftable item called contracts.
So, ink was the only thing that really required any testing so lets cover that first.
All 7 of the herbs mill down into pigment and then you combine one pigment with a distilled
water to make an ink.
Ultramarine pigment you'll get 2 to 6 every single time you mill an herb.
For every stack of herbs you'll get about 130-140.
Crimson Pigment is still considered common but it's a little bit more rare.
You're not going to get it every single time and when you do, you're only going to get
1-4.
Viridescent Ink is the green ink.
This is the rare ink.
You'll get 1-3 per mill rarely.
And just a rule of thumb, you'll get 15 to 20 viridescent pigment per stack of herbs.
Except for anchor weed which has a guaranteed chance at 1-4 of them so you're gonna get
about 60 per stack.
When I say 2-6 or 1-4 it's not an even distribution.
I was getting 2 and 3 of the ultramarine a lot more commonly.
I was getting 1 of the viridescent a lot more commonly than I was getting 2 or 3.
So, big thing here is, this is going to be a lot of sitting around.
If you turn 2000 herbs into ink, that's an hour of just crafting pigment into ink.
If you have a scribe and you want to go ham on this stuff, make a macro to create ink
and get into the habit of hitting that macro whenever you like, get up to walk your dog,
or use the restroom or something.
The other thing this means, is that since it's annoying to turn pigment into ink, there
will be a market.
You will probably be able to make gold just crafting crimson ink.
Now, the reason I don't think they'll be a market for ultramarine pigment into ultramarine
ink is because there's nothing to do with it.
As I've said here, you have about a four to one ratio when you mill herbs of getting ultramarine
vs crimson ink, but everything uses crimson ink in a lot higher ratio, so we're just going
to have banks and banks full of ultramarine ink.
Hopefully Blizzard will put in some kind of Ultramarine pigment dump.
But right now, the only thing you can craft that uses just ultramarine ink is the scroll
of unlocking and that's a cool little scroll that let's you unlock low level chests.
So, let's get into crafts.
Tome of the quiet mind is the new spell that lets you change talents outside of major cities.
And it's actually really expensive.
It costs 10 ultramarine and 5 crimson, so this means that one stack of herbs will let
you craft 8 of these.
About?
So if each herb costs about 20 gold then these are gonna cost like 500 gold each.
That's kind of expensive.
Vantus Runes work the same way they did back in legion.
They require 15 crimson and 6 viridescent.
You'll be able to make 2 or 3 per stack of herbs.
We've actually only got three new glyphs introduced and they're all for druids so my guess is
the profession hasn't been completed yet.
Hopefully we'll get some more glyphs in.
But they are all visual and they're really great.
There's one where you go talk to a grumpy bear and he's a druid and he's grumpy and
he tells you a story about how "Oh my gosh, back in my day things were better.
These new players think you have to have fancy flight forms in order to go faster!
Back in my day things were better!"
He's like your typical vanilla QQer.
But when you talk to him, he gives you the recipe for the glyph of the humble flyer.
Now, glyph of the dolphin turns your druid water form into a dolphin, but it's rep gated
and something bugged out on my character.
I can't do world quests so I can't grow my rep.
But, glyph of the tideskipper is really cool.
It's a rare drop from the corrupted tideskipper mob in stormsong valley.
This enemy spawns every one minute 20 seconds.
And he has a set spawn location so you can just farm this little guy and get your glyph.
It took me 8 attempts so a little bit of a grind but oh my god, it's totally worth it.
My druid looks so much better now.
For the crafted off hands, you can make for each faction.
They're only ilvl 300 and they use expulsom.
These are the only things that can be scrapped and it gives you less than 100% to get one
expulsom, but it costs an expulsom to make so if you have a scribe and you need to make
a lot of these you're going to have to rely on scrapping items from the open world in
order to generate your expulsom.
You don't have a crafted expulsom generator.
Darkmoon decks are back.
If you're new to inscription you want to be knocking these out like crazy early on in
the expansion.
There's 4 different types of cards and you can get an ace through an 8 when you combine
the ace through the 8 you get a trinket appropriate for a specific role.
So, tanks, you have the darkmoon deck blockades.
Every couple of seconds whenever the trinket procs, you heal and gain stamina so there's
some cool little theorycrafting that's going to go on there.
For the darkmoon deck fathoms, this is agi and strength dps.
Chance on attack to drop an anchor and the size of the anchor depends on the roll.
I really hope this actually changes the visual.
It'd be really cool if it does.
Darkmoon deck tides is the healer trinket.
It's intellect and it restores mana based on the roll.
And it throws a card to a random party member healing them and bouncing to other party members.
The amount of mana restored and the number of bounces depends on the top most card.
Also, another really cool trinket.
Darkmoon Deck of the Squalls, is the intellect dps one, and "chance on attack to apply a
DoT."
Whamp whamp.
I don't know.
Maybe it's good.
Who knows?
Now, on to the thing that's everyone's talking about.
I don't know why everyone is so excited about contracts.
Contracts give you 25 reputation with a specific faction every time you complete a world quest.
Now, these are permanent.
They stay with you until you either manually remove the buff or you change factions that
you have a contract with.
And they only cost about 25 herbs to make so expect these to sell in the 500 to.
I don't know 2000 to 5000 range.
Now, what I'm excited about, what I'm personally going to be just going freakin ham on, is
War Scrolls.
You've got war scroll of battle shout.
War scroll of intellect.
And war scroll of fortitude.
So, these increase your attack power by 7%.
Your intellect by 7%.
Or your Stamina by 7%.
Now here's the thing.
These affect everyone in your party or your raid.
If you're in a guild, progressing in current content.
You're gonna use one of these every single wipe.
If you're in a Mythic + group that's going ham, and cares about min maxing, even just
a little bit, 7% stamina or 7% attack power is a big deal.
You're gonna use this every single wipe.
Now they cost about 40 herbs to make so low end pricing for them is going to be about
1000 gold and once everyone realizes how good they are, you're gonna be selling hundreds
and hundreds of these a day.
So, that's it.
That's all I got for inscription in battle for azeroth.
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But thank you so much for watching.
I hope y'all have a great day.
Good luck and happy goldmaking.