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(Wes Bunn) Hello everyone and welcome back to the Introduction to the
UE4 Editor video series. In this video, we are going to talk about
placing objects in your level. There are a couple
different ways we can go about doing this. We are going to cover each of them.
The best way to illustrate this is to start with a brand new level.
We have been using the
blank project that had Starter Content enabled. It had
some props placed in our scene for us, but we
are going to start from a brand new level. I am going to go up to
File and click New Level, and then click Default.
I have a brand new level with only
a Player Start in it and a floor. If I were to play in there now, you would see
it is completely empty and very uninteresting.
We can go ahead and add some things to make it a little bit more interesting.
So I will press Esc to exit out.
The first way that we can go about placing objects in your level
is through the Modes panel and placement
mode, which is the default Editor mode
inside Unreal Engine 4. Again, there are
several different other modes that you could be in, but for this video since we are
talking about placing stuff, we are going to stay in the placement mode.
The way you can do that is very straightforward; it is just
by dragging and dropping things into the viewport.
We have this Cube here; I could drag
and drop that in. I could drag
a Cone in and place it
on top of or next to my Cube
in the floor like that because that is lovely. Or, I could
drag in lights; or
a trigger to turn off and on
the light if I wanted. That is the basic concept;
there are several different categories. Again, Basic has
the most commonly used things like Static Meshes used
for blocking our your levels with Cubes, or Spheres, or
Cylinders, etc. Lights for adding
different kinds of lights. Again, you just drag and drop them in like
any kind of visual effects, BSP Brushes
to help create your levels as well,
volumes; these are things like post processing effects,
different kinds of blocking volumes
to keep players inside your levels, things
like that. There is quite a great deal of them. You can scroll
through them and see them all; we are not going to place everything,
but those are just some of the different volumes.
Then there is All Classes, which is basically everything
that can be placed in there.
You can scroll through this and see the different
types of things that you can place. Essentially, anything in here can be dragged and dropped
into your level.
The other method of placing objects
in your level is through the Content Browser,
which is down at the bottom of the editor. We included
Starter Content in this project, so I am just going to illustrate that.
If I went into the Starter Content
Props folder, you can see we have a bunch of different Static Meshes that we can
drag and drop in the same way that we did in the Modes panel.
I can just drag in a chair, or drag in
a door right there
in front of the chair, and a light fixture.
I can just drag and drop all these kinds of things into the level.
Now when you drag and drop something into
the viewport, by default it should show the
Move Tool. We are not going to get too much into moving
objects in this video because we are going to cover that in another video more
extensively. If you don't see it, you can press the W key
or click the Move or Select and translate
objects (W) button up here at the top.
Again, we will talk about moving stuff in a different
video as this video is primarily just placing
things in the scene. Now aside from using the Modes panel
or the Content Browser inside your level viewport,
you could also right-click and it brings up a context
menu where you can place things as well.
You can place a ceiling lamp.
It just allows you to quickly place multiple
instances of things; if you wanted to have a bunch of ceiling lamps, for example (Laughter)
in your level. If you had
multiple chairs that you wanted to add,
etc.,
you would go about doing that just by right-clicking and
choosing Place Actor. Now, you can see it expands. You could also
select different items
that are found in the Modes panel as well like lights,
cameras, Player Starts and things just from right-clicking as well.
You also have your Recently Placed as well, so you could
toggle between different things that you want to place.
The concept of placing things is pretty straightforward.
There is one other thing that I wanted to cover. We already
talked about the All Classes and how you can place different things
the Modes panel that don't fall into these categories. If you go
up to Window and
it is under Developer Tools. This is a little
bit more of an advanced method of placing things. There is an option
called Class Viewer. If I open that up,
it is going to show me a list of all the different classes that are available in my
project. Anything that is blue in here
can be dragged and dropped into our scene. We have some
Blueprints that were included as part of Starter Content.
For example, I can drag and drop in fire (Blueprint_Effiect_Fire).
Now I have fire in my level, smoke,
etc. All of the things
in blue can be dragged from the Class Viewer into your level as well. Now,
you probably won't have to do this too much. Most of this stuff will be done through the
Content Browser or the Models panel, but it is a nifty option that is there
if you would like to use it. There you have it;
that is pretty much the core concept of placing things. It is pretty
straightforward. That is going to wrap things up for this video. In the next
video, we will talk about moving objects.
I hope you guys tune in.
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