Greetings, my dear Captains!
You’ll be happy to hear— Update 0.9.6 is full of content!
Early Access German carriers, a new audio engine,
Ranked and Clan Battles, technical improvements,
and much more are coming to the game.
So much that I don't even know where to start!
I'll start with ships— some long-awaited ships, even.
Soviet cruisers Tallinn, Riga, and Petropavlovsk
are now available to research.
Three out of four new German carriers—
Rhein, Weser, and August von Parseval— are entering Early Access.
The branch is quite unusual.
Their attack aircraft have an entirely new type of armament—
armor-piercing rockets.
These can inflict significant damage to enemy citadels,
but they can also ricochet or fail to penetrate armor
when they hit a ship at an acute angle.
With respect to hitting the thin armor of destroyers at 90 degrees,
they are likely to overpenetrate and deal just 10% of their potential damage.
German bombers are equipped with armor-piercing bombs
and fly at high altitudes,
which is why attacking flights dive immediately.
It's difficult to adjust the reticle,
so we advise you to go for slow targets.
The torpedoes of the new carriers' aircraft are fast,
but have a short range and deal little damage.
They are most effective against destroyers.
All aircraft have high cruising speeds and small HP pools.
German carriers have another interesting feature—
long-range secondary armament with perfect accuracy.
Overall, the new carriers are very unusual and interesting—
I think that many players will enjoy the experience of trying them!
To get that opportunity, you need to complete special combat missions
that can drop from German Carriers containers.
As usual, you can get the containers by completing Directives,
from Daily Shipments, and, I want to highlight this particularly here—
by watching our streams.
Moving on to German Tokens—
you can earn these by progressing through chains of combat missions,
and then spend them in a special section of the Armory.
In addition to the Tokens,
players can get Iron Cross permanent camouflages
for the German carriers as rewards.
The newcomers will become available for all players
to research in the next Update.
In Update 0.9.6, we've significantly reworked the Modules tab in the Port,
and renamed it “Equipment.”
It will now be quicker and easier to prepare a ship for battle.
Modules can be set with a click,
and you can manage upgrades, consumables, and modules in a single window.
We've removed the dependencies between modules of various types
and simplified the research process,
while every carrier squadron has been moved to a separate unit
with their armaments and consumables.
Another important piece of news
concerns significant updates to the audio engine and sound parameters,
improved sound quality for all settings,
and new audio effects.
Listen for yourself— steam turbine propulsion;
diesel power; aircraft; speed selection;
and new sound effects for shell hits.
The audio now depends on inflicted or received damage, or hit type.
We've also removed the SFX volume
and added Damage volume in the sound settings.
We'll discuss how to select the best audio settings
in a separate article after the release of Update 0.9.6.
A new Ranked Season is also coming to the game—
this time, with Tier VIII ships.
Almost 5,000 Steel and a multitude of other rewards await you.
The Season starts on July 22— don't miss it!
For Clans, a new Season called "Loop" is starting on July 15.
It features 7 vs 7 battles with Tier VI ships.
Steel will be offered in abundance.
You can find the details on our website.
Finally, the following Ports have been updated
to adopt the new lighting model and enhanced HDR technology:
Naval Base, Azur Lane, Dragon, and Sarushima Base.
Plus, we've improved the graphics quality at maximum settings.
Curious players can find details on our website.
It’s time for me, Dasha Perova, to say goodbye to you.
Take care of yourselves and your close ones, Captains!
Fly at…
We can hear you.
Plus, we’ve… What’s wrong? Is that…
Now!
Dear Captains!