What’s up guys it’s me Jeremy.
The patch 6.4 notes are out, and with every patch bringing us a wonderful array of buffs
and nerfs, there’s also a bunch of indirect, or hidden buffs and nerfs that take place.
As well, here are some of my favorite comments where I asked what you guys thought about
Aurelion Sol.
For a chance to be featured in a future video, leave a comment about what your favorite change
in patch 6.4 is.
As well, I’ve teamed up with proguides.com for the editing on this video.
If you’re interested in more traditional guides, they have a free trial that gets you
full access, you can decide for yourself if you like them or not.
Anyways, let’s get started.
The first hidden buff for patch 6.4, is to melee brawlers and duelists, particularly
those in the top lane, with the exception of the ones directly nerfed on this patch.
So champions like Irelia, Aatrox, Jax, Tryndamere, etc.
This happens for two reasons.
First off, the change to the warlord’s bloodlust mastery really benefits those kinds of all-in
fighters, and will be an awesome pickup now, and will put in a lot of work in fights by
giving them up to 20% lifesteal based on their missing health, which is fantastic for those
key all-in brawls.
Unfortuneately warlord’s bloodlust won’t be a great pickup on ad carries anymore, since
it doesn’t give attack speed, and ad carries aren’t the type of champion who are tanky
enough to benefit from something that scales off of their missing health, whereas the top
lane brawlers are the perfect type of champion to be tanky enough to make use of this mastery,
and aggressive enough for it to be powerful compared to the other keystones.
As well, because of the nerfs to Fiora, Gangplank, and to some extent Tahm Kench, you will have
an easier time in lane versus those champions, who were quite often, major counters to those
top lane brawlers.
Another group of champions who received a hidden buff are aggressive supports in lane.
There is a new mastery being added in this patch, called Expose weakness, that will be
in the first tier of the ferocity tree, and it makes it so that when you damage an enemy
champion, your allies will also deal 3% increased damage to them.
This mastery is super powerful for supports trying to play aggressive in lane, both poke
and all-in supports like Brand, Sona, Leona, honestly even Thresh and Janna, it really
depends on whether or not you as a duo lane intend on playing aggressive.
And if you are, it’s a great option that will give you a lot more trading power.
And as a result, those ad carries especially, and supports who are not lane dominant will
be at a disadvantage, since they won’t be able to make use of this new mastery, so we
can expect the bottom lane matchups to shift a small amount towards more aggressive lanes
potentially, depending on how powerful this mastery ends up being.
The next group of champions who received an indirect buff, is anyone who can build muramana
as a viable item.
Manamune as part of the build path to muramana was buffed on this patch, by making stacking
up the passive a little bit faster, and as well the changes to muramana’s toggle makes
the item a lot easier to use and more reliable, and thus a little bit stronger too.
Manamune was an item that was kind of counterintuitive to toggle on and off, and the new changes
make it so you really don’t have to worry about that at all, and overall just make the
item so much easier to use, not to mention a little bit faster to pick up, so the champions
that could benefit from it, get a little bit of a step up.
As well, tank and Warrior-based junglers are getting a nice boost on this patch.
This one is happening for two different reasons.
First we have the nerfs to Xin Zhao and Udyr, who are strong counters versus those types
of junglers, since their 1v1 potential versus them was a lot stronger, and they were generally
bad matchups for tank and warrior junglers.
As well, the nerf to runic echoes, means that the champions in the jungle who aren’t building
that item are going to get a little bit of a step up.
I guess that nerf effects devourer junglers a tiny bit, but its not as much as the warrior,
and especially the tank junglers in my eyes, since those were some of the worst matchups
for those champions.
And our last group of champions that received a buff is going to be champions like Diana
mid, Cho gath mid, and similar types of champions who counter katarina.
The buff to Katarina on this patch is pretty big, and gives a lot of power to her early
laning, which previously was one of her biggest weaknesses to take advantage of.
Diana and cho gath are great counters to katarina in the mid lane, as are quite a few other
champions, and with this buff, katarina is very likely to get played a lot more now,
meaning that those champions can get a good matchup in lane a lot more often.
Next up, let’s take a look at some of the more significant indirect nerfs, starting
with the champions who heavily rely on crowd control to land their combos.
Champions like twisted fate, Veigar, maybe someone like ryze, anyone who relies on crowd
control in their kit, gets a little bit of a hit, because mercury treads, has received
a pretty solid buff on this patch, and that item is a great counter to those types of
champions, even moreso now that it has a higher tenacity.
Merc treads often shuts down the full ability combos of those champions, or at least makes
it much more difficult to land, and with the buff, it’s a lot more enticing to buy and
you will see it purchased a bit more.
As well, champions who build ravenous hydra as their first item take a little bit of hit,
since the swapping between ravenous and titanic hyrda for 0 gold on this patch has been removed.
Previously, those champions would build the build path of titanic hydra in the early game,
since it was a lot better for laning, and then after the item is finished, swap immediately
to ravenous hydra, which you will no longer be able to do, and will be forced to build
the inferior build path of ravenous hydra for the laning phase.
Now that we’ve gone over the indirect buffs and nerfs of the patch, let’s take a look
at what you can expect will go down in patch 6.4.
First off, the Jhin buff is probably the biggest buff of the patch, and with significant changes
to a total of 7 ad carry champions in 6.4, you should expect the bot lane meta to shift
around quite a bit, and maybe try out Jhin, or some of the other buffed adcs if you hadn’t
already.
Since some ad carries were nerfed and some were buffed, I considered it a power neutral
change overall for the untouched ad carries, but there is still a lot of potential for
one of the ad carries that was not touched on this patch to find a newfound power in
the meta.
And with the support mastery changes, it’s possible we are going to see a reasonable
shift in the bot lane meta for the laning phase as a whole.
As well, the Katarina buff was a significant boost to her laning phase, and really should
not be underestimated.
Consider playing or banning her now, as we are likely going to see a lot more katarinas
being played in games once people realize that she’s a lot stronger now.
And as well, with the boots change, consider going mercury treads on your tanks and bruisers
instead of boots of swiftness now if the enemy team has enough champions that make mercury
treads worth it, since the power shift in those two boot options is quite significant.
Merc treads is a great counter item to a lot of champions, and even moreso now due to the
buffs.
And that’s just about it, if you enjoyed the video hit that like button, and if you
didn’t hit the dislike, thanks for watching, and I’ll see you guys next time.