Mmm it's-a OrangeJuice
What’s up everyone! This is yarn from Orange Juice
The PEKKA Double Prince combo is deadly, and is even deadlier with the May 21st update
The PEKKA will now be able to kill Musketeers and Barbarians in 1 hit
The Prince will now be able to kill Wizards Musketeers and Barbarians in 2 hits
Or 1 charge strike We’re going to see an increased usage of these units
One of the best ways to counter it is with
a cycle deck Though if you don’t adjust your play style
splash units will destroy your cycle deck We’ve been told some people have dropped
over 400 trophies trying my Royal Giant Hog deck without adjusting their play style
Oh and Inferno Tower destroys PEKKA double Prince combo
This account has been active since January
and I still don’t have a PEKKA Even when I eventually unlock the PEKKA, she'll be level 1
If you’re F2P It’s very difficult to compete in legendary arena
using epics The best option is to use an all common all
rare deck once you start becoming out matched This deck is a variant of the deck I created
for the Korean tournament. With the new balance, the only card that’ll act very different
in this deck will be the Skeletons which now spawn 3 instead of 4
Let's jump into this battle Right off the bat I see that I have a hog
and a goblin so I immediately do a pig push on the left side
He responds with a Dark Prince and freeze, this lets me knows that he doesn’t have
low cost troops or buildings in rotation The Dark Prince wasn’t able to charge up
so he can’t kill my Goblins in 1 hit The tower and Dark Prince kills off my hog
and goblins, one Goblin survives and stabs the Dark Prince once
Those knives are really sharp At this point, I can send in Minions, or an
Inferno Tower The opponent just used a freeze. So I know
he doesn’t have the Elixir for a big push So I save the inferno and defend with cheap
Minions He sends in a Princess to deal with the Minions
We do a quick zap to stop the Dark Prince as well as to cycle Skeletons into rotation
We’re getting ready for a double quick drop with Skeletons and spear goblins
I plant the Skeleton to the right to distract the Princess and then quick drop spear goblins
to the left to take her down The spear goblins were able to do chip damage
to the both the tower and Ice Wizard I surround the Ice Wizard with Goblins because
level 9 Goblins can tank 3 shots from an Ice Wizard. This distracts both the Prince and
Ice Wizard I decide to plant the Inferno instead of
Minions because it wouldn’t have been strong enough to completely stop the Prince
from reaching the tower He drops a PEKKA right on the bridge So I
plant Minions to start chipping away at the PEKKA
The Dark Prince backs up the PEKKA Our cheapest troop are Skeletons, with Spear
Goblins in rotation, so I use that to pull the PEKKA and Dark Prince into the kill zone
I plant the Spear Goblins just far enough that it only aggros the Dark Prince
Against a PEKKA Double Prince deck, it’s very important to separate them whenever you
can The PEKKA protects the Dark Prince from large
units, and the Dark Prince protects the PEKKA from small units
Breaking this synergy is vital when facing this deck
Since he just committed to a really big push, and I manage to defend with really small units,
we’re at a huge Elixir advantage So I rush in with a Royale Giant
This deck isn’t about combos, it’s all about getting chip damage on the tower
Another thing to keep in mind is that a PEKKA Double Prince combo costs 16 Elixir, so never
let that happen By being aggressive, this never gives them
the chance to plant an Elixir pump He defends with an Ice Wizard, but the placement
is too forward, so I take advantage of this and plant Minions to take out the Wizard
He plants a Prince far enough back that it can wind up for a charge strike
I cast a zap on the Prince to cancel the charge, but it was too slow!
Our Royal Giant falls. But that’s ok because the Minions and Skeletons takes him down and
together end up dealing almost 500 damage to the tower!
With double Elixir approaching, this is where high Elixir decks shine.
So I continue applying pressure with a Pig Push
He doesn’t have much in his hand, so he plays a PEKKA and the Goblins start jabbing
away at the PEKKA The Hog Finishes off the tower JUST as the Dark Prince was played
Having reached 10 Elixir, I plant a pro-active Inferno to bank the Elixir
The freeze doesn’t reach the Minions and they end up taking down the Prince and PEKKA
Fully confident that the Inferno can take down the PEKKA, and the Prince can be distracted
with Spear goblins I rush the right side
Since the Princess is exposed, I take down the Princess with Goblins for a positive Elixir
trade With just under 20 seconds left on the clock,
I drop Skeletons to cycle the Royal Giant back into rotation
Then drop him in the centre to take out the second tower The Royal Giant is very difficult
to counter once a tower is down. This is a unique deck that specializes in 2 crown wins
The deck compliments aggressive play style However, you HAVE know what you can and can’t
counter to support the aggressive pushes For example, if you're gonna send in a Royal Giant
You're going to have to know if you can counter that Prince and PEKKA that's approaching the other lane
Before everyone copies this deck, I want to mention this deck is weak to Triple Musketeers
Replacing the Goblins with Fire Spirits solves this weakness
Though it depends on the meta of your trophy range
Let's hop into the second replay I have a really good starting hand so I open with
a pig push The opponent answers with an Ice Wizard and
freeze. My hog managed to get a hit on the tower before the freeze
When the Goblins thaw, the Ice Wizard acts as a great mini tank, soaking up those spears
Now the opponent sends in a Princess with the Ice Wizard down the lane
Even though the Ice Wizard has trouble killing Goblins, the Princess doesn’t
So I need to distract them by planting the Royal Giant in the center, far enough that
her arrows don’t splash Once distracted, those Goblins take them both
out The opponent most likely planted the Dark
Prince in an attempt to save the Princess But with the 1 second server delay, he isn’t
deployed on time At tournament standard levels, goblins can
tank 2 shots from a non charge strike We send in Minions to finish off the Dark
Prince, and he counters with arrows That’s the strength of using the Minion,
it’s an even trade against arrows The Royal Giant deals MASSIVE damage since
we’ve been pressuring the opponent hard, there’s no time for them to execute their PEKKA combo
He puts down the Ice Wizard, but the Hog ends up tanking while the Skeletons take him out
He plants an Elixir collector but it gets taken out immediately
Taking advantage of this sudden Elixir advantage, I plant the Royal Giant in the sweet spot
at 3 tiles in, where he’s close enough to target the Arena tower, but far enough that the King’s
tower doesn’t reach him This deck focuses on taking out the first
tower so you can keep cycling the Royal Giant back into that sweet spot
With no Elixir to defend
My Royal Giant ends up doing over 1500 damage to the tower
Spear Goblins were sent in to chip away at
the Prince, but the opponent sends in a Princess to take care of that
Knowing that level 9 Goblins can tank 2 shots from a Princess, I quick drop Goblins to distract
the Princess, and Minions to finish her off He goes ahead and plants a PEKKA a bit early
I know my opponent isn’t at 10 Elixir because he just planted a Prince and Princess 20
seconds ago We deploy the Skeletons to cycle the Royal
Giant on the right side to chip damage as well as get the opponent to split his cards
into both lanes. This breaks the PEKKA double Prince synergy. The opponent doesn’t
falter and continues building for a strong push on the left side
I plant an inferno to take out the PEKKA, and pull with Spear Goblins I could have zapped
but instead I'm pulling them UPWARDS and AWAY from the Inferno
Doing so absorbs the Dark Prince's charge Then with his charge disarmed, I can now safely
plant Goblins to juggle the Dark Prince and stab the Ice Wizard
The Skeleton Surround is enough to take out the Dark Prince, but then the opponent plants
a Princess, so I react fast by taking her out with Minions
All while our Royal Giant is still alive The opponent sends in a double Prince and
I try to pull them with the Royal Giant But it was 1 tile too far And that is GAME for
this match To counter the deadly PEKKA Double Prince
combos, you HAVE to figure out how to separate or take care of the splashers before dealing
with the main guys In this match I had Goblins that can tank 3 shots from the
Ice Wizard, 2 shots from a non charged Prince, and 2 shots from a Princess They were the
key to this entire match
Lets jump into game 3
Immediately I make an aggressive play - sending in the miner to tank and the hog to do massive
damage The double Prince gets played I respond with
minions and then pulls with Skeletons, far enough from the Minions, and close to the
tower so the Dark Prince doesn’t have enough distance for a charge attack
My opponent sends in a Princess, and I drop Fire Spirits the moment she’s locked onto
the tower for a positive Elixir trade. I plant a Princess in the rear, and a Miner
in the kill zone where both arena towers can target him, then I send in the Hog
Looks like I miss timed that, and the left arena tower doesn’t lock onto the Miner
like I wanted But it did force the opponent to separate his Prince’. With both Princes
on the map It’s clear I can manage them separately,
the Dark Prince has a lower damage So I plant a Cannon to pull the Dark Prince,
and Skeletons to pull the Prince. I use a zap on the Minions
But I should have used the Fire Spirits This puts us at a disadvantage and now I have to
clean up with Fire Spirits I lost a lot of health on BOTH towers because of this misplay
My opponent sends in a Princess for chip damage and I answer with a POORLY positioned
Miner, the Princess did NOT retarget onto the Miner
Lets pause this game play for a moment When the Princess is standing on the bridge,
targeting the tower, planting a Miner on the inside or centre tile does not cause her to retarget
You need to plant the Miner on the OUTSIDE
tile to physically push her back. This causes her to retarget onto Miner
Jumping back into the game play
The Ice Wizard takes down the Miner, and the opponent sends in a Dark Prince to support
the Ice Wizard I pull the Dark Prince with a Cannon. I surround the Dark Prince with Skeletons
and it takes him out. My the Skeletons are
level 11, the level 3 Ice Wizard struggles killing them
Lets rewind a bit, I planted the cannon 3 tiles from the River Only the right arena
tower was shooting the Dark Prince. In this situation, I should have planted the
cannon 4 tiles from the river This would’ve pulled the Dark Prince within range of BOTH
towers The opponent still hasn’t played 2 cards
yet, it’s pretty safe to assume it’s not a cycle card like Goblins
Most likely a high cost card that compliments the Princes, such as PEKKA Since we’re not
sure if he has arrows or not, I planted the Minions in the centre to split them, and immediately
Pig push to support them I zap the Minions
for 2 reasons, 1 it stuns them long enough to mitigate damage done to the Hog, and TWO,
there are still 2 cards I don’t know. In case my opponent has zap for my Fire Spirits
Looks like the spell in their deck is a Fireball. I take out the tower, but there’s 50 seconds
left on the timer, his epics completely outclass our cards
They have level 6 epics, while my Hog is level 7. With that in mind, I switch to a more
play style since the Hog will die much faster with an activated King’s
tower With the Prince slightly on the inner side
of the bridge, I know I can plant the Cannon slightly in the other lane to pull him
I plant Minions to take care of the PEKKA, and Skeletons to tank for the cannon but I was too slow
The enemy plants a Princess and takes it all out
A level 3 Princess deals massive chip damage to the tower if left unattended
He has a level 3 Princess and at this point I can't afford letting her deal chip damage to my arena tower
So I deploy a Miner to take her out as well as
as juggle the Dark Prince. The tower hits the Dark Prince enough to break his shield
Then I plant a cannon slightly on the other side to pull the Dark Prince, then Fire Spirits
to take out their Minions, Princess to deal damage to the Dark Prince and finally a Skeleton
surround on the Ice Wizard He sends in a Fireball at our arena tower,
and it deals over 250 damage With just under 20 seconds left on the clock, I know their
high cost deck can’t cycle back to a Fireball in time
That’s another thing about this deck, it has a lot of low cost units that are easily
countered by spells and splash units, so you have to spread them out as much as possible
With the game coming to an end, it’s a matter of just taking care of the Princess and then
waiting it out And that is GAME!
When using a cycle deck, be sure to spread out your units and don’t send them all in
Otherwise splash and spells will wipe out everything in 1 shot
When facing a PEKKA Double Prince with a cycle deck try to separate the splashers from the
Prince and PEKKA. Breaking away the hard hitters from the splashers make it more manageable
That’s it for these game plays
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