In this video we'll be turning boring logos into stylized Stone [Music]
the truth is that most company logos and commercial messages are flat that's because most
of them are 2D and usually have no texture so for any graphics designer it's an advantage to know
how to add depth to a boring flat logo and to be able to do this procedurally and to also animate
it is the cherry on top I'm Sina and this is a blender VFX tutorial starting off in the geometry
notes workspace let's go to the modifiers Tab and add a remesh modifier to our model
set the algorithm to smooth and be sure to turn off the remove disconnected option we
will then increase the depth of the remesh until we have a reasonably smooth topology
this will generate a uniform mesh on our model allowing us to generate finer details later down
the line now under the remesh add a geometry node modifier which is where we will generate
the stylized Stone aside from the two nodes that blender places in the pipeline we need
a few more to get things started so use the add menu and the search field to find a set
position node and add it to the pipeline then add a vector math node and set its operation to scale
and finally bring in a normal node
the normal node gives us the normal Vector at every individual point on the surface of the
model we then scale this normal vector and pass it over to the set position node which
makes each individual Point move outward along its normal this will add some thickness to the
model and while we want this added thickness we also want to randomly separate the surface
to give it that stylized stone look to do this once again let's use the add menu and the search
field this time to bring in a map range node a math node with its operation set to subtract
and a voronoi texture node which we duplicate by pressing shift d
let me emphasize how important it is that on both of the voronoi texture nodes the
parameters should be set exactly to the same values the mathematical trick here
is to set one of these voronoi textures to be smooth and subtract it from the other
you can play around with the scale and random values on the Voronoi texture node
to get different results just remember that they must be exactly the same for this to work we can
also use the smoothness value on the voronoi texture node to adjust the distance between the
stones finally the values on the map range node allow us to change the thickness of the stones
now that we've generated the major Stones it's time that we add some detail to it to do this
press shift a to bring up the add menu then use the search field to drop in a math node
a map range node and a third Voronoi texture node
by adding these details to the Stony regions we have immediately made the logo more interesting
the scale value on the Voronoi texture node determines the scale of the details while the
inputs of the map range node determine how much these details protrude from the surface
we have now reached a point where we can animate the transition of the original
logo to the stylized version to do this take a deep breath then add a position
node a separate x y z node a math node with its operation set to subtract a map range
node and finally another math node this one with its operation set to multiply
the input on the subtract node is what enables us to move the boundary between the original portion
and the stylized portion of the logo while the inputs on the map range node determine
the distance over which the transition takes place now to animate this transition all we
need to do is move the timeline to the first frame set the input of the subtract node to
a negative number and then right click to add a keyframe repeat this process for the last frame
of the timeline to add another keyframe this time with a negative number now play the animation and
watch as our boring logo transitions into one with a much more interesting texture
if you've watched this video up to this point you'll probably also like
this next one and don't forget you can get the project files using the link in
the description as for this one thank you for watching and until next time take care