What are we allowed to say?
For us, the most important thing is keeping our community together,
making sure that no matter who you are, what platform you play on,
you have the same great experience.
My name is Craig MacLeod and I'm the executive producer on Payday 3.
For me, one of the most important things is really
drawing the right learnings from our mistakes in the past.
The history of the console editions of Payday 2
is the rockiest of roads that we have had, right?
Because we were speaking of bumps in the road.
And I think our console heisters are the ones that have gotten the brunt of it, really.
And I think it's super unfortunate because a fact is they do not deserve it.
On the contrary, it's our fault historically,
whether it's been technical challenges that we've had as a studio,
an inability essentially to deliver them the experience they want.
So how are we working with consoles now?
I mean, consoles are, you know, first and foremost in our minds
because we're very conscious of the fact that they were dropped previously.
We are committed to making sure that all of our releases are across PC
PlayStation 5 and Xbox X and S,
and you'll notice that when I'm saying this, I'm saying
we're only on the latest generation of consoles and there's a reason for this.
The reason is because we realize that
to create the best version of the game that we could,
we want to be on the latest technology.
We have a vision of creating one Payday community.
So to do this, we need to tie everything together.
For us, that's Starbreeze Nebula.
By having our own accounts to tie things together with,
we're able to have an easy first step to enable things like Cross-Progression
that might otherwise need complicated solutions in order to work.
We create Starbreeze Nebula so we can maintain a single community
across all platforms instead of having to divide people
who, in essence, are all fans of the same game.
I think whatever tools we decide to create at Starbreeze
are to the benefit of the players
and our ability to make the best games we can.
I think it's that simple, right?
Like you touched on, I understand that there are some that might be apprehensive
towards signing up for new things, but the players have to remind themselves I think,
that we're here to build something beautiful over a long period of time.
And in order to do that,
you need to set the proper technical foundation in order to achieve that.
What would be my message to the Payday 3 community?
I want to say thank you for being so welcoming, actually.
It’s really great to be invited into the Payday community and to the family.
I think we're going to do something great over the coming years
and I'm just really excited to be a part of it with all of you.
I'd like to give a shout out to all the console players out there
who, over the years, even though it's been a bumpy road,
have decided to stick with us through thick and thin, and support us.
And I'd just like to say thank you for your support
and that we as a studio salute you.
And thank you for that.
And we're looking to make our best effort in making you a happy heister.
That’s a good answer.
Oh, yeah. Damn, that was good.
I like that.