I’ve never played Super Stars Wars, but I’ve heard a lot about it.
I’ve heard it’s the best, I’ve heard it’s the worst.
It’s a game that got great reviews, it’s a game that got terrible reviews.
I wouldn’t know, this is the first time I’ve ever played it.
But I can already tell…
The Force is strong with this one.
It’s Super Star Wars: Return Of The Jedi, for the SEGA Game Gear.
So I’m not sure what everyone else was playing, but…game’s pretty freaking good, you guys.
And I’m not even like the world’s biggest Star Wars fan, or anything.
Like, I’ve seen the movies, they’re good.
Even liked the prequels, too.
But I’m not some biased Star Wars super fan.
Those people want to kill me right now.
Come on, Natalie Portman in face paint, what’s not to like?
Actually, that was definitely the wrong thing to say.
Now, no one’s gonna believe me that this game’s good.
“Yeah, but he said he liked the prequels, he’s not to be trusted.”
Oh, calm down, nerds.
You’re gonna sit there and tell me, Darth Maul wasn’t the coolest guy that ever lived?
And Jar Jar Binks?
Okay, now I’m being a bad person, but the game’s better.
So basically, it’s an action platformer that lets you play through key Star Wars moments.
So everything from rescuing Han Solo from Jabba The Hutt, to the Ewok battle, to battling
Darth Vader himself.
It’s all there, and it’s all awesome.
Well, mostly, but more on that later.
In the game’s best parts, it’s a fantastic side-scroller, especially for the Game Gear.
It controls great, the platforming is solid…the only real issue I had was with the hit detection,
which can be pretty charitable for the enemies.
It’s like sometimes, you get hit even when you didn’t get hit, and your hits have to
be perfect, or they’re actually misses.
So I don’t know, maybe your lightsaber needs new batteries or something.
But other than that, no issues with the platforming gameplay.
You can do double jumps, a la Metroid, and all the different characters have just the
right sense of weight and momentum.
So these parts definitely play well.
Now, where I did have some complaints…is the game’s design.
I mean, as well as the game plays, the levels are actually kind of a disappointment.
They’re tall and kind of aimless, where you’re not really sure where you’re going
or what you’re doing.
Or they’re hallways.
Just like, straight hallways, that you walk down.
It’s like walking to the bathroom.
Only there are droids in your way.
Which actually, sounds a lot like working at Classic Game Room, going to the bathroom
is a nightmare sometimes.
But the point is, for a game that plays so well, I wanted the levels to be just as good.
To be memorable, and creative.
But unfortunately, they’re just kind of plain, standard, average, aimless…not exactly
bad, but…far from great…
Actually, these are bad, I take that part back.
I mean, the control in these race levels?
It’s like buying a condo on Alderaan.
Soon as you get there, blows up in your face.
Fortunately, though, the game is very, very Star Wars.
Might even say it’s Super Star Wars, imagine that.
It does a really nice job of bringing the license to a video game.
I love some of the sprites, the game animates well, there’s some music from the films,
you get to play as a bunch of different characters, and even different versions of characters,
which is awesome…and actually, each character’s a bit different, too.
Like, in terms of gameplay.
I know Chewbacca’s different, I’ve seen the movies.
I made an Alderaan joke.
Point is, there are a few flaws, but this is a very good Game Gear game, and it really
makes me want to try the console games.
I’ll have to see if I can dig one up somewhere.
Classic Game Room is so vast, it’s hard to find things.
And there are dangerous, rogues, all over the place, it’s like Tatooine.
We’re in a binary star system.
See, I’ve seen the movies.
It’s Super Star Wars: Return Of The Jedi, for the SEGA Game Gear.
Thanks to Daniel from Randolph, Vermont, for sending this to the show.
I bet Daniel likes trade tariffs.