Alright everyone, I know it, you know it, we all know it, that … Well, I’m not sure
on what we all know together to be honest with you, it’s a complete variable.
What I know is that JoJo’s Bizarre Adventure has a lot of potential for successful games
that people will continue to play longer than a month, but the thing is what.
Now, this isn’t talking about the specific games or well, “game” that people still
like, including me, that has character issues.
But, enough with side tracking conversation that doesn’t talk about the topic at hand
directly, here’s the games I though about.
Story + Anime Fighter The first one is going to be heavily story
anime fighter.
Well, what do I mean by heavily story?
Eyes of Heaven had answered one of the most important questions possible given by the
franchise.
That question being “What if Dio won?”
I’d like another story on the scale of that, but I’m not sure what you could have.
Dio has been the number one antagonist of JoJo, and by number one I mean he’s the
one that has always been after the Joestar Bloodline, and that’s something that transcends
universes.
To have something that can possibly contest the Eyes of Heaven story would be crazy in
itself, but I’d love to see it happen.
You guys can make suggestions on what you would like to see.
Personally, the only things I can think of is “What if this villain won”.
You could have Kars, Kira, Diavolo, Pucci, Valentine, any of those villains and a “what
if they won” story.
Adding onto the game, I believe that if you’re going to have a game where the story is a
humongous part of it, the fighting area isn’t going to be a competitive game on the scale
of something that could happen at EVO probably.
In a sense, this can be JoJo’s version of Storm.
While the competitive scene would be lacking in this case, I would like it to be circulated
around being an all-around game with a couple of modes I had in mind.
The first mode I’d like seeing is an Endless mode.
Everyone is usually familiar with how endless modes go in video games, with it getting more
difficult as it goes on.
The benefits of the endless mode leads into unlocking character skins, game trophies,
and something that I thought of as “moments” which I’ll elaborate on later.
Endless mode being one of the many arcade modes I’d like in the game.
The next mode either being apart of the story or in it’s separate mode where it can be
a different take on the story, in a sense.
The best name I could give this was the “Ora Ora” mode.
If you’re familiar with Asura’s Wrath, you can understand where I’m going with
this.
Regular moments in the game made cinematic when getting towards the important parts of
the fight in the story.
When you get to the cinematic moments, you have to match the prompt to get the best results
possible and or to win.
I thought of this being great when it comes to fights like Jotaro Vs. Anubis, Josuke Vs.
Red Hot Chili Pepper, or Giorno Vs. Ciccolata.
Now, the modes after that was more on an arcade of arcade games.
Meaning that it’s you playing a game inside of a game.
Those two games being Poker with D’Arby and Driving/Baseball with D’Arby.
This isn’t something that’s a major ask, I just feel like JoJo’s has to have its
fair share of odd.
Also, just putting in there.
It can be one of those game things that teach things about games that you probably wouldn’t
even play in real life.
Although I would love to hear an interview with a professional Poker player that’s
just like, “Yeah I learned this game from JoJo’s Bizarre Adventure”.
Finishing off my thoughts on Story driven fighter, I’d like Leaderboards for everything.
And, I mean everything.
I want to see who is the number one Giorno player and I want to see who’s the number
one F-Zero, ah wait.
Mario Kart.
Nah, nah, wait that’s not the one.
J-Zero Kart player.
Yeah that’s it.
Fighter (Fighter focused game + Story) Now the next idea is going to be a purely
good fighter.
The thing is, I’m not sure if the companies capable of making a good JoJo fighting game
have been thinking about it or looking at the success of Dragon Ball Fighterz because
those are two forces that can get us with the best game possible.
The issue with the ones we have now being Heritage of the Future and All-Star Battle
is mainly mechanics, balancing, and they’re old.
Now obviously you can play both still, and even I play Heritage of the Future from time
to time, but it’s not a lot trust me.
The best thing I can say for making the new Fighting game is to remove and take.
You remove what was wrong with the previous games, but you take the great things from
the games too.
While characters weren’t balanced in how they worked and some mechanics were extremely
odd, you can tell that the developers had taken their time with All-Star Battle in specific.
Every move being a reference and cadences that not a lot of people would get right off
the bat.
The game was amazing for paying attention to canon and that’s something I’d never
take away from it.
It’s just that now we have room for change, development, growth.
While the game can be something that gets people into the franchise, it’s something
that all the fandom can indulge in besides the manga and anime.
Because I’ll tell you this right now, I’d love to have fun playing a JoJo game on stream
and playing with fans, but I can’t deal with the online in Eyes of Heaven, and I can’t
be bothered to play ASB when I have Fighterz, Guilty Gear, and soon to be Smash Five which
I will be playing on stream where you can reach it at Twitch.Tv/kalebia.
But, what else could I have aside from balanced characters and unique move sets like All-Star
Battle.
Well, I believe that we should have new models, not reused All-Star Battle models, new stages,
and more unlockable skins.
Either more unlockable skins or give me a character design feature with Chanel and Gucci
clothing.
Araki is hooked up with Gucci people, you know what this means.
Hashtag give Jonathan Joestar Gucci flipflops.
To finish this idea up, add leaderboards and possibly that moments feature I mentioned
in the idea before.
RPG Now, the final idea.
You may be asking, Kaleb, is everything going to be about fighting?
Well, I mean it has to have fighting in it, it’s JoJo.
But, the next idea is going to be an RPG.
Or well, not sure on how to categorize this, but an RPG is the best generalized term.
You play through the story of the part in question, we had done this with Vento Aureo
and got GioGio on the PlayStation.
Except this time, I believe that it’s not only a part in question, but two parts because
I believe these are two parts you can do the most with since how well they had come out
to be in the ending which makes them extremely possible in a game and also extremely marketable.
The two parts being Diamond is Unbreakable and Vento Aureo.
Why?
End game.
But on the topic of main game, you go through the part, playing like you would in an RPG,
maybe have some Persona type gameplay, not sure, that’s all in the air.
But, you have side missions where you can take the role of either someone on the side
of the hero or someone on the side of the villain.
For example, with Diamond is Unbreakable, you can investigate certain odd things happening
in Morioh and solve the problems, or you can be Yoshikage Kira, and just tactfully go for
your kills in the town.
In Vento Aureo you can prequel the hell out of the story for side quests and have Passione
and La Squadra side missions, and you can have postgame missions where it’s missions
being lead by Giorno or Mista.
That’s not even going about missions you can have during like Diavolo personally taking
care of problems, or Bruno getting into some trouble with enemy stand users.
Back onto postgame, you can do so much with Diamond is Unbreakable in specific.
Rohan alone can have his own mode with how much he has to work with, and if we count
novels with illustrations by Araki that he supports, that all can be in corporate into
the game.
Even if we don’t, there’s Dead Man’s Questions and Thus Spoke Rohan Kishibe, though
I would love to play Purple Haze Feedback.
With all these novels we have that will probably not get animated aside from Thus Spoke Rohan
Kishibe, we should be able to play through them instead!
Now, on the topic of main story and gameplay, personally, I believe all they have to do
is tweak things that were extremely unique in GioGio and have it updated to today’s
standards.
There are so many RPG’s to take from, I’m sure companies know what to do and what not
to do.
If anyone in the comments has an idea in specific be sure to leave a comment addressing the
RPG topic.
Ending Thank you guys for watching!
If you have any other ideas in mind, leave them in the comments too!
I’d love to see what your thoughts on this
are like.