Hello and welcome to the tenth episode of my Call of Duty Ghosts Weapon Guide.
In this episode: the K7 - a South Korean SMG with permanently attached suppressor, manufactured
by Daewoo.
The K7's damage is very low: no other weapon deals as little per shot.
Nevertheless, the K7 will still kill in 3 shots in close quarters, although headshots
yield no improvement to this performance.
Effective range is surprisingly long too, with the 3 hit kill retained until a middle
range.
At longer distances damage drops to a very low level, meaning you may need up to 7 shots
to kill.
Needless to say, you should avoid any conflict at such ranges.
Rate of fire is healthy, at 895 rounds per minute: this helps to ensure rapid kills up
close, as well as consistent performance from the hip - as befits an SMG.
Recoil is moderate, which conspires with the low ranged damage to severely impact your
ability to tackle distant targets.
Stick to close quarters engagments only and the weapon's kick won't be too much of a factor.
Aim time is very quick, at 200 milliseconds - and you'll move at the brisk pace of the
SMG default, at 100 percent of the base speed.
Magazine capacity is OK: 32 rounds is certainly sufficient for most engagements, but this
is the joint lowest capacity within the SMG category.
Pleasingly, reloads are the fastest in class: at 2.5 seconds, you can top up frequently
without the risk of too much downtime.
The K7 is a weapon designed for a pure stealth role, so it makes sense to embrace this when
building your class.
Attachments are a fairly open selection, as the silencer is included by default: but the
Fore Grip is always a worthy selection, as it will enhance the weapon's handling by lowering
recoil.
While you won't be able to compete at a longer range - the K7's abysmal minimal damage makes
sure of that - lower kick makes for greater accuracy.
Extended Mags is another solid choice, granting an extra 50 percent capacity: this will help
when facing multiple opponents, and can otherwise save you from an inconvenient reload.
For your perks, it's best to load up with stealth options: Off The Grid is a good spend,
as it will prevent your position being revealed through enemy Sat-coms.
Dead Silence is another good choice when facing more attentive enemies, or while playing quieter
game modes: your footsteps may otherwise alert a foe to your presence.
Incog will hide you from some electronic means of detection, including the thermal scope:
but perhaps more useful is the removal of your red name above your head from your enemy's
point of view.
This can buy you a few moments when you run into a slower-witted enemy, potentially fooling
them for a second into thinking you're an ally.
Beyond this, mobility is another area worth investing in: Marathon is a good choice for
larger maps - but staying undetected should always be your prime concern.
The K7 is an excellent weapon for use in close-quarters that comes pre-loaded with an intrinsic stealth
benefit.
No other silenced SMG matches the K7's range, with a substantial 3-hit kill zone at your
disposal.
With a higher-than average rate of fire, and only moderate recoil - if you can get close
with the K7 you can do much damage, and very quickly.
However, the K7 is simply not competitive at a distance: with the lowest per-shot damage
of any weapon, tackling opponents at range is an open invitation to your own demise.
Instead, you must embrace the highly mobile, stealth role: and stay undetected until the
very last moment, before silently engaging and eliminating the opposition.
Great care must be taken to not bite off more than you can chew - with limited magazine
capacity, it's best to pick off single unaware opponents where possible - rather than stirring
the hornets nest and facing swift reprisal.
Still, if you're looking for a well-handling SMG that's purpose built for covert ops...
...that'll be the Daewoo.
Thank you very much for watching, and join me next time - when I'll be covering the MSBS.
Until then, farewell.