Okay! Marvelous Designer is an awesome software that a lot of our curve is
artists have been using recently to do all their cloth simulations so I'm going
to give you a brief introduction to though to that and show you the tools
that architectural artists will want to use so in max we just see what's called
an avatar in Marvelous Designer but really this is just a chamfered box and
a chamfer box the same one shown at different angles and we're going to
export it as an FBX export selected FBX now I'll show you it's all we have to do
in Macs I mean you want to make this this
basically the size of object that you want to make we're gonna use this we're
going to apply fabric onto the outside of this with wrinkles and things like
that so we're going to turn it into a cushion but all this is is a kind of a
proxy object that's the basic shape and size that we want so in here let's
delete this one and import FBX and this will import it as an avatar
make sure it's in inches if that's the proper unit for you okay we can place it
we'll place this one a little bit off the ground make sure that one is facing
the right direction for us here so we can see it over there okay I'm getting
this placed in here so that we can see basically the orthographic of it okay
there we go so now we're seeing our avatars in here
at two different sides so we can get the basic size and shape we need which is
great one thing to keep in mind this is a 3d view over here and this is a 2d
pattern view window or viewer and over here you can change the gizmo to be
world coordinate okay that's how I was rotating around the the world z-axis
okay and there's a move tool and there's a regular gizmo okay so when you select
on it you can rotate it like normal okay now what we want to do though this is
where the magic happens in Marvelous Designer we go into our patterns over
here so this is a basic square pattern and we'll just draw it the basic shape
of our avatar like that and you'll see that will actually turn
into a piece of fabric and if I hit simulate that'll drop to the ground and
it will have a really nice cloth simulation of that piece of fabric we
actually want to undo that you can select this right click on it and reset
3d arrangement and what we'll want to do is actually get it into place on this
cushion here so that will react with that avatar okay and when I loaded
Marvelous Designer I made it so that the controls work basically like 3d studio
max with the tumbling and everything like that that will be helpful for you
if you do that okay so now we need another one of these we can right-click
on it copy paste okay there's another one we
want to place that one as well under here
make sure that's up above the ground and then we probably want to rotate it to
180 degrees like that let's simulate again see what happens okay they both
fall and you can see it reacts with that avatar so let's select both of those by
holding down control and reset you can see control F is the hot key as well
okay now what we're going to do is take some other small rectangles and we're
going to sew them on to these larger rectangles to make our cushion
okay so just make the basic sizes let's get those into place so this wants to be
placed basically where it's going to go close to where it's going to go and get
those all into place that one will go there it's important that all the fabric
is facing the right direction because you'll see it'll try to fold in on
itself if it's reversed like a like reversed normal type of thing so we'll
get that all figured out too let's place these generally in the right places they
don't have to be exact because when it simulates it'll move into play
okay I'm gonna pause the video while I place all this okay if you look right
now and we simulate everything is just gonna fall to the ground except for that
one because it hits our avatar let's undo that the way we fix all that is by
sewing it together okay that's where Marvelous Designer really excels so we
just used this one okay and we just start sewing things together and our
sewing lines will show up over here you can see that one is rotated so what you
can do is edit the sewing okay so this is twisted over here you can see that if
you click on this in the Edit sewing tool click on it hit reverse sewing okay
now it's straight and actually it looks like it's going to the bottom which
isn't right so we would need to rotate this object to be like that right there
now it's right now if we simulate just those two you'll see they sew together
and then sit onto there which is kind of cool but not what we want still we need
to sew some other sides onto it so let's make sure this one sewed if you select
it here let's do this sewing so that's this one you can see that little blue
dot there I've got it selected let's try that again
okay that needs to be reversed and that looks right can keep adding lines here
so this one needs to go to the opposite side of this thing over here which
should put it up into there it probably needs to be reversed like that yep just
like that and then this one blue dot right there and we need to connect it to
there so that one's going to be this to there and you can see that it'll reverse
itself when you create it depending on where you click so those are all
connected now there's still some more so lines we need
to do this end right there to that end nope to this end up here
okay so we're a little ski want this here that's gonna go up to there and it
needs to be reversed just like that okay we're gonna go all the way through and
do all these okay you can see I've got all those corners so now we're almost
ready but the last one is this to that so same thing again and finally we've
got all our sewing oh this one's wrong too so I'll go ahead and fix that
okay now we're all set had go in and edit some of those sewing lines and redo
them and everything should work as long as you don't have anything flipped
around or anything like that let's simulate should all come together right
there you can see it gets kind of droopy on the bottom which isn't good also it
looks like we have some reverse normals on the three outside faces these ones
okay so let's stop simulating it's undo let's make sure these get rotated the
right way and then we have to change all that sewing again of course okay whew
after all that we've got our sewing all ready to go I think him Here I am
telling you how cool Marvelous Designer is and how simple it easier and easy it
is and we're spending a lot of time sewing we can make that a lot easier by
laying out these a lot cleaner and nicer but that's okay it's good to learn some
of the tools anyway let's simulate see what we get
everything now is facing the right direction
everything is attaching onto our avatar properly but now we've got all this
droop down here so what do we do about that well that's where Marvelous
Designer really shines we can select all our fabric panels let's do some pressure
to make it all suck in towards that thing and towards that cushion who's
kind of working you can see that there's their settings here too shrinkage okay
shrinkage warp okay now that's pretty nice so that's telling it how much that
fabric is able to shrink and stretch basically you can also move this up more
toward the corner you can also pin it on the corner by getting out this pin tool
which is right there move and pin basically okay and that breaks your
thing down into a mesh for you you can tell it where to go that's looking like
a pretty nice cushion there we've got to do some more pinning over here maybe and
we could go along the bottom and pin that too
like right there and you can see it's actually simulating while we do this
which is cool okay then you can let's see let's go out of that okay so there's
our cushion and those pins are gonna actually stay right where they are which
isn't necessarily what we want you can also delete all the pins that you've
created by going to context menu 3d garment delete all pins or add in
control W then continue the simulation it'll go back on to that body now you
can mess with this for a long time to get the seams all working properly you
can always go back into these fabrics and adjust their properties make them
shrink more shrink less one cool thing you can do let's see if you do this back
to a hundred see a lot of wrinkling going on you can actually just take
these shapes and edit them in real time like that and it will simulate so if you
wanted to add more wrinkles like that there now it's gonna be it's gonna fold
over this edge more because we made it bigger right and you can also go in and
make this have a little less pressure so it doesn't suck so hard to that avatar
you can see you could pin those seams into place there if you wanted
we could even take this and make it really long like that continue to
simulate okay so that gets some weird stuff going on you can take edges and
just lift them up while it's simulating to add some variants into there may be
some wrinkling you can see because of the negative pressure it's really
shrinking into our avatar if you give it positive pressure it will adjust
accordingly and you can adjust each one of these things individually or
altogether or whatever let's put that other piece back obviously like so
couple other features to take note of are the facts that you can take this and
make it instead of triangulated you can make it if you go into miscellaneous you
can make a mesh type quad okay you can up the density of those quads by
changing the particle distance here it's going to change that to 10 it'll give
you a much more dense you can see the computers trying to think about it now
it'll give you a much more dense mesh here and it'll take a lot more time to
calculate but it'll be much more accurate on the cloth simulations okay
what we want to do with ours is bring this seam in okay I've basically taken
it back to the no pressure now it's all just kind of bunching on the bottom I
took off all the shrinkage and you can see it's just laying really flat so I
think now just turn up the shrinkage weft and then you'll get it kind of
stretching onto that thing a little bit kind of like that and there's our nice
pillow now this was just to show you some of the basic tools you could go
much further with this to make it much more fancy put piping in all these kind
of things make sure you know pin corners and make sure everything is exactly
right I'm not gonna go that far because it's not necessary for the point of this
video but what we will do is show you how to export it and you can just export
and remember you can export it as quads and it's all gonna be uvw unwrapped it
just like this right here it's gonna use that for UVW unwrapping which is kind of
a super nice bonus so let's see we can select all and export
as obj selected or we could export as an FBX or just an obj let's do the FBX
again okay looks good now in max we can import
it importing make sure everything looks right there it is pretty nice nice
little cushion looks very organic okay and you can put another turbo smooth on
it if you like you can add some piping to it and you can see the model is
actually pretty clean not perfect with the edge loops and everything but pretty
clean one awesome benefit is that if you go into your unwrap UVW modifier right
there and if you go into the open UV W editor you will see all the pieces are
here for you so if you pack them now by just doing a quick back select them all
right back and there they are all our pieces perfectly unwrapped ready to make
a texture okay so that's kind of a really nice bonus each fabric panel we
made is is perfectly unwrapped already you can see the seams there and of
course you can put a turbosmooth on it to smooth out the rough edges like that
and there's a nice pillow like I said you can adjust it a lot but you can see
the difference between this pillow and this avatar we made and in a detailed
scene this is going to look very very much more realistic so there you go
there's some of the basic tools of Marvelous Designer and now let's take it
and make some specific objects for our scene with it
you