Hello everyone, I’m Luke Kneller, and this is Best Replays of the Week.
This week we have an E-75 holding off a wave of enemies,
the Little Tiger Who Can,
and a fine display of scouting from the East. Let’s take a look!
The first replay this week is a textbook example of scouting from the SEA region.
BanzaiAttack takes the AMX 13 90 onto the Fiery Salient to show us how it’s done.
Banzai charges forward to catch the enemies crossing the railroad, opening fire as soon as the gun is ready.
Three shots and a quick retreat before the enemy artillery can lay in an accurate shot.
The reload is a good time to quickly check the west. And then it’s back to the centre for spotting and skirmishing.
It would be good to find a target for the remaining rounds, but the E-75 is too tough and dangerous.
A reload it is then.
And anyway, it’s not like a scout needs to fire.
Spotting the enemies is quite enough.
That does look tempting though. It’s time to do some damage!
The collision slows Banzai down enough for an enemy to get a shot in. However, payback is swift and deadly.
Another shot is taken rushing to the E-75s aid, but the results are worth it.
Enough shells remain to finish off a T32.
The victory is pretty secure now, and Banzai is free to go hunting.
The hunch about the SPG position is spot on.
The rest of them are here.
Fighting a rival AMX uses all remaining shells, so Banzai can’t kill the last arty directly.
Sospotting it for allies will have to do.
That just leaves the TD which blows up moments later. Victory!
A very nice display!
The passive scouting was very effective, and the active hunting positively deadly.
Well done Scout!
Next up, MrWegan drives a wall of steel called the E-75 on Westfield.
This tank is famous for its durability, but the enemies have a lot of hard hitting tier X machines in their line-up.
Wegan takes point and heads West.
There’s a large enemy force here, but the damaging hit is friendly fire from behind.
“Watch your shooting team!”
Wegan fights well, doing significant damage and surviving many shells.
The allies aren’t doing so well though, as they fall one at a time.
Now the E-75 is practically alone, holding off a third of the enemy team.
The wreck of a fallen ally gives some much needed cover.
A rival E-75 charges down the hill, and Wegan has to leave cover for a while to deal with it.
Nice shot, but losing the last ally on this flank is a major blow.
Wegan is left facing three enemies alone.
And now it’s two against five for the whole match.
There’s nothing to be done but to dive in and try to even the odds.
The first attempt goes badly. The intended target gets away, and the last hitpoint buffer is gone.
That’s better. One down, two to go.
The remaining ally shows up and helps in dismantling the E-50. It’s two vs. three now.
All premium shells are gone, but the IS-7 is showing its weak side. Two against two!
Hold on Object, help is coming!
Or not… damn.
The E-75 reverses back into cover, but the enemies have decided to cap.
Wegan trusts that the enemies don’t actually want to win with a cap, and it proves to be true.
They are coming.
And here’s the first one.
The AMX 30 B loses the first exchange, but takes out Wegan’s track.
It’s not repaired in time, and the next shot ends the game in a loss. Oh.
But what a fight!
You can’t win them all, but MrWegan really gave it the old college try.
Better luck next time, Steel Wall.
Confederates do their best regardless of the battle tier.
Gorazius’ Porsche Tiger is a little out of its league in the next fight,
but it goes fearlessly after every target it can see.
The map is Sacred Valley, and the tier IX encounter battle is fought on an EU server.
There are only four bottom tier machines in the fight, and all the others are light and fast.
But so what! Gorazius follows half of the team North,
and fires on the first enemy unfortunate enough to show itself.
After a few exchanges it’s clear that the armour of the Tiger (P) means nothing against these opponents.
On the other hand, the enemies don’t seem to pay much attention to the bottom tier heavy.
The Tiger’s gun doesn’t do much damage on this tier, but it has accuracy and penetration.
Gorazius keeps hitting enemy after enemy, gaining no kills but doing plenty of damage.
And all of a sudden, there’s just a single enemy left.
Gorazius dives in and scores the hit that ends the match. Victory.
We can’t claim that you carried the game, but that was the most damage done in the match.
It was also a good example of the Confederate spirit. Well played.
Next up, a Crucial Contribution.
lordjdk from the EU region does everything possible to carry the team on Live Oaks.
Let’s see how it goes.
The matchmaker smiles, and lord ends up in the top bracket.
The T-54 first prototype’s engine is a little underpowered,
but that doesn’t stop it from taking point in the push for the town.
This Cromwell seems a little suicidal, and its troubles are soon over.
A little while later another tier VI medium charges into close combat.
What is it with these guys?
The Churchill is the next to fall.
This is all going rather well here in the city,
but the enemies are breaking through in the south.
Surprise! The Tiger II gives some trouble, but that’s still two top tier heavies taken out rather handily.
The city is secure, and lord races back to defend the cap-circle.
The low accuracy gun is performing remarkably well at this range.
No invader for you Panther!
Lordjdk is playing an amazing game, but the ammunition is starting to run low.
The prototype carries only 34 shells and most of those are now gone.
Can the Soviet prototype with the Chinese copy?
Looks like it can!
Another one bites the dust, but Lord is down to HE shells and out of allies.
The crew fight to the end, but without proper ammunition they are doomed.
It’s a loss, but a heroic one.
That really deserved to be a win, and so we’ll recognise lordjdk as the Crucial Contributor of the week.
Maybe leave out the HE shells next time?
And for the last replay we have a traditional Top Gun rampage, this time of the autoloader variety.
Butt3r0nToast from the NA region heads on to Westfield and lets the AMX 13 90 off the chain.
Go get ‘em!
Butters sets up an ambush and waits for a suitable victim.
Hmm, this one’s a little tough.
How about these guys though? That’s better.
The AMX is a challenging target, but it dies soon enough.
Did this Type fall asleep?
That was a bit of a slow start.
5 minutes in and no kills. You can do better than this, Butters!
The next skirmish is pretty intense and it finally gets Butters the first kill of the match.
So there you are, minding your own business and reloading your gun,
when a tank charges down the hill out of nowhere! ...
Boy was that close.
Four shells loaded and the cap needs to be cleared.
Another ally dies, but who needs allies when you are going for the Top Gun?
Let the killing spree commence!
Another one down, five more to go.
And that’s the last ally dead.
The endgame is one against five.
The enemy reset the cap themselves, giving Butters time for a reload.
Let’s see if the capper is still there…
yes, yes it was.
Where did the other one go? That artillery support makes this quite dangerous.
Well speak of the devil. Hello there.
And another one.
Bang-bang!
You as well. Bang-bang!
That’s much better, six kills and two enemies to go.
The tank wasn’t spotted, so Butters stays in the bush for the reload.
The last enemy tank shows itself before it’s done, and so does the artillery. Splendid.
Both enemies fire, and the SPG misses by a fraction.
They do both miss though, and that means the game is over.
Victory, with eight kills.
Things picked up very nicely after the slow start.
A nice Top Gun victory to end this episode on. Congratulations.
And that’s it for this week.
A bunch of awesome games and enough action to sustain you until next time.
What should be the secret word for today?
Hey, what does the fox say?