BURAK SOEHMELIOGLU: I'm Burak from BMW,
and I'm currently IT product owner for 3D, VR, and AR
at BMW.
I'm working now for seven years at BMW.
I'm a computer scientist, and now my focus
is really bringing 3D and VR/AR technologies to everyone
at BMW.
We started using Unreal Engine at BMW six years ago,
and it was the time where the first VR
headsets came to the market.
And we had the idea of using VR headsets in our development
phase and early phase to experience our future costs,
and also give the opportunity to our engineers decision makers
to experience the car functionality, having a ride.
And it was, of course, not just thing about hardware.
Having the VR headsets is not enough.
We also needed the appropriate software application for that.
We already had a rendering application at BMW,
but the issue was that they really did not support VR.
So we are looking for a solution on the market.
And the main usage for VR at those times
was the gaming industry, so it was clear for us to look there.
And since the visual quality is one of the most important parts
for our first use case, we decided to use Unreal Engine.
The success of our first project was so high
that the usage of Unreal Engine was spread
across BMW really quite quick.
So we started to use Unreal Engine, also,
for other departments like the factory planning,
but also later in the phase for a dealer configurator
for presenting the new car so the customer
can go to the dealer and configure its personalized
BMW inside VR using an Unreal Engine.
Here is a video for you how BMW uses Unreal Engine
for remote collaboration.
Enjoy it.
[MUSIC PLAYING]
MARCEL STRZELETZ: So I use Unreal Engine in my work
for visualization things.
We can show everyone who's involved different solutions
for problems.
Then everyone is able to imagine what
will happen in the real car.
We were able to show the designers what we did,
and they had the same quality like before in the meetings.
They were able to move into the car
and show me which perspective they meant if they
had something they didn't like.
That was really cool.
SENER YILMAZ: We are having very big structural changes
in our plans.
We are implementing the new model E4 with 2D tools,
like on paper or PDF.
We were forgetting, for example, a scanner or a screwdriver.
We have the possibility now, really,
to build up exactly everything how it's going to be.
It's giving us the opportunity to be a communication tool.
For example, teams meetings.
I can open my project.
And together with the process planner and the logistic planner,
we can try out new alternatives, and we
can optimize the planning status in the early phase.
This is saving us time and costs also.
MELTEM MIRZAOGLU: We have less customers in our showrooms.
Yeah.
That's why it's very important to have another way
to show our customers the different cars,
different options, different colors.
EVE is Emotional Virtual Experience.
We use it all the time every day to show our customers our stock
cars, what the options are, calculate
or configurate a new car.
And after that, I can show my customers here also
on the screen, or I can send the link via mail
with the offer to my customers at home.
It's easier for my customer to select the right car.
Half hour or one hour, and we have a finished configuration
with the customers.
And the customers happy, I'm happy.
Yeah.
JOHANNES KNIPPEL: For me as a software developer,
there's no barrier between me and the business partners.
When it comes down to implement the software,
what we use to enable remote work ,
most people don't even know it's a game engine behind
everything.
The great thing about using the Unreal Engine
is that it provides the perfect space that
has everything you need to implement the perfect solution
for any need.
DOUG WOLFF: Work habits are changing.
They can leverage the fact that Unreal Engine
is a connecting technology that allows people to collaborate.
So whether you're in a dealership,
whether you're at home, whether you're interacting
with a customer, by running off the same Unreal Engine
platform, you can really do awesome things.
[MUSIC PLAYING]
BURAK SOEHMELIOGLU: Isn't it great
how BMW benefits from the usage of Unreal
Engine for collaborative work?
But the question is, what's the next level?
And the next level could look like that it's
not just used for BMW employees, but also extended
for our suppliers.
That we have a common collaborative environment
where we can work together interactively.
Thank you very much for participating,
and enjoy the rest of this event.
Thank you.