[Cosmo Wright] Okay. So...
[Wind Waker theme starts]
This is, like, the back side of Hyrule.
You see that tower in the distance?
That's Ganon's Tower.
Like, that's the final part of the game.
We're not even at the middle of the game yet.
But... we have access to this area,
and if we could reach the loading zone way over there,
then you could just simply enter Ganon's tower.
But...
Basically, there's this barrier.
This thing, right here.
It's stopping you.
[[Link] "Hwup!"]
It's actually quite a strong barrier.
It goes aaaaall the way up.
And it's a cylinder encircling the entire castle.
Anywhere outside of the cylinder, I get infinite knockback.
There's a glitch you can do,
where you pull the Wind Waker on the same frame that your damage invulnerability ends.
I've cancelled taking damage.
I still can't walk forward, even though I'm past the barrier.
Now, why is that?
There's actually an invisible wall
in addition to the damage barrier.
The invisible wall reaches all the way up.
It reaches pretty far down, although it does end.
If I started on the entire other end of the castle,
and did a zombie hover and I mashed frame-perfectly,
I wouldn't even get close to clearing this thing.
[Link yells in pain]
So... now, another thing is...
it turns out you can actually get on this ledge over here,
if you do a bunch of crazy stuff.
So... some people are saying, "Well...
"Now that we're on this ledge, let's just, like, ledge-clip through the thing."
Like... like, cancel the knockback, and then, like, ledge-clip through the invisible wall.
Well, it turns out you can't grab this ledge. So you can't ledge-clip.
Another thing that was thought of is...
let's die, and then...
right as Link's about to stand up,
get pushed off the ledge by a bomb,
fall down, and then do a zombie hover under the barrier,
and then enter the loading zone.
And that... you *can* do that,
but...
you still can't get past the barrier.
If there was a door in Hyrule...
if there was a door anywhere,
you could get storage,
store the door,
and then you could just walk right through the barrier.
But there's no doors, so you can't do that.
Therefore!
There is no way to cross this barrier and get to Ganon's Castle without actually breaking it.
[barrier shatters]
So... yeah. If you ever find a way past that, it'd be... the holy grail.
[light laughter]
[Tim Spurlock] In the speedrunning community, time is everything.
The Hyrule barrier skip has been so notorious because it's been unsolved for almost ten years.
This trick theoretically could save up to two hours in a five-hour speedrun.
The amount of time saved would change the speedrun forever.
Which is why many people who wanted this trick to be found have pulled together a $1200 bounty,
for anyone able to figure it out.
[whimsical chiptune music...]
[opening notes of "Never Gonna Give You Up"]
[whimsical chiptune music...]
[Link shouts in pain]
[LinkusSpeedrun] Barrier skip has always been kind of a meme in the community.
It was never able to really be performed well in SD,
uh... without, like, cheat codes, or whatever.
[JamacanBacn] ...And I think I may have actually found something, so, uh... hold on...
And... we'll test out the Wind Waker glitch.
Uh-
...Shit.
[Linkus] ...And then in HD, when item sliding was found, everyone just tried it and it was not possible.
["Receive Master Sword" jingle]
[Girtana1] Barrier skip... has been found.
It is August 16th, uhm...
I... I just hope that people, like, believe me on this.
This is *not* a joke.
You can see- it indents right there!
You can clip through that! That's how I got through!
[Linkus] ...Girtana... he uploaded, like, a video of behind the barrier,
and everyone's like, "Aw, this is fake, whatever..."
and then someone was able to recreate it on stream.
Uh... and that's the famous, "I deed iiit!"
[LinkOscuro] ...What?
Guys. I did it!
I did it!
I did iiit!
I did barrier skip!
- I love the reaction. [group agreeing]
- He's freaking out.
[Linkus] There's only, like, four people who have gotten it...
and it's so many hours in that it's not consistent, and...
after he was done, ah, Dragonbane, ah...
put a lot of effort into softmodding when it came to Wind Waker HD and TP HD.
What the goal is, is for someone to recreate barrier skip again
ah, with those inputs being recorded.
[Girtana screams]
[Girtana] OH MY GOD!
OH MY FUCKING GOD!
Oh, my God...
[clattering in the background]
Oh, my God...
[Gymnast86] Today, April 10th, 2017,
a consistent setup has finally been discovered for barrier skip.
You have to first get knocked back once,
pull out the Wind Waker on the very last frame...
uhm... of Link's flashing animation, just like this.
Alright, so now you're past the damage barrier; that was the easy part.
I get into this corner right here.
Ah... Link needs to have an angle between 48,307 and 48,319 for this to work.
You're gonna want to tilt the, ah... camera all the way up.
Obviously, you're not allowed to use a data viewer while you're speedrunning the game.
So... if I can see that yellow line just on the edge of the screen...
ah, then I know that I'm most likely at an angle where barrier skip will work.
So, forward... SS down...
forward... L.
Alright, so now, Link is just kinda cruisin' along.
And eventually...
if your angle's right...
...you'll go through.
["Sailing" music...]
[do do do doooo]
[DOOOOOOO]
[sword pierce]
[Gymnast86] There it is, ladies and gentlemen.
The first ever Wind Waker HD speedrun to be completed... with barrier skip.
Also, it was an all-dungeons run.
Because all-dungeons is *the* hot new category in The Wind Waker HD.
But, yeah... because barrier skip now exists...
Ah, any-percent is unfortunately not very good anymore.
Because literally 99 out of 100
uh... any-percent attempts that people do will not make it to the end.
[whimsical chiptune music...]
[Gymnast86] Normally, the game requires that you use the Hookshot to access the loading zone to the Ganon fight.
However, the Hookshot would take around an hour to go and get, so instead, we do this fairy hover.
The hovering technique we use is known as zombie hovering,
and it allows Link to hover forward and up off the ground while his health is at zero by repeatedly jump-attacking.
And... using this, we can easily get to the loading zone to the Ganon fight.
However, the problem is Link is *dead*,
and loading zones don't activate while Link is dead.
So instead, what we have to do is we have to bring over two pots, each of which contain a fairy.
We have to break those pots before the hover begins,
and then we have to hover up to the platform and just *hope* that one of the fairies will fly up and heal Link.
Otherwise, the trick fails.
[Ontwoplanks] This could be hot...
[Link yelling repeatedly]
Nooooo!
Nooo!
No...!
No!
No... no, dude, come on!
Come onnn...
[Linkus] No one has been able to get the Zombie Hover in a run yet.
What I'm doing, is gonna switch to Hero Mode,
because it takes double damage.
So I can take my damage *really* quickly.
If we use, like, a fire arrow, we can be like, "This run is on fiiiiire".
[bomb explodes, Link yells in pain]
...Oh, come on. Come on!
[mashing button]
Come on!
[Linkus screams in excitement]
YEEES! OH MY-
[excited screaming]
...Yes!
This is it!
We can't die.
No... we can't turn off Hero Mode.
I got it second try, why did I use Hero Mode?
Oh, my God.
Nej!
NEEEJ!
I HELD THE SHIELD!
[controller clatters]
[Speaking Swedish] Nej, nej... Aldrig i livet! Nej! [Translation] No, no... No way! No!
Nej...
[Gymnast86] Hope you guys are all excited to lose a run after Puppet Ganon.
If this doesn't make it, then I dunno what I'm doing wrong.
Pfft.
And... here we go.
You have GOT to be fucking kidding me...
Uh- what? What?! [laughing]
What?!
Alright, well, that's cool.
Goodbye, Any%
May you die in agony.
The speed required to clip through the barrier is anywhere between 35 and 6,000 units of speed.
And currently, the original version cannot quite reach this range,
falling just short at a maximum of 32 units.
But, yes. There it is, ladies and gentlemen.
Barrier skip is indeed real.
Uhh... it's the first and only time I will ever say this, but...
Fuck this wall. Seriously.