Hello friends!
Today I want to show you a cool tool.
All of you, probably, heard about Lumion.
There is an analogue - this is Twinmotion.
And Twinmotion is based on Unreal Engine.
Here are some examples of what you can get.
Who it is comfortable for
and who can use it?
These are architects and designers, who wants to get a high-quality result quickly, in 10-20 minutes
to demonstrate their object to the customer.
We go to the 3DsMax.
And here we need to prepare the model.
So again, when you download Launcher,
you can easily find Twinmotion.
Well,
let's go through this official link from the Unreal Engine site.
You will have Twinmotion Download here.
Here you need to install the Epic Games Launcher,
because all of Epic Games products -
they recently bought Twinmotion, last year
- their products are free,
and they are
in a small program.
After you authorize Twinmotion,
register in it,
then Install will appear,
5 Gb of installation
and then Launch.
If something is not clear, ask in the comments
i'll tell you what to do if you don't understand something.
After that, we start the program, just click on Launch.
And here, for example, if you use the bridge
between Twinmotion and ArchiCAD,
Revit
or SketchUp,
then
this is done literally in an instant.
From your programs - from Beam-Editors -
you get a model in Twinmotion immediately,
but, if you have a model like mine,
then
you need to prepare it first.
To do this, we will use the Merge All tool.
That is, you should better select a few hundred
(200-300) of the objects, if you have a lot of them.
Then
to do Merge All.
That is, press X and Merge All.
But this is a script,
and first you need to download this script.
You can download the script from Scriptspot.com.
Here, just type
Merge All.
After that, transfer the script to 3DsMax,
and then you can create a button
or just find it by search.
After that,
we export to
FBX:
that is, select FBX here,
click Save, click Yes.
I already saved this file, so now I save it again.
Next we see a welcome window.
If you do not want it to appear in Twinmotion constantly, then simply uncheck the box and
select the application in which you are used to working - I choose 3DsMax.
And then the first button is Import.
Here I choose Import.
And Ok.
That's it, the model is exported.
What we can do immediately - it's very cool, convenient and fast - it is, for example,
materials.
Glass,
like this –
any one you want.
Well, I will choose this.
You can put Opacity less or more, and Metalicness - this will be a reflection - too.
You can change the color of the glass from any material.
Next is concrete.
Just take and copy.
Next is metal.
Suppose you want this kind of metal.
We delete this basic plane.
We also have
- now we go higher
- here are Vegetation and Landscape.
Here we have our model;
we can select it
and move.
But you have to choose a group.
Not separate objects, although you may need it separately.
And then - Landscape.
Let's say Flat.
Just a steppe.
The flat surface of the earth.
And we can lower this surface a little.
Or, conversely, to raise a building, for example.
How is the model updated?
For example, we want to have the metal not appointed to this surface.
We just take a new material...
By the way, Merge All
made it so that all objects are combined
and created by MultiSubObject.
We will apply any material
to the flat surface of the earth.
And after that, when we click,
we will already have not 7, but 8 materials, when we copy the materials with a pipette.
And after that we do export again.
Save the model again.
And click Ok here.
And in 3DsMax,
where we export,
we just
re-import.
We can also use Relocate -
change the model, for example.
And to this plane
we can apply
the material...
There is a context here,
we can put any background that we want.
Rotate it.
We can take
urban building
and we can choose.
I’ll choose my country here,
or more precisely,
one of the coasts.
And then I’ll choose, for example,
this section.
And press Grab.
That’s all.
Our building will be loaded now,
but it will be the contours of the buildings, that is, you must then edit the height of the buildings.
If you want it.
We can take our building
and drag it here.
If you don’t understand some things -
what and how I did -
then ask questions,
and if you are interested, I will record the video how to use this tool in more detail.
We go further.
We have the pathways.
For example,
people will walk.
Here they go.
Cars.
We also draw a path.
You can
turn it somewhere in this way.
So the cars go.
Click on the "leaf".
(Localization).
We can change the weather.
You can look it here yourself – there are seasons ...
light ...
simulation of global
lighting...
Vegetation -
you can drag one tree at a time,
or
you can drag those trees
that you want to have here.
You can choose several at once.
And so just draw a line.
You can make a smaller diameter.
For example, 2 meters.
And after that
we can create several cameras - first,
second,
third,
panorama.
The panorama point will be here, for example.
And BIMmotionshow
- there will be created an application
that can opened on any computer,
and not in the editor,
but demonstrate a model
on the customer's computer, for example.
Then we
save our pictures.
If there is a video, we also save it.
After that, we click Start,
and indicate where we want to save.
That’s it - exporting.
After exporting, you will find your pictures, your videos and also panoramas
in the folder that you specified.
Well,
I think this tool, if you did not know about it,
should interest you.
And if you knew about this tool,
now you know that this tool is free,
you can use it for free.
If it was interesting,
put thumbs up