Today’s CS:GO update doesn’t add any new maps, or even skins. It’s just a series
of miscellaneous tweaks to remedy problems and to add a thousandth layer of polish to
the game that we all love! At the end of a match, it will now display
who was in a pre-made group! These are the icons, which I must say could really do with
a bit of upscaling. Yeah. That’s better. But yeah, this means that if you went the
whole game thinking that your teammates were awfully quiet, when it’s all over you’ll
see if it was because they were 4 mates who queued together, probably chatting to each
other on discord, leaving you out in the cold. So here’s an example of what it looks like
in-game, thanks again to Orelstealth for this picture, and for making the ultimate sacrifice
by playing a match to get it. Ck and Putzmeister queued together on the CT side, and these
3 people did on the other. Now being able to see who’s pre-made isn’t
actually a NEW feature. If you’ve ever uploaded a match you’ve played to csgostats.gg, that
site was able to display who was queued together on its match screen. But again, that means
waiting until after the match has ended. While in-game you’ll just have to do your own
detective work, checking out their steam profiles and searching their friends list for other
names of people who are also on the server. I think we can agree it’s nice to know who
was premade at the end of the match. But that begs the question: why not show it DURING
the match? Well maybe instead of that the question should be: what GOOD could come from
knowing who’s queued with who, while the match is still on? I can only imagine it would
lead to judgements about players’ performances, and moaning to people on your own team for
not talking in-game because they’re premade… but if you do think of anything good that
would come from knowing, then do let me know. For now I’ll just assume that Valve wants
the match to played be without any such information, maybe so players can only be judged on their
own individual merits and in-game performance and so on. At least you’ll have a few seconds
at the end to moan about stuff, after it can no longer affect the match’s outcome.
The average wait time when looking for matches is now region-specific. I didn’t actually
know it WASN’T previously, since it’s always quite accurately represented how long
I’ve had to wait for a match. But if you’re in some remote place where there are only
like, 3 CS:GO players currently playing, it will now show a longer wait time to warn you
of this. And the other specifically mentioned updates
today are to do with rcon commands. I didn’t know what these were about to I
reached out to Kinsi who tried to explain them to me.
Now there has been a freezing issue in CS:GO lately. I’ve experienced it once, too, where
suddenly the game drops to 10 fps for everybody on the server. For me it lasted about 30 seconds
then returned to normal. It doesn’t seem like this update was made to address this
bug- though it has apparently broken a work-around that people were using to fix it. Valve pls
fix. Instead, Kinsi thinks this update was made
to prevent the ‘floating’ bug where sometimes you start the round with your vision above
where it should be- something I’ve experienced many times over the years! He says that when
an rcon connection is established synchronously, it freezes the game until it’s connected-
which is what can apparently trigger this floaty view.
You can see that the console command ‘rcon_address 1’ would cause this, allowing the player
to see over things whilst being invisible to other players, who would see him as though
he was stood on the ground as normal. Since it’s now done asynchronously, it no
longer waits for connection, and therefore, the floaty thing no longer happens. ‘But
Kinsi!’ I said; ‘I wasn’t using rcon commands when the floaty bug happened to me!’
To which he said… ‘yeah it occasionally it happens any way’. So: hopefully no more
floaty view, which has gotten me kicked before. And the other updates block rcon commands
entirely so that players on the server will be unable to change anything… since in stuff
like matchmaking, they shouldn’t be allowed access to those commands in the first place.
So that’s it for this mysterious update. Please let me know if you still get a floaty
view in-game because that means that Valve didn’t fix. In which case… valve pls fix