(dramatic music)
- Hi there Erika.
- Hey!
- Thanks for stopping by today
to talk about Tariel and the level up process.
At the end of the last episode everybody went from
sixth to seventh. - Mm-hmm.
- And I wanted to get together with you
and just kind of talk about some of the choices
that you've got to make.
All characters when they level up
first they get some more hit points
so that's always a good thing.
- Oh yeah, very good. - Yeah. (laughs)
In this campaign, definitely.
But you're also gonna get
a number of things based on your class.
And Tariel is a bard. - Mm-hmm.
- So at seventh level one of the first things
you're gonna get is Expert Spell Caster.
- Oh, nice.
- Yeah, so that's going to increase your spell casting Dcs
and your attack modifiers by two each.
So that's just kind of a just flat power upgrade
that makes your spell casting just better across the board.
So nothin' wrong with that. - Yeah.
- But you're also going to get a skill increase.
And what skill do you think you might wanna increase?
- Performance seems obvious but I feel like I've been doing
a lot of deception so I think I might wanna--
- After the events of the Drow Temple,
having a bit more deception wouldn't be a bad thing.
- Yeah, yeah. (laughs) - Yeah.
You've been called upon to be the kind of mouthpiece
of the party more than once.
So a little bit more deception maybe might be a good thing.
- Yeah I think that would help quite a bit.
- Yeah. - Yeah.
- All right so that seems like an easy choice.
What do you think about for a General Feat?
Because you get one of those at seventh level as well.
- Well I was kind of like trying to weigh some options.
But I knew that I've been rolling pretty low
when it comes to initiative.
- Sure.
- And I know that there's
that Elite Incredible Initiative Feat, right?
- Mm-hmm. - That'll give me plus two.
- Yeah that gives you a bonus of two
on every initiative check
even if it's not a perception check.
So you know, pretty useful.
And especially as the group's bard, right?
You wanna get that Inspire Courage up
as quickly as possible. - Yeah.
- That way you don't have people having to take turns
without their bonus to hit and damage.
- Mm-hmm. - So yeah,
that's a pretty good choice for a bard.
- Yeah, 'cause I feel like a lot of the time it's like
everyone's going and I'm just waiting like,
when can I, almost an entire round without Inspire Courage.
- Yeah, I mean well at least
you don't have Ikyulys initiative.
(Erika laughs) Anyway.
So let's move on to the big thing, right?
I mean the big that that you get as a bard
is you get fourth level spells, right?
- I'm very excited. - You've been working
with third the entire game thus far.
- Yeah. - So we started at fifth,
we made it to sixth last season.
Now you're finally seventh, so fourth level spells
are finally within reach.
Have you taken a look at the list?
- Yes. - Do you have any
that are favorites?
- Yeah, I wrote down a few.
I know I only get like two, well, I mean I get three
with my Esoteric Polymath.
- Yeah.
But you're only gonna get-- - But I know I don't
get that-- - You're only gonna get two
that you get to add to your list of spells.
- Yeah, right off the bat.
So on my list I have Dimension Door.
- That's a great spell for getting out of a pickle,
or like just like your faced with a chasm
that you wanna get across and nobody wants to walk
across that rickety rope bridge.
It's just like no, we're just gonna go over there.
- And then I also have Resilience Sphere.
- Mm-hmm.
Yeah, that's gonna create kind of a sphere
that protects or kind of traps folks, yeah.
- Mm-hmm, Rope Trick?
- Rope Trick isn't bad.
That's going to create kind of an extra dimensional pocket
where you and your friends can kind of hide.
- Mm-hmm. - Maybe get some rest.
- Yeah, that one seemed cool.
- Yeah, it's not bad, yeah.
- And then along with my deception upgrade
I have suggestion.
- Suggestion is a great choice.
Especially considering some of the challenges
that this group has been facing.
Being able to go up to a guard or something and be like,
"I think it's your break," and have them go,
"It is my break," and just have them walk away
might be, a Will Save can be more reliable
than a deception check.
- Yeah, yeah. - Yeah.
- And then I have Veil.
- Veil.
- Which is like I can disguise
up to ten creatures for an hour.
- Oh that's pretty good.
- Yeah. - Yeah, up to this point
you've only been able to disguise your own appearance.
I mean-- - Yeah.
- You know, I think back to the Drow Temple again
where, you know, everybody was--
- Hiding or-- - Hiding or invisible
and you were pretending to be a drow.
It would have been really useful
to make everybody look like drow.
- Yeah, it woulda been useful.
- Yeah, that poor durgar in rowboat might've
actually fell for your deception.
- Well I mean-- - I mean he was blind.
- He was blind. (Jason laughs)
- The only reason we got got is
because we were trying to be nice to him.
- Yeah, that'll happen.
- All right, well those sound like
some pretty exciting choices that you get to make
so I'll let you get to it.
But Erika, I wanna thank you for sitting down with me today
to talk about the choices you made.
- Of course.
- And I wanna thank all of you for tuning in.
If you wanna see more of Tariel's exploits,
tune in to Season Two of Knights of Everflame.
Thanks for watching, everybody.
We'll see ya next time.
Bye bye.
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