Hey there guys!
This is Reckles with WTBGold and welcome back to 60 days til BFA.
Today we're talking about mining, and in Battle for Azeroth, mining is boring.
But it should be.
It’s kind of the intro profession.
If a friend hasn’t ever played before tell them to pick up mining.
You play the game, and if you see a sparkle rock, click on it.
All that’s the same but we do have some changes to talk about.
First, of course new expansion, new ore.
In battle for azeroth, the new common mining node is monelite, a bronze earth colored vein,
and storm silver, a jagged blue crystalline vein.
These don’t quite follow the trope of brown rock near the dirt zone and blue near the
snow zone trope, but honestly it's close enough.
It’s a good rule of thumb when you're going out mining on day 1.
We also have a rare ore named platinum, and honestly, this one kinda confuses me because
it doesn’t act like most rare nodes, where like, 1 in 20 times a monelite node spawns
as platinum.
In battle for azeroth, there are just platinum nodes, but this may just be a beta thing to
make sure we have some for testing.
Ranks are back and here are some numbers for the nerds out there!
At no ore skill, you’ll get 1-4 ore per node, and average of 2.5.
Mine for a while and just like before you’ll get a quest item to learn rank 1.
At rank one you get 2-5 ore per node for an average of 3.5.
At rank 2, you’ll unlock the ability to mine expludium, which is kind of a cross between
blood of sargeras and obliterum.
From my testing I was expluding every 30-50 nodes.
At rank 3, which is where you'll be for most of the expansion, I was getting 3-6 ore per
node for an average of 4.5.
But before I go on though, I gotta say, good job to the art team and the quest design team.
Monelite looks like a common ore, and even if you’ve never played the game before,
if you see a rich platinum node, you know you just hit the jackpot.
The quests are great and tell you neat stuff like, monelite is a soft ore, so rather than
just picking away on it, you'll get more if you hit the node with the side of your pickaxe
and this heats up the ore, allowing it to just peel away from the surrounding rock and
dirt.
I love this!
I feel smarter after reading these quests, I feel like I'm actually a miner, but it doesn’t
change my gameplay.
It’s still just see a sparkle rock.
Click on it.
I know blizzard can do better than that.
The Legion Jewelcrafting daily had us chipping away at a rock to get a variable score that
gave us variable results.
That’s what you’re telling us to do in these quests, that's how you're telling us
we're gonna be mining, but you’re not having us do it.
The game has grown, let’s move past click on sparkle rock.
Please?
Also, there’s been a problem with bots recently and they would have a hard time if there’s
a basic little minigame at every node.
But moving on.
There are a few big changes in battle for azeroth though.
In legion, Blizzard tested out the idea of living leystone, living felslate, and living
empyrium.
I’m very happy to say that that’s going away.
We now just have nodes found near cliffy things, and seams found in caves and rivers.
But it seems like someone on the development team finally raised their hand and asked,
“Wait, aren’t animals and rocks different things?”
You don't have to gear your miner anymore and you don't have to have server hop installed.
Next big change is that miners don’t have smelting capabilities in Battle for Azeroth.
This is actually the same as Legion, but unlike Legion, neither do Blacksmiths.
There aren't Monelite Bars, there aren't Storm Silver bars.
And honestly this kinda bums me out.
Yah, it’s a little tedious to make bars, but with smelting miners don’t HAVE to trade
time for gold.
They can just, you know if they're in a hurry or if it's date night, they can just buy cheap
ore, smelt it into bars, and make enough profit to last em through the next raid day.
And finally we're gonna end it with some cool quality of life changes.
Glove enchants are back.
These cut 40% off the cast time for mining from 3 seconds to 1.8.
We’re also getting something new: the ability to mine while mounted.
This is baseline, and seemed to just be part of mining.
I never learned an abiltiy, my buddy illtree and I just saw that a paladin running around
mounted and banging on nodes and we had our mines blown.
Problem with this is that it doesn’t apply to druid travel form.
Hopefully, that’ll change by the time live rolls around.
Final quality of life is the interface, what’s become known as the profession squish.
This doesn’t actually change anything technically.
What it does is, rather than BFA increasing the total number of skill points, from 800
to 900, everything is being condensed and split up.
So, there's 1-100 Vanilla mining, 1-100 Burning Crusade, 1-100 Pandaria.
And Kul’tiran and Zandalari is 1-150.
And then you're going to have a cumulative mining score that's not going to change of
1-300.
So what this means is that to max out your mining, you want to max out your current content
stuff to 150, but then you also in order to max out yout total mining you have to hit
up at least 3 different expansions.
Honestly, this doesn’t really matter for mining very much, but the crafting professions
are going to need to craft at least 150 items from old world zones, so we're going to see
an increase in demand for Khorium, and Fel Iron, and Cobalt ore and all these old world
ores that we haven't really cared about.
Long story short, Saronite's going to increase in price.
Fel Iron's gonna increase in price.
Khorium's gonna increase in price.
We're gonna have really expensive old world mats.
Khorium already, Khorium bars are already 2000 gold a piece.
Expect em to hit 4000-5000.
But honestly, numbers like that are just speculation.
It wasn't implemented yet in my testing, so I can't tell you numbers for sure, and of
course it's going to depend on your server.
So that’s it.
Thank you so much for watching.
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Thanks so much for watching.
Have a great day, good luck and happy gold making.