Hey hey folks, and welcome to the latest installment of Dave’s Impressions.
This time around, Ken Follett’s Pillars of the Earth.
These impressions were taken from playing the game for around 30 minutes.
Enjoy!
From its episodic nature to its user interface, Pillars of the Earth looks to be aping the
Telltale adventure game formula.
That’s not a criticism.
That style works and as long as the content is worthy, the wrapper doesn’t matter.
The writing in Pillars of the Earth impressed me.
I expected it to.
It’s based on a novel after all.
Throughout the whole game I was impressed by the gorgeous background art and the stellar
voice acting.
What about the gameplay?
I like that your next step is always laid out as a clear goal.
The “puzzle” (I say in inverted commas) in the prologue would only take a bit of clicking
around to solve, but the game signposts exactly what needs to be done through the dialogue
of the characters.
Just in case you’re having an extra difficult time, you can use a hint item to talk to people
about your goal and they’ll guide you in the right direction.
My thoughts are that there’s going to be very few puzzles anyway.
It seems mostly about moving through these landscapes and talking to people as the story
unfolds.
Seeing this seems to be Telltale influenced, I
wonder
if there’s quick time events.