Mmm it's-a Orange Juice
What's up everyone, this is yarn from Orange Juice
These are balance changes coming June 21st
I don't have access to the developer build
So I won't be able to show you a side by side comparison
All values in this video will be based on tournament standard levels
Examples shown in the video may not accurately reflect these exact levels, but do demonstrate the point
The Hog Rider is finally getting a nerf
He's getting a 6% damage decrease
What does this mean?
It'll now take an additional shot to take down an Inferno Tower.
For the most part
You won't notice any difference unless you're running a deck centered around Hog cycle
The Prince is getting 9% damage buff
That's about 20 extra damage
This may not seem like much
But this is an insane buff for the Prince
Barbarians, Musketeers and Wizards will now die 2 hits
Or 1 charge strike
The P.E.K.K.A. is getting an 8% damage buff
From 600 to 650
This means he can now 1 shot Musketeers and Barbarians
This is very significant considering the Prince will also be able to kill Barbarians in 1 swing
That's 8 swings, down to 4
The Goblin Barrel is really easy to counter
Zap, arrows and Fire Spirits. They're all positive elixir trades
So they're getting a well deserved buff
The deploy time is being reduced from 1.2 seconds to 1 second
The X-Bow will now deploy 1 second faster
This is not a game breaking buff considering that the X-Bow deployment time used to be 3 seconds
Prior to the February balance update
Another buff it's receiving is an 18% HP increase
The X-Bow was heavily abused back in the day before the Royal Giant became the meta
To put this into perspective of what 18% means
The Royal Giant now has to take 1 additional shot before it can take out the X-Bow
The Mortar received 2 nerfs in the first May balance update
The deploytime got nerfed from 3 seconds to 5 seconds
Now it'll take 4 seconds to deploy
The Furnace is getting it's lifetime increased from 40 seconds, back to 50 seconds
But this means it's going to remain at 4 elixir
This means it'll spawn an additional wave of Fire Spirits
The Guards are getting a buff
They no longer have a pushback when their shield breaks
This means they won't stutter toward the arena tower anymore
The Witch is getting yet another massive damage buff
This time it's a 17% damage increase
These are very calculated numbers
It turns out that Spear Goblins and Skeletons will still require 2 shots to kill
But the Minion now only takes 3 shots to kill, instead of 4
The Lava Hound is getting a massive damage increase of 28%
That means a lot in terms of percentages
But that's only increasing it 10 damage
At 45 damage he'll still deal less damage than 1 Spear Goblin
Skeletons will no longer spawn 4 units
They'll spawn a total of 3
This is a huge damage nerf
They're going to be 25% weaker
And it also goes beyond a 25% HP nerf
Single target heavy hitters are going to be harder to defend against
To put that into perspective
That's 1 extra strike the Mini PEKKA can potentially get on your tower
That's a lot considering the Mini PEKKA deals over 500 damage per swing
I'm salty about this nerf
Supercell if you're listening
plz don't
The Cannon is getting yet another HP nerf
With 8% decreased health
It's going to be less viable to use against Royal Giant
With the Hog Rider's damage nerf, not much will change to reactive Cannon plants
However, chip damage will have a slightly bigger impact on the Cannons lifetimer
The Tesla is getting an 8% health buff
Essentially that means it can survive 1 extra hit from a Spear Goblin
But a more realistic change is that it can survive 1 additional shot from a Royal Giant
Thanks for watching, don't forget to follow us on twitter for more quality OJ
Hog Ridaaaa