[Music]
welcome everyone
this is simeon and in this video i'm
going to show you what's new
in chaos vantage we've added a few new
things
with the latest two updates and the
first one is the ability to
save transparency in the rendered output
and you can preview this
by the transparency overlay option here
as you can see the checkerboard
indicates what's going to be transparent
and to save it make sure that you enable
this option
when rendering another option that we
added for the environment
is the ability to assign a different
environment
not only for the background but also for
the reflection
and refraction background in this case
i can set up a new image and make sure
that it's visible through the glass and
in the reflections by having this option
checked in this case however i'm going
to be using the physical sky both for
reflection refraction and background
environment
in this update we also added support for
the clear coat layer in the very
material
and it's available from this global
checkbox here
we also added support for importing
multiple cameras from the very scene as
you can see
the scene had originally a few more
cameras
that were included in the very scene
file and they got imported
together with the original one as well
so here are the cameras
at the bottom of the list there are a
few cameras that i've created inside of
vantage
and you can see that by the icons
indicating that i can overwrite or
delete those
the original cameras coming from the vr
scene files do not have those controls
and cannot be overridden or deleted
now on to 1.3 in this update we added
support for translucency in two-sided
materials
and to demonstrate this i'm going to
disable
some of the daylight so that we can see
how the
interior lighting pops up there are
lights inside of the
object so let's go ahead and disable the
environment
and direct lighting as well
there is a portal here okay so now that
everything is dark i'm going to turn on
the lights one by one
and you can see how the two-sided
illumination
as brightened as though the two-sided
material actually brights up and
illuminates the whole interior
i can even change some of the parameters
let's make it colder
and you can see the change immediately
okay make it brighter a bit
but that is way too much so i'm going to
just undo the changes and
uh the color as well okay let's go back
to one
exposure and bring back the lighting so
that it's uh
yeah daylight again and disable this
sun okay another good example of
translucency in this scene
can be seen over here and these are the
curtains
which are so thin that they pass light
through them
and the effect is clearly visible
another great addition in version 1.3 is
the nvidia ai denoiser
currently i'm using the native vantage
denoiser and as you can see some parts
of the image
are really smooth while others flicker a
little bit
and you can see that over here in the
candles even over here in the in the
curtains
to compare the two denoisers i need to
switch those so
we go into the preferences render
defaults
and here is the interactive denoiser
over here
the vantage denoiser provides great
stability when navigating around the
scene
it cleans the image quite fast however
some artifacts may remain
even after accumulating more samples
now the nvidia ai denoiser on the other
hand
provides cleaner results when more
samples are accumulated
but generates a lot of flickering
artifacts when
navigating around the scenes and
basically this is when there are not
enough samples
you can see those artifacts as i'm
moving the camera around
and it's constantly flickering but when
i release the mouse button
it cleans the image quite fast and
provides sharper details
to try and improve this we have added
another option that
actually blends between the two
denoisers and it's called the combined
option
over here which uses the vantage
denoiser for the first couple of
passes and once you stop interrupting
the scene
or moving it switches automatically to
the nvidia ai denoiser
in this case it switches after 30
samples
it's important to note that using the
combined mode
uses both the denoisers at the same time
and occupies more memory
another option that needs mentioning is
the reduced denoiser flickering
which is turned on by default because it
improves
temporal stability and is especially
useful when rendering
sequences and while we're on this
subject
i'd like to talk about the statistics
that we implemented in this window
it shows how much memory every feature
occupies
or takes and freeze if you disable that
as well
it also shows how much memory you have
available and how the resolution change
affects the memory consumption so let's
close this
and i'd like to talk about one last
thing and this is the mouse and key
shortcuts
they used to be in the help menu but now
they are in the edit
but this window allows you to remap any
command to any shortcut
that you would like to for example i can
toggle camera recording
by using a different combination for
example
ctrl shift r this is the default but
ctrl shift w
or any one actually i'll reset those
the commands have been split in
different tabs according to the category
but the important thing that you need to
know is that those grayed out
commands for navigation cannot be
remapped
so make sure that you only try and remap
the ones that have not been grayed out
that concludes this short video i hope
you like the new features
thanks for watching and take care
you