hello welcome back to planet 40k we've got another necron video for you today which is where we're
going to be reviewing and talking about tomb citadel walls which is a fortification now this
of course isn't in the necron codex you'll find this in the warhammer legends on the forge world
section when you go into the warhammer community page and you'll be able to download a pdf with
this data sheet the reason we're doing this we did a poll about a month ago asking you guys whether
you wanted me to review the legend units and 77 of you said yes so this is actually the final one
that we're going to be talking about in terms of the legends just a little disclaimer though before
we actually begin this review this one is not likely going to be fielded in terms of competitive
play this is more of a narrative kind of model so don't take this one too seriously and you'll
see why as we get through the video okay so it's going to be a fortification so you will require
a fortification network which usually will cost you a command point but of course it will be free
because you'll get a command point back if you're using the same faction as your warlord which you
should be so let's get on with the actual data sheet for this model now the model actually
comes in three different stages so firstly you've got a tomb cigarette you've got a power crucible
and then you've got two emplacement mounts the display on the screen for you now where exactly
those are located on this actual fortification so you've got the two cigarette at the back
the power crucible is on the opposite side of that square tile which is at the front then the two gun
emplacement mounts are going to be on either side of the actual fortification so just try to bear
in mind where these are located throughout this video so as far as the actual cost for this model
it's going to be costing you 38 power level or 760 points it's an absolute monster in terms
of its actual points cost 760 points and that's not even including the weapons we'll get on to
that later in the video so there's no movement because it's fortification there's no weapon
skill it's not gonna be fighting back it's got blister skill three plus strip nine toughness
nine wounds twenty no attacks leadership 10 and a three plus same and that's just the tomb cigarette
that's just the back section the power crucible has the exact same profile 20 wounds again
and then finding at the two gun emplacement mounts which have the same profile but they're 14 wounds
for each mount which means there's going to be a combined total of 68 wounds for this fortification
the strip 9 kind of makes it look a bit better than it is because it doesn't actually fight so
therefore that strength is completely redundant whether it's strip 1 strip 9 it doesn't really
matter but that toughness 9 of course does give it a lot of resiliency when you combine it with
those wounds but all in all it's going to take a lot to get rid of this thing now in terms of
the war gear options the gun emplacement mounts can each be equipped with one of the following
so either one of the gauss exterminators or one tesla destructor so if you're taking any ghost
exterminators they're gonna be 25 points per gun mounts so it could come up to 50 points if
you're taking two of them 48 inch range heavy two strip nine minus three ap and the damage is 2d3
so an average of four damage it's doing a little bit of work but for 760 points you can't really
say it's doing enough or if you opted to go for the tesla destructors you can take two of those
ten points each that's gonna be 20 of course 36 inch range heavy five that's per destructor
strip seven no ap one damage and of course sixes to hit will score two additional hits so again for
760 points plus the actual points that you're going to be paying for you could potentially
see this fortification costing you 810 points if you're taking the two expensive weapons now you
don't have to take any weapons at all you could leave the gun mount completely bare these are
just optional upgrades for the gun mount if you wanted to take them then before we get on to the
abilities let's talk about the faction keywords it's got the dynasty keyword although it is a
fortification so it's not going to gain any of the dynasty buffs then each one has got the building
keyword then they're also pieces of terrain and we'll get onto that in the ability section because
each one has its own terrain features and rules so as for those abilities you've got living metal
to regain a loss within the start of the turn it's not going to make any difference whatsoever
when you're talking about 68 wounds and toughness 9 is it really going to matter if you get one
wound back every turn probably not it's then got the eternity gate so in the movement phase
if the model remains stationary which it will be because it's fortification then the reinforcement
step of the phase you can summon a unit in and if it does you select a core infantry unit
that's in strategic reserves set them up anywhere on the battlefield that's holding within three
inches of this fort and not within engagement range of any enemy models their models that are
set up in this way accounted as having moved a distance equal to their move characteristics yeah
okay so if you were to use this you're going to do this with either warriors or immortals
now you would actually question why you do this in the first place because you can just set them up
in your own deployment zone within the fortification anyway but maybe if you wanted to
protect them for a couple of turns i don't see why you would but if you did want to and you wanted
to bring a 20-man warrior unit in it's gonna cost you two command points to do that because they're
gonna have a power rating of 12. so to bring them out from strategic reserves with 2 cp there now
once you've set this fortification up each one of the actual parts of the fort has its own terrain
features so the tomb cigarette is the following terrain traits so it's scalable so any infantry be
swarm or fly models can be set up on the terrain feature and they can move through it no problems
it's defensible so infantry models can hold steady or set to defend you gain light cover from it so
it's a plus one to your armor save then it's got the obscuring terrain as well then the second part
of the fault is the power crucible so the train tracks that this has got is unstable position so
you can't set up any models or move them through this terrain feature it's got dense cover so it
could be a minus one to hit from range attacks and it's obscuring again and then the gun emplacement
mounts they're also unstable dense covering obscuring as well just like the power crucible so
within different parts of the fortification it can either have light cover or dense cover depending
on where you are and it potentially could be obscuring now it's going to be very difficult
to obscure 20 warriors but maybe if you've got immortals for example you can very easily hide
five of them behind some of the features within this terrain then the next civility is the
ziggurat dock so during deployment you can set up a dynasty monolith or a dynasty sentry pylon model
on top of the unit's tomb cigarette if you do so until the monolith or sentry pylon moves you're
gonna add one to the strength the characteristics of all the weapons the model is equipped with so
in terms of the monolith all of a sudden you're gonna have some strength 10 death phrase and some
strength 13 particle whips and even the ghost flux arcs are going to be strength six and that portal
of exile will be strip nine everything goes up by one now what's kind of funny is the sentry pylon
is also a fortification so you've effectively got a fortification on top of a fortification
which is kind of crazy if you think about it i guess necrons like their resiliency after all
so then on to the next ability which is the defence field aura so while friendly dynasty
units are within six inches of the power crucible which is the front part of the actual fort then
models that are within six inches is going to get a five plus invulnerable save of course they've
got to be the same dynasty they're going to get a five plus in multiple saves so again i'm thinking
about warriors there they're going to really benefit and also other units such as death
marks and stuff things that are going to stay back locust destroyers things like that this thing with
the resurrection amplifier aura so while friendly dynasty core units are within six inches of the
power crucible model you're going to add one to the reanimation protocols for that unit now you've
got to bear in mind how the reanimation protocols actually work because they're capped on a plus one
or a minus one so you can't be using a canoptic re-animator on top of this because you can only
plus one to the row and likewise with the orb of eternity you can't use that either so you may want
to stick to a resurrection up there then the final ability is called rep once each model in the unit
is destroyed so there's four there which are all labeled as you can see in the image on a six each
one explodes and any units within nine inches suffer d6 mortar wounds then you simply don't
remove the models because you can't remove the models because they're actually a ginormous fort
but instead they're going to be treated as an obstacle with the difficult ground traits as well
as exposed positions and unstable positions so that's all the abilities for the tombstone walls
there's a couple of stratagems that you could use if you really wanted to with the weapons
depending on which weapon you took you got the disintegration capacitors for one command point
because you've got a ghost weapon you're not going to use this i'm just mentioning here because it's
a ghost weapon but if you do hit with unmodified six you're going to automatically win the target
and of course mevelon arcing for one command point if you're taking the tesla option which can bounce
off of other enemy units within six inches of the targeted unit and on a four plus they'll suffer
a mortal wound again you're not going to use this one but it is there if you need it so let's get on
with the summary for this fortification now it's toughness 9 which is pretty tanky and it's got a
combined total of 68 wounds so this thing is very rarely going to be destroyed if you're feeling it
it's got lots of different terrain features whether it's dense cover light cover obscuring
you can find all sorts of different terrain traits within this fort it buffs pylons and monoliths
which is quite nice if you're playing with those kind of models and you can put a fort
on top of a fort which i think is really cool it's not every day you see something like that
happening within the game it's got a five plus in runable save for units within six inches and
plus one to the reanimation for core units within six inches as well as for the bad it's stupidly
expensive it's between 760 points or 810 points depends on the weapon loadouts now unfortunately
this is actually an out of print model so you would need to build this kind of model yourself
or possibly find one on ebay if somebody's selling one of the old-school models that you
could collect in the old days from forge world it's not got much damage output for 760 points
minimum four strip nine shots or ten strength seven shots for that price bracket it's just
absolutely ridiculous you're not getting anything done with that and the actual buffs are favoring
the monoliths and the sentry pylon which not very favorable in terms of the actual competitive play
now this model isn't even a competitive model anyway but in terms of the narrative games you
need to be playing quite a large size game in order to do those kind of buffs again if this is
about 810 points and you're taking a monolith on top of that for another 360 odd points and that's
before you've got any other units warriors and overlord or whatnot so in terms of the smaller
games you're just not going to be able to field it because it's a four it doesn't gain any dynasty
buffs and it can't hold any objectives and then finally this is only going to be available for
narrative play because it's extremely unlikely that you're going to be able to deploy this in a
competitive game because of actual terrain that's going to be on the battlefield there's absolutely
no way you're going to get away of deploying this in your own deployment area so before we
get on to the rating let's get the shout out done going to jacob hampshire for his comment relating
to the members list analysis episode six and he said he'd personally swap out the overlord for a
warden because the silent king does all the bulk of his mind will be done ability and by removing
it you simply pull out of combat and then shoot as well as restoring d3 warriors back that's of
course with the technomancer he's also got in the list if you've not actually checked that video out
give it a little watch it's quite a unique list because it's got the silent king as well as two
katan shards within the list so check that one out if you haven't already so on to the rating today
now of course this is not a serious video it was a real model but you're not going to physically
use this one in a competitive game this is purely for narrative or just if you're a necron collector
like most of you probably are but unfortunately for this one i'm gonna have to give this a half
a star so guys that's the video today and that's all the legend model is completely
done now there was only three to do we should be back on to the more serious tactics and reviews
in the following necron video but i thought this would be a nice change for what we usually do
so if you haven't already subscribed please do that we're trying to get to 5 000 subs before
christmas we're still on par to be able to do that and also like the video just to help
the algorithm and all that stuff thank you all for watching and i'll see you next time
you