Cbble has been updated.
Those of you expecting a total overhaul may be left a bit disappointed- it still looks
the same, only with a darker theme for Halloween.
This even extends to the radar image!
But there have also been VERY significant changes to how it will play.
Terrorist spawn has been blocked off!
They now start closer to A and have to pass through this courtyard and follow this route
to reach B.
This does simplify things somewhat and will alter the contact points…
something I can squeeze another video out of at some point!
Now let’s go to A and work back to terrorist spawn.
Bombsite A is entirely different.
Gone is the raised bomb zone.
Instead, there are a load of coffins in the middle of the courtyard.
The planting region is extremely small- you have to almost be touching, or on top of the
coffins to be able to plant.
But you can’t plant on top of the cart, either.
Like I said, it’s a small bombsite!
This wall here extends out further to hide people at long from the doors leading to connector.
This will make rushing long A less suicidal.
Though still a bit suicidal.
You can jump on top of the grave stones here, which gives you a useful view over the wall
and into the bombsite!
The low wall dividing slope from A has been removed.
What will help attackers further is that the passage connecting long A to underpass has
been removed!
If you choose to go long A as either team, then it’s now a simple long passage with
no optional routes along the way.
A BIT LIKE IT USED TO BE BEFORE CS:GO.
The sloped door in underpass has been removed, making it all a lot more open.
Terrifyingly so, in fact.
A sniper stood here in A can now shoot the legs of terrorists before they even enter
their side of underpass!
This rock here floats a bit Valve pls fix Oh yeah and there’s an open window here
and a smashed up roof that will allow both teams to toss grenades through.
This will particularly help terrorists to throw set-up grenades to aid an attack into
A. BUT you can also stand on the cart at A as CT’s and get a handy view through it,
once again to snipe terrorists before they even reach underpass.
And hey, looks like the glow of the candles can be seen through smoke grenades.
That’s not going to lead to problems.
Or is it?...
And the doorway leading to long A has been closed off.
As a defending CT there’s still a slither of a gap between the wall and the doorway,
so you’ll still be able to stand here and to snipe through.
But as an attacking terrorist, to reach long A you’ll now have to jump up onto this bit
to reach it.
This will raise this map’s- and indeed CS:GO’s skill-ceiling by some impossibly tiny amount.
And no you can’t burn yourself on this fire.
This new rendition of Cbble makes attacking A a lot more straight-forward, and more about
skill rather than looking the right way at the right time and hoping there isn’t an
enemy hidden in any one of the dozens of dark corners along the way.
I approve.
Bombsite B hasn’t been changed quite so much.
In fact, the site itself remains all but untouched- though you can no longer boost up onto this
stone THING here.
And there are now dead chickens hanging from the hut.
The amount of cover that terrorists can hide behind once they reach the site has been reduced,
too.
Not sure how I feel about this.
Once you’re past the hole in the wall, you’re exposed to almost the whole site.
And more cover has been added to the T main approach, which will let them push up closer
to B before being seen.
You can also use this to jump over onto this wooden bit here, as a fancy place to hide
at the end of the round or something.
In the lower tunnel drop-room, the ceilings have been opened up a bit more to allow for
different grenade throws to before.
But more importantly, coffins have been added here that will allow CT’s to jump through
and into upper tunnel without requiring a boost from a teammate at all.
The tunnels leading to B have remained pretty much the same, only now, obviously, the route
from T spawn has been blocked off and THIS HORRENDOUS THING has been added to the ceiling
area.
Jesus Christ.
Cbble continues to shrink and to simplify, but I think retains just enough to still be
‘Cbble’.
There’s still no real ‘middle’ route.
There’s still that stupid sniper tower at T spawn that really should have been cut decades
ago.
But it’s still come a long way since the map’s first version, back in the year 2000.
Blocking off the old T spawn is an interesting decision.
But just in case you miss it, enable noclip and you’ll find it’s still all there for
you to see, in all its toilet-door-opening, fps-sapping glory.
You’d have known about this update sooner if you had been following me on Twitter.
Check out this video’s description for a link.
I promise not to spam your twitter feed- I only use it to post important stuff, like
any new videos I’ve made and the finest, spiciest dank memes I encounter.
And check out this video of mine, where I go through the many changes that Cbble has
received since it was first release.
I feel this video may need updating now.