What's up guys chaos here and I usually talk at the end of the trailers to give you guys my opinions
But this one is more than a trailer
This is an extensive walkthrough with the developers of World War Z zombies
Which I am absolutely huge on this game. If it turns out how they are plugging this thing and juicing it up
It could be the next left for dead
So what you guys are going to see is not only gameplay
But you're going to see an in-depth look from the developers on how this game actually works how the zombies work the AI
Everything to it. This is more than just a zombie survival game
This is an actual story mode and it looks like there's going to be some depth to it
So you guys sit back and enjoy?
Welcome to World War Z the third-person shooter based on the hit paramount film facing you and your friends against countless hordes of zombies
I'm Oliver creative director at saber interactive here to give you a gameplay overview of our co-op campaign mode
In which you'll fight for a series of intense episodes set in striking locations from across the world
Each episode has its own overarching story divided into three chapters made up of more focused objectives
Whether boarding a hijacked train escaping by sea or delving into an underground facility. You'll be facing masses of undead
This means when your squad first jumps into a chapter
You're going to want to stay as quiet as possible noise
attract zombies and the game will spawn far more for your team to deal with if you run in guns blazing
World War Z say I director is constantly adapting to how you play through each chapter
If your squad seems to be progressing a bit too easily
Don't be surprised if you run into a colossal horde just around the corner
On the other hand if your team is preparing to face a whore event with low health and
Resources the AI may swing things for you with an extra defensive auto turret or mortar
Knowing when it's best to run and gun hold defensive choke points or just sprint like crazy
can be the difference between life and death between
Gunning down the undead you'll also want to keep an eye out for hidden loot
You may find the occasional health kit or ammunition box in your path, but some of the best catches require leaving the beaten track
Special zombies shake things up even further forcing a change of tactics at a moment's notice
Gas bags will charge your squad and anything but precise headshots trigger a nasty cloud of toxic gas
Screamer's will cause more and more hordes to assault your team until you take them out
Easier said than done when you factor in the other special zombies that may be laying in wait
Depending on your prowess upon completing each chapter
you'll be rewarded with new perks for your chosen class and
Points towards upgrades for each weapon as you and your squad unlock more you'll be able to take on higher
difficulties meaning even greater rewards
Goddamnit Banco, I will leave your ass here
Nobody is leaving anybody the subways our only chance
We take it to N would get to the evac Center and get the fuck out of New York or we die here
What was there is a third person multiplayer action shooter based in the World War Z movie universe?
This is just a game about sitting down
Having fun and just having the crap scared out of you when you're chased by thousands of zombies
This game was really designed as a session based game if you have ten or fifteen or twenty three minutes
You're gonna want to sit down. You're gonna want to play. We think it's a game
People are just gonna really enjoy playing with their friends or with people they meet online
Players need to cooperate to survive and if you run off on your own or you want to be rogue
You're gonna have a problem. You have to cooperate with your teammates or you'll die
As these massive numbers of enemies are coming towards you you're raining down grenade launchers rocket launchers heavy machine guns and just watching
Absolute carnage unfold in front of you
The origin is really just one guy's passion it was Matt saying I want to make this game
There's a certain scene in the movie where they are in Jerusalem and
swarms of zombies climb over a wall and when I saw that
that's when I realized that we needed to make this game because if we can recreate this then
We have something on our hands
I
Was a huge fan of the book
and so before I had seen the movie I
was already a fan of the franchise we've taken
This great source material and then pushed it in a direction that we we tend to enjoy
World War Z
Takes place over a number of different episodes and each of those episodes tells its own story
Each of those episodes has its own group of survivors
Most importantly we wanted to just create characters that had their own unique vibes and personalities
one of my favorite things about demoing this game to the press is seeing their reactions the first time
500 zombies come pouring off their Moscow bridge towards them. I've heard some colorful language used to describe it
As
An enemy the zombies are utterly fearless. They will throw themselves from the top of skyscrapers to get to you
They will run through fire. They will climb over burning cars. They will track the player
They will follow sound and activity. They will climb on top of each other creating pyramids to reach you no matter where you are
You wouldn't see
zombies that look like this if we didn't have the World War Z licensing, there are
many many many more
Zombies in our game than anything else you're gonna play and what makes them different is the speed at which they appear in the way
In which they operate in kind of a cohesive fashion
One thing we really focused on was the physics of these zombies so we created our own engine called the swarm engine
It allows us to have 500 enemies on screen all at the same time
Not just as individual AI characters but working as a network like a school of fish or a flock of birds
All the zombies on the scene are controlled as one single entity however and players start to interact with zombies individuals
I'm spill off from the swarm and can attack the player individually
The game
understands and reacts to the skill level and the
Actions of the player and so every time you play the game the game plays out differently
The more skilled you are the more enemies. You're likely to face. The zombies aren't the only threat in the game. We also have a
PvP ve mode where you'll be battling kind of rival human beings
But imagine in the background of that swarms of 500 zombies all pouring out to attack anything that's alive
Those swarms could be manipulated so that it can be used almost like a sword or a shield
So if I'm on one team and let's say, you know, my buddy is playing on the other team
I can project sounds or somehow direct Sambi swarms toward him so that he gets distracted and then I can take him out
Sabre put a lot of
Blood and sweat and heart and soul into making this game. We want this to be an enjoyable experience
We need the lots of zombies
Maybe this is gonna sound presumptuous or crazy ridiculous
But we think everyone will enjoy World War Z who hope that our flares both
Have as much fun playing the game as we had building the game
Father forgive us we shed his blood in the name of mercy
Stay quiet, don't worry
This is gonna be bad, let's go
We're totally exposed out here what the hell are we waiting for Hey
No turning back now
Backwards everybody has done their take on zombies and if they can actually pull this off and give this the vibe of the movie World
War Z
This could be something big. Let me know if you guys are interested in this if you want me to keep covering it
Are you going to be getting this game and I'll see you soon?