Call of Duty is one of the biggest franchises in gaming history but it's certainly not perfect
the Cod team has made lots of mistakes over the years and today uh we dive deep into what makes
the franchise good or bad what is up everybody chaos here these are going to be my picks for
the biggest mistakes in COD history there's some doozies on here yes that's still a word let me
know which of these frustrated you the most drop a like make sure you guys are subscribed
and remember we are putting up Call of Duty videos during the day whether that be Cod history videos
ranking uh every uh every in-cod history or Modern Warfare 2 or war zone 2 and then in the
evenings we are doing gaming updates we're doing leaks and rumors and news on the biggest gaming
stories out there so if you enjoy that as well you get the best of both worlds let's start off
with the Cold War score streak system score streaks are supposed to reward you they are
for playing well but the cold war system it didn't agree Black Ops Cold War had
this strange hybrid of the Modern Warfare 3 support system in the traditional Black Ops
score streak layout where you progress but you don't reset upon death but it was all
expensive and there was actually a cooldown on streaks after you called in because
I don't know the system was heavily criticized for encouraging camping and not really promoting
playing the objective which is the whole point of score streaks over kill streaks in the first
place the whole cooldown thing was also widely hated by the community because it essentially
punished you for playing well by preventing you from using your rewards after earning them I'm
hoping Treyarch doesn't use this system again in future projects because there really wasn't
anything uh did better than the classic BO2 score streak method next up requisitions Cod World War
II basic trainings were a bit of a controversial addition to the game don't worry we'll talk about
them later in the video but perhaps the most hated one of them had to be requisitions if you played
on shipment you probably experienced plenty of this spam assuming you didn't crash your
game requisitions was a basic training that made your score streaks didn't reset upon death but you
could only earn them once in a game so naturally everybody absolutely everybody was running this on
shipment with the highest most devastating scrapes equipped and then for four or five minutes into
the match the spam begin bombing runs paratroopers gunships they all came in at once and since nobody
actually earned them everybody was calling them in it was a huge mistake I'm thankful stuff like
this isn't in the game anymore I mean other than the Cold War score streak system but I digress
fire shotguns fire shotguns are awesome I'm not gonna deny that but we need to be honest about
how annoying and problematic they are incendiary shotguns were introduced in COD world too but they
hit critical mass in Modern Warfare and Cold War which pretty much everybody was using him
spamming him dying by shotgun spam is bad enough but fire shotguns really made things worse because
if somebody wasn't close enough to get the one shot kill the burning effect would finish you
off before you could do anything sure it's in the Airy shells usually impact the user's damage
range but who you who who's using a shoddy at long range these things were too good they were
too annoying and I think it's time for them to be deleted from Cod altogether before we move on guys
if you get anything from g2a.com consider using Code chaos to get yourself some cash back that PC
game those steam Keys whatever you're looking for the link is at the top of the description
now I I'm gonna just say a whole game infinite Warfare now people like the game but it was a
huge disaster for Activision and none of it had to happen after advanced warfare in Black Ops 3
the community was ready to go back to boots on the ground but instead we got infinite Warfare in 2016
which was the most dramatic jump into the future we've ever had infinite Warfare was a decent game
on its own the campaign was great wrong place wrong time ended up setting Call of Duty back
as a franchise a lot of people left the franchise after that game came out it took a long time for
Activision to earn those fans back to their side assuming they did speaking of 2016 Modern Warfare
remastered distribution it was supposed to be the savior of Call of Duty the main series was jumping
further and further their future in a remake of cod 4 seemed like an incredible idea it was the
hyper MWR was honestly a lot higher than infinite Warfare leading up to the release of both games
but once people found out how the Remake was being it's distributed uh the hype left the building in
order to get the game you had to buy the deluxe edition of IW which was 80 bucks and if you were
only interested in Modern Warfare remastered there's no way you were going to drop 80 on it
and then it ended up dramatically reducing the amount of potential players on the servers it
was a great game it was perfectly updated from the original I mean Raven did great but the business
model it made it die extremely quick and today the servers are dead shutting down Cod online
for those that somehow don't know caught online was a PC exclusive game released only in China
that was basically a best of Call of Duty title now never got an official International release
but there were workarounds you could get access to it outside of China if you had a VPN if you were
lucky enough I mean it was cool maps weapons perks from all the golden age cods and it all
came together to create the perfect Call of Duty multiplayer that we were asking for for years the
community begged Activision I begged to make a game like this accessible globally they shut it
down in order to focus on COD mobile and Warzone as their main free-to-play offerings and I get it
it was a home run but it was a shame because this was the exact game that we were looking for I mean
Cod mobile or something like it gets released on PC and console eventually but caught online
it's officially dead it's a heartbreaker too it really really is but you can go play plutonium
supply drop guns and aw and Black Ops 3. now supply drops were generally an interesting way
to shake up a post-launch formula for COD content I remember the day we were at sledgehammer and
they introduced them to us and we watched the presentation we were like oh my gosh yes they got
predatory very quickly but in the moment we were all hyped there's never been so much post-launch
content distributed so quickly but once the weapon started being added to the mix things got a little
bit out of hand supply drop exclusive weapons were introduced in advanced Warfare variants new guns
entirely then the problem got worse in Black Ops 3 the number of available weapons would decrease
and the chances of pulling something got lower if my murmur if my memory serves me correct there was
a 0.8 chance of pulling a gun from a rare in a Black Ops 3 supply drop and since these weapons
were almost always top tier the cries of pay to win were flying around everywhere post launch
weapons are now distributed in a much more fair way but back in the prime time of loot boxes it
was the Wild Wild West divisions in COD World War II Cod is known for it's customization you have a
lot of perks to pick from different combinations gunsmith weapons score streaks kill streaks
lethals tacticals however Sledgehammer decided to take things way back to the basics with Cod World
War II and mostly Community greed they they went too far instead of having three perks to pick you
had one basic training and the rest are character traits were dictated by whatever division you were
currently playing now it was cool to have an upgraded division that would reward you
with more abilities as you played but the lack of customization made the game feel too streamlined
I'm not saying Cod World War II is a bad game it's in a much better spot now but it could have been
so much better with the classic three-part system and this is the same Studio that gave us advanced
warfare and gave us the most customization we've ever seen wild cards in Black Ops Cold War
they were introduced in Black Ops 2. they became a staple of the series they returned in Black Ops
3 and 4 with pretty much identical functions however Treyarch decided to make them a lot
more powerful in Black Ops Cold War and frankly they went too far their wildcards usually did
something relatively small add an extra perk add an extra attachment but for some reason the wild
called cards in Cold War they were insane the gunfighter wild card will let you take three
extra attachments perk greed let you take three extra parts which was insane lawbreaker let you
equip any gun in any perks in any category in danger close it lets you spawn in with an extra
lethal and tactical equipment they were game changers probably too much of a game changer
too much impact on the gameplay one-man Army in Modern Warfare 2 perhaps the most memorable thing
about that game and it wasn't it I mean well it was the whole game was insane the Infinity Ward
cranked it up every aspect of cod 4 up to 11 While most of it was good they went a little
too far with some one-man Army was a blue perk it allowed you to change your class you didn't
without dying but gave given how powerful certain things were grenade launchers RPGs Claymores it
meant you could sit in a corner infinitely resupply your ammo and get free nukes IW did
a great job with what they were attempting back in the original Modern Warfare 2 but one-man Army
it was such an insane balancing oversight that it amazes me it got through testing yes it gave some
extra flavor and I'm certainly nostalgic for all those cross map grenade launcher nuke videos I'm
not holding my breath for this to ever come back no campaign in Black Ops 4. thankfully some light
has been shed on this story in recent weeks actually we finally have a clear idea of what
happened no matter how you look at it Black Ops 4 was the first and only Mainline Call of Duty game
to not have a single player campaign now Treyarch claimed they never planned to have one but we got
Intel that there was a very new and ambitious take on campaign gameplay that got pretty far
into development before being shut down despite not having it Black Ops 4 is still priced at 60
bucks which really bothered a lot of people in the community since Black Ops 4 no other
CoD game is launched without a campaign which is good but since the president's been set there's
no telling whether or not future Cod games will do the same the Black Ops pass in Black Ops 4
around that time cod's competition was starting to ditch season passes and paid DLCs Halo 5 free DLC
Battlefield 5 free DLC free to play games like fortnite free DLC it was rumored Activision was
going to follow suit and finally make Call of Duty less expensive to keep up with but when we got the
announcement of the Black Ops pass Not only was it another paid DLC strategy it was all or nothing
you could no longer just buy DLC Packs you wanted you had to buy them all or none the community was
safe to say pissed about the decision to directly go against the grain and indirectly increase the
price of Call of Duty but thankfully backlash was strong and the paid DLC was removed from the
franchise altogether the following year Black Ops 4 generated a lot of controversy for a number of
reasons but the Black Ops pass it was probably the worst the Modern Warfare 2019 mini map
I'm just going to say it taking red dots off the minimap it's a bad idea Call of Duty is
a fast-paced arcade shooter and putting enemy gunfire on your mini-map was essential to the
game Flow so when IW decided to get rid of this and require a kill streak to restore it you can
imagine how much it impacted the pace of the game if you couldn't tell where to be gunfire was you
had less of an idea as to where they were spawning if you know what everybody was spawning it made
the game feel super random because enemies were appearing for rendered directions with no warning
Vanguard tried to remedy it with a perk that restored it why not just make it default I mean
why not just make it default right right skill based matchmaking in uh wasn't it in advanced
Warfare we'll say from Modern Warfare 2019 onward it got really bad skill based matchmakings it's
existed for a long time but I think it used to be basic you know something simple to keep the
brand new players from getting trashed every single Lobby right after buying a game but with
modern warfare 2019 it was cranked up you rarely actually play with random people connection is
no longer King instead it's all about your recent performance and how well the algorithm can connect
you with other players who will keep you playing the game longer as you keep chasing that one great
game hour after hour it's allegedly addicting but for people like me it drove me away from the game
I mean I don't play COD to go sweat everything off 10 times in an hour I want to have fun and goof
off and Pub stomp every once in a while the strict skill based matchmaking has single-handedly pushed
a lot of people away and at number one breaking up lobbies cranking up skill based matchmaking
was a massive mistake but perhaps the biggest one with modern Cod multiplayer it's the removal of
post-game lobbies every time you finish a match of people you're playing with they all have to
queue up for a new match meaning you can't have lasting friendships rivalries and you can't vote
for the next map you can't establish anything and people are just generally less talkative
now because why would you talk when you're not going to see him again people just use private
chats and Discord now when playing Cod because the social aspect of the game it's pretty much
been eliminated everybody used to be so talkative back in the day and I've made so many friends in
Black Ops 2 and Modern Warfare through lobbies but when's the last time you made a friend in Modern
Warfare or Vanguard I mean I really seriously and there you have it those are some of the
biggest mistakes in Call of Duty history now I don't want to be a negative here because a lot
of this led to good stuff and they and they a lot of these are because they were trying to innovate
and I get that but these just didn't work let me know what you guys think and I'll see you soon
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