[Music]
as an Australian finding out that they
were working on Australian operators I
was so excited deploy tracks and that's
my favorite part of the job is working
with the designers to hear what they
want to bring to the game and then
figuring out how we can relate that to
the character's
personality what we wanted to achieve is
to finally get an attacker that would be
able to turn the level design against
Defender we always had our mind this
idea of she need to conquer rooms the
basic tools that we use were actually
the usually the most functional for that
which is a bit of damage to feedback how
dangerous the device can be the bigger
threat I think of this device is the
fact that it slows you down which is
terrible moment to take a gunfight and
it does sound so it still gives a
warning they they came to me with the
the story of a mechanic she work in the
farm she needed to be naturally strong
she should be able to lift stuff like
it's nothing and contining to talk to
you when we started to design her we put
the all the military stuff aside and we
started to really create the character
when we nailed the character as a
mechanic we started to say okay how are
we going to ground her into the military
she's still an SSR member but I think in
the end we achieved a super unique
character her Gadget deploys a m of Road
spikes and she actually developed that
when she was working in the mobility
platoon of the sasr used to be mounted
on the truck and then with some
finagling she got it down to something
that was portable that she was able to
use well if you want to stop traffic
gridlock is the one who's going to be
the person to do it that's really it
she's the one who's going to get
everything shut down so that we can talk
about this like
adults so we developed Mazy and gridlock
at the same time we knew from the get-go
that they were going to be a Duo so that
was exciting because we've had operators
from the same division
before but we haven't had two that
worked so closely together so well
together and who compliment each other
so well and it's been in back of our
mind for a very long time of turning
attacking drones against them he shoots
he scores that's a drone for us but we
did iterate a lot on so what's the
delery system how how do I get control
of the Drone Mazi is a speed demon he's
a dirt bike D devil he's crazy but he's
also calculated and that's why he got
picked to join the sasr motorcycle has
been the perfect match with the
character and as I do ride motorcycle I
have been pretty picky with the creation
of the that character like all the gear
the helmet we have really tried to make
something realistic and that could work
so the pest was really funny to design I
wanted something that could fit really
on him and that that he could use on his
motorcycle we seen the fantasy over
there on the road he needs to deoy it
Gadget how does it work so I wanted
something low Tech because because of
the Dust the sand
it has to work anytime if there rain
whatever has to work so the slingshot
was something really
interesting right on the mark so we
wanted to be like small animal and
especially connected with Australia
definitely spiders even for if you look
at the tracks the from gridlock the way
it's designed it's kind of a spider web
so the connection with animals uh and
danger was definitely something we
wanted as a game designer uh with
mathematical background I tend to focus
on this thing needs to work that way my
point is a Reload need to last that
amount of time for gameplay for balance
this is how you need to make things
however thing that load made me realize
how much I'm wrong about being willing
to ignore everything around the the gaml
pure gameplay because it just seeing it
give me this warm feeling of fun and
excitement no I just seen a cool
animation and gave all the personality
that this character needed and all of a
sudden I'm I'm involved in the game even
more that's one of the amazing thing of
working in the gaming industry with
surrounded so many talented people and
with so many different skills and to me
it's so enjoyable to just be reminded of
how what they're doing is awesome
actually on a daily
basis so Australia was very inspiring
colorful palette all the crazy
references crazy movies obviously well
one of the most fun things about being a
level artist is the storytelling you
know you so there's always uh little
things if you go around and you explore
the map you could kind of like see aside
and put the stories together and uh kind
of guess what happened there beforehand
we already knew that we wanted to have a
garage a motel and a restaurant like any
other map uh we start by references
right go get references on Road houses
on hotels on garages and all that
something that we felt like we nailed on
really quick was how quick people were
able to learn the map it was crazy after
the first prototype some of the game
designers came over they were able to
tell me yeah I can already draw the map
in my head after a single play through
so that's when we knew okay we we really
got something here and we got to keep
pushing onto that to bring it to the
next level every time there's a door
frame I want to make sure that within
that door frame frame is frame the
Thematic of the next room so as you look
through it you could see the bull on the
other side and we do that all the time
so no matter where you are and where you
turn once you play the map a couple of
times you know exactly your orientation
and where you are and you have a call
out we're always thinking of player
orientation and the flow of the map as
well you know something as simple as
placing a chair you move it over 10 cm
and you can completely break the flow of
a player's Direction you know so we're
constantly doing little tweaks talking
with my level designer and we're moving
a table over 10 cm here 10 cm there to
completely help the
workflow but I think a lot of what we
have in the characters of Muzzy and
gridlock is what it is to be an
Australian it's not about being
crocodile dande it's about the little
things that we say to each other the way
we phrase things the kind of tone we
take with each other that we really
tried to get into their lines to have
that relationship with the world that is
so Australian my track more than a box
jellyfish sweet ass grabed us a drone
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